This is a realistic stop-motion animation prompt designed for Seedance 2.0, describing a brutal wolf pack attack during a blizzard, with a strong emphasis on physics effects and camera movement.
View original source ↗Prompt · Original / Translation
Style: STOP-MOTION ANIMATION — stepped, frame-by-frame motion brought to a HAND-PAINTED 2D look, a moving oil painting, NOT clay, NOT puppets, NOT 3D. True 12fps, ANIMATED ON TWOS: 12 distinct hand-painted drawings per second, each pose held two frames then snapping to the next, never gliding — even at full gallop the action steps pose to pose with the strobing cadence of hand-drawn animation. Constant painterly BOIL. NO smooth interpolation, NO motion blur, NO morphing, real frame-by-frame animation not AI slop. Style from <<<image_1>>>, the wolves from <<<image_2>>>, RIDER 1 from <<<image_3>>> riding HIS horse from <<<image_4>>> — the same lead rider and the same horse as one consistent pair throughout, never another horse, never another man. The dusk snowfield from <<<image_5>>>. Blizzard haze and blowing snow drift SMOOTHLY; figures, horses, wolves and drawn snow-spray effects step on twos with secondary action. DIRECTOR'S NOTES: 1/ THE SCENE — full-gallop chase in the dusk blizzard, brutal and fast. RIDER 1, the lead rider, chases a sprinting wolf, leans low off the saddle in the manner of a kok-boru player reaching for the ulak, seizes the wolf by the scruff — and the wolf twists and savages his arm. A second wolf hits him from his blind side. He is torn from the saddle at full speed and the pack swarms him. Savage, dynamic, with REAL PHYSICS and a visible causal chain — every wound has its on-screen cause. 2/ REAL PHYSICS AND CAUSALITY — the horse (<<<image_4>>>) gallops with true four-beat weight; RIDER 1 hangs low off the side of the saddle, one hand braced, reaching down; the wolf is a heavy animal — when seized it twists its WHOLE body mid-stride, and that twisting weight plus the clamping bite WRENCHES the rider off balance; the bite is shown on screen: jaws clamp and crush onto his forearm, tearing sleeve and flesh, dark blood — cause before effect, always; the second wolf launches from his blind side and slams full-body into his chest like a missile; torn from the saddle at gallop speed he hits the snow HARD and TUMBLES with momentum, rolling over and over, loose powder snow bursting around each impact (drawn snow-spray effects on twos), the riderless horse galloping on; the pack converges as a fast dark stream and swarms over him, a savage thrashing dark mass. 3/ BRUTALITY STAGED, NOT LINGERED — the violence is fast, hard and physical: the crunching bite, the dark blood across the snow, the swarming pack. Show the savagery through motion, dark mass and sound, not slow anatomical detail. 4/ AGGRESSIVE HANDHELD CHASE CAMERA — racing alongside at gallop, violently jolting with the speed, whipped by wind, jerky corrections, the horizon tilting and never level; on the fall a hard DUTCH TILT as the world goes over with him. Never gimbal-smooth, never tripod-locked. 5/ SECONDARY ACTION on twos — RIDER 1's chapan skirts and fur hat whipping with follow-through, the horse's mane and tail streaming, the wolves' fur rippling along their backs, harness swinging, breath-vapor of horse and man tearing off in the wind, snow bursting from hooves as drawn powder on twos. 6/ LIGHT — deep dusk in a blizzard, dim cold blue-grey storm light, soft, no rays, no beams, no god rays, the figures dark masses against the pale snow. Correct neutral white balance, NOT a blue filter, muted desaturated; the blood a dark muted red, stark on the snow but never glossy, never bright. SHOT 1 — FULL-GALLOP TRACKING, ~35mm, aggressive handheld racing alongside. COMPOSITION: RIDER 1 on his horse a large dark mass driving in from the RIGHT third, the sprinting wolf low ahead of him on the LEFT third, both tearing diagonally through the frame left-and-deeper — the diagonal of the chase as the line of dynamics; the pale storm-lit snowfield from <<<image_5>>> streaking past as negative space. RIDER 1 drops LOW off the side of the saddle in a kok-boru lean, one hand braced on the saddle, the other arm stretching down for the wolf's scruff, his chapan and the horse's mane whipping on twos, hooves throwing bursts of powder. He bares his teeth, hoarse over the wind, lips on twos: "Ustadym!.." His fist closes on the wolf's scruff — HARD CUT to SHOT 2 — CLOSE DYNAMIC, ~50mm, aggressive handheld slammed in tight: the wolf, seized, TWISTS its whole heavy body mid-stride in one violent stepped motion — and its jaws clamp CRUSHING onto RIDER 1's forearm, on screen, tearing through sleeve and flesh, dark blood whipping across the snow and the wolf's muzzle. His raw scream tears over the wind. The wolf's twisting weight and the bite WRENCH him sideways off his balance, his body dragged half out of the saddle, his fur hat ripping away with follow-through. Cause and effect brutal and readable, all stepping on twos. HARD CUT to SHOT 3 — MEDIUM WIDE with a hard DUTCH TILT, ~35mm, aggressive handheld: from his blind side a SECOND wolf launches — a dark missile — and slams full-body into his chest. Torn from the saddle at gallop speed RIDER 1 hits the snow HARD and TUMBLES, rolling over and over with real momentum, powder snow bursting at each impact as drawn effects on twos, the horizon tilted and reeling, his riderless horse (<<<image_4>>>) galloping on into the storm. And then the pack pours in — a fast dark stream of wolves from <<<image_2>>> out of the storm, varied coats, converging from all sides and SWARMING over him, a savage thrashing dark mass on the pale snow, dark blood spreading, snow scattering, his cries swallowed by the blizzard and the snarling. The dark mass of the pack traps and frames him. Hold one brutal beat in the howling wind. End. Audio: NO MUSIC — the roar of the blizzard, pounding gallop, the wolf's snarl and the wet crunch of the bite, the rider's raw scream, the heavy tumbling impacts, the converging snarls of the pack, the wind swallowing everything. No subtitles. Natural diegetic sound only, absolutely no music. Constraints: stop-motion stepped cadence on twos at 12fps with painterly boil even at full gallop, every action stepping pose to pose never gliding, NO smooth interpolation NO motion blur NO morphing, blizzard haze smooth while all figures animals and drawn snow-spray effects step on twos, hand-painted oil look from <<<image_1>>> not photoreal not 3D not glossy, three shots with hard cuts — full-gallop tracking with the kok-boru lean and the grab "Ustadym!..", close dynamic of the twisting wolf and the crushing on-screen bite with dark blood and the scream, dutch-tilted wide of the second wolf's full-body slam the hard tumbling fall at speed and the pack swarming him as a savage dark mass — RIDER 1 from <<<image_3>>> and his horse from <<<image_4>>> the SAME consistent pair in every shot never swapped, REAL PHYSICS AND VISIBLE CAUSALITY every wound caused on screen the wolf's twisting weight wrenching the rider the bite before the blood the slam before the fall the momentum carrying the tumble, AGGRESSIVE HANDHELD racing jolting wind-whipped horizon never level hard dutch tilt on the fall never gimbal-smooth, SECONDARY ACTION on twos chapan hat mane tail wolf fur harness breath-vapor all whipping with follow-through, wolves from <<<image_2>>> varied in coat tone size and stride never mirrored never cloned, deep dusk blizzard dim cold storm light soft no rays no beams, correct neutral white balance not a blue filter muted desaturated dark muted blood never bright never glossy, brutality fast hard and physical staged through motion dark mass and sound not lingering gore, spoken Kazakh in Latin transliteration pronounced as written, NO MUSIC only storm hooves snarls and screams.
Reusable method
Reusable structure
Extract “target result → the subject, scene, camera movement, and final action → constraints” as a reusable template for similar work.
Retest criteria
Run single-variable comparisons around shot length, transitions, and motion amplitude. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.
Recommended models
Keep exploring
A cinematic prompt for creating a nostalgic early-2000s-style fitness vlog starring a Korean idol, emphasizing authentic handheld camerawork and a lo-fi videotape texture.
Prompt
DV 16mm handheld tape camcorder POV by CHASE, who occasionally props the camera on a treadmill console or nearby bench. Natural hand shake, crooked framing, delayed autofocus, clumsy zooms, imperfect framing; camcorder never visible. Soft vintage tape quality with subtle noise, slight blur, muted colors, realistic skin tones, gentle bloom around gym lights, authentic early-2000s camcorder aesthetic. Tone: energetic but exhausted cardio challenge vlog with authentic reactions and playful humor. CHASE: Korean idol in her 20s with a long black ponytail, light post-workout sweat, expressive eyes, slim athletic build, wearing a modest long-sleeve athletic top, loose joggers, white sneakers, towel around her neck. Setting: modern indoor gym with treadmills, rowing machines, mirrors, and soft evening lighting. Shots: (1) Selfie before stepping onto the treadmill: “Let's see if I can survive twenty minutes.” (2) Camera on the treadmill console while she jogs naturally. (3) Handheld close-up breathing heavily: “Why does it feel faster every minute?” (4) Macro shot of her finger pressing the stop button. (5) Walking slowly off the treadmill, laughing while wiping sweat from her forehead. (6) Drinks water and takes a deep breath. (7) Gives the camera a tired thumbs-up: “Cardio officially defeated me today.” (8) Picks up her gym bag, smiles warmly, waves goodbye, and says, “See you next time!”
Derived Skill
Skills are derived from repeated patterns in published cases. They are not a separate submission type.

Creator
Eyisha Zyer focuses on AI video production and is active on X. “Stop-Motion Animation: Wolf Pack Attack Sequence” is the current representative case, built with Seedance 2.0 awaiting a stability retest.
A comprehensive multi-scene prompt designed for Seedance 2.0, intended to mimic the nostalgic handheld MiniDV home-video style of 2004.
Prompt
Main Subject: Young Korean woman, 22, natural appearance, shoulder-length dark brown hair tied in a loose ponytail with wispy bangs. Wearing a light blue oversized hoodie, black cycling shorts, white sneakers, and a small grey crossbody bag. Minimal makeup, realistic skin texture, warm personality. Maintain consistent identity, clothing, hairstyle, and appearance throughout. Location: Quiet bicycle path beside the Han River during a sunny spring afternoon. Cherry trees, green grass, wooden benches, cyclists, joggers, gentle river breeze, distant city skyline, peaceful atmosphere. Visual Style: Ultra-realistic documentary realism. Genuine candid behavior, natural body language, authentic everyday life. Camera Style: Early-2000s Sony MiniDV camcorder. Heavy handheld shake, imperfect framing, autofocus hunting, exposure pumping, faded colours, soft contrast, slight motion blur, DV compression artifacts, no stabilization. 00:00–00:03 She unlocks a silver city bicycle beside a wooden bench, smiling as wind moves loose strands of hair. Camera briefly focuses on the handlebars before correcting. 00:03–00:06 She rides slowly along the riverside path. The camera jogs behind, shaking naturally while struggling to keep her centred. 00:06–00:09 She stops beside the river, parking the bike. Resting both hands on the handlebars, she quietly watches the water while cherry blossom petals drift past. 00:09–00:12 She drinks from a small bottled water, brushes hair behind her ear, and laughs softly after noticing the camera. 00:12–00:15 She gets back on the bicycle, waves casually toward the camcorder, and rides away as the operator lowers the camera. Recording cuts abruptly to black. Audio: Natural ambience only—birds, bicycle wheels, wind, distant conversations, footsteps, leaves rustling, flowing river, occasional bicycle bell. No music or narration. Goal: A forgotten MiniDV home video from 2004 capturing a peaceful afternoon bicycle ride along the Han River, warm, imperfect, nostalgic, and completely believable.
A mixed-media video prompt for Seedance 2.0 combining a realistic 1st-person kitchen POV with a 2D animated capybara sticker character performing a salt-pouring prank.
Prompt
Live-action footage + 2D anime sticker composite comedy short video 【Style】 Live-action footage + Flat 2D Sticker Composite comedy short video. First-person cooking perspective, with a strong contrast between the realistic kitchen texture and the flat cartoon sticker style. The overall effect is a Live-Action + Flat 2D Cartoon Sticker hybrid. The image is a real live-action kitchen, while the character remains a purely 2D flat sticker-style chibi cartoon character throughout. 8K ultra HD, vertical video, slight handheld shake, brisk short-video pacing, direct comedic beats. 【Duration】 10 seconds 【Aspect Ratio】 9:16 vertical 1. Scene Setting 【Scene】 A real home kitchen from a first-person perspective. A black iron wok sits on the stovetop, with beef and vegetables being stir-fried inside, oil sizzling and steam rising. The background includes: A white tile wall Wall outlets Soy sauce bottles and oil bottles lined up against the wall A stainless-steel sink on the right Natural light coming in through a side window The overall environment must feel real and lived-in, with a believable kitchen texture, and must not turn into a cartoon kitchen. The camera is first-person POV, with slight handheld shake, but not so shaky that it becomes chaotic. 2. Character Setting 【Character】Chibi anime sticker character: Capybara Lulu Requirements: A round, cute anthropomorphic cartoon capybara Standing front-facing in the lower center of the frame About half the height of the iron wok Flat 2D sticker texture Clear cartoon outline Strong paper-cutout feel Must not become a three-dimensional realistic animal Must not be reshaped by the real environment lighting into realistic 3D light and shadow Locked appearance: Light yellow body Wearing orange shorts A small yellow apron tied around the neck A small tangerine on top of the head Four short little paws, rounded like beans Head and face take up a very large proportion Overall like a soft, cute paper sticker character Character temperament: Usually chill and lazy But extremely skilled whenever causing trouble A smug, mischievous expression with a strong prankster feel 【Live-action Portion】 The real person’s hand is realistic and enters the frame from the right side. Skin details must be realistic, with visible pores, creating a clear contrast with the 2D character. 3. Shot Design 【Shot 1 | 00:00–00:03】 Salt Avalanche Opening 【Camera Position】 First-person overhead POV 【Visual Action】 The real person’s hand is using a spatula to stir-fry the beef and vegetables in the wok. Capybara Lulu sits on a small wooden stool beside the stovetop, squinting its bead-like eyes, with deeper blush and an upturned mouth showing a smug, wicked grin. It raises a glass seasoning jar bigger than its own head high with both short little paws and, while the person is stir-frying, pours the entire jar of white salt into the wok. The salt should cascade down like a real waterfall, clearly falling into the wok and forming an exaggerated but visible “little white salt mountain” on top of the food. 【Character Expression】 Slightly narrowed bead-like eyes Wicked grin Mischievous satisfaction 【Sound Effects】 Food sizzling Dense rustling sound of salt being poured into the wok 【Only Main Action in This Shot】 Capybara Lulu pours the entire jar of salt into the wok. 【Shot 2 | 00:03–00:05】 Spatula Bonk 【Camera Position】 Continue in first-person close-up POV 【Visual Action】 One of the real person’s hands quickly snatches the glass salt jar from its arms. The other hand raises the spatula, with the flat side facing downward, and gently taps the top of Capybara Lulu’s head. Note that this is a cartoon-style light tap, not realistic violence. After the tap, an obvious red cartoon bump immediately pops up on the top of its head. Its entire round 2D sticker body jolts sharply up and down, both little paws instantly hold its head, and its bead-like eyes suddenly widen. 【Character Expression】 Shocked Wronged Dazed for a moment 【Sound Effects】 A “Duang” sound from the spatula A light metallic tap Cartoon spring sound effect 【Only Main Action in This Shot】 The real person lightly taps the top of its head with the spatula. 【Shot 3 | 00:05–00:08】 Cry & Feed 【Camera Position】 First-person close-up POV, focused on the character’s face and the edge of the wok 【Visual Action】 Capybara Lulu holds the red bump on its head, and its bead-like eyes instantly turn into spinning spiral eyes. It opens its mouth wide and cries “waa waa,” with blue cartoon tears exaggeratedly spraying like fountains from both sides. The small tangerine on its head also trembles with the crying. At the same time, the real person’s hand immediately uses the spatula to scoop up a full spatula of “white salt and salty vegetable mixture” from the salt mountain in the wok, and while it is crying with its mouth open, accurately feeds the spatula into its mouth. Its mouth is instantly stuffed until bulging, and its left and right cheeks swell up exaggeratedly like two hemispheres. 【Character Expression】 Spiral eyes Loud crying Shocked blankness after its mouth is stuffed full 【Sound Effects】 Exaggerated cartoon bawling Rustling sound of scooping salt A “pop” sound as it is stuffed into the mouth 【Only Main Action in This Shot】 The real person stuffs a spatula of salty vegetables into its mouth while it is crying with its mouth open. 【Shot 4 | 00:08–00:10】 Salt K.O. Ending 【Camera Position】 First-person fixed close-up, freeze-frame ending 【Visual Action】 Capybara Lulu’s cheeks are swollen red on both sides, and it is forced to swallow the salt in its mouth. Its pupils suddenly shrink into two tiny dots, its light yellow body instantly turns one shade paler, and the whole character stiffly trembles for half a beat. Immediately after, its bead-like eyes turn into two “X” marks, and its body falls backward stiffly from the small wooden stool, landing flat on its back on the stovetop with all four paws facing up. One little paw weakly swipes through the air, then drops. A ring of small spinning stars slowly circles beside the red bump on its head. A wisp of soul-like white smoke drifts lazily from in front of its square little nose. The image freezes at the instant it is “so salty it ascends.” 【Sound Effects】 A stiff “clunk” sound A “thud” as it falls backward A slight cartoon ascension sound effect to end 【Only Main Action in This Shot】 Capybara Lulu falls backward after being overwhelmed by saltiness. 4. Execution Requirements 【Visual Requirements】 The kitchen environment must be realistic and live-action Capybara Lulu must always maintain a pure 2D sticker feel The 2D character must strongly contrast with the real kitchen and real human hand Do not make Capybara Lulu into a three-dimensional realistic furry animal Do not let the character receive complex realistic lighting The character outline must remain clear, like a cartoon sticker pasted onto live-action footage 【Action Requirements】 Keep only one main action per shot The action rhythm should be short, direct, and fast The character’s expressions should be exaggerated, but the action logic must be clear The salt, spatula, steam, and fall must have clear physical feedback 【Performance Requirements】 Capybara Lulu’s troublemaking feel must be strong The real person’s full body does not appear, only the hands The real person’s reaction should be crisp, like someone experienced at handling a troublemaker The overall piece is a dialogue-free comedy, with no need for anyone to speak 【Camera Requirements】 Keep first-person POV throughout the film Slight handheld shake Do not switch to third person Do not add unrelated people The ending freeze-frame should be crisp 5. Negative Words blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, subtitles, text, logo, error; deformed, mutated, bad anatomy, extra limbs, broken hands, disfigured, bad composition, out of frame; realistic animal fur, 3D realistic capybara, over-rendered lighting on sticker character, inconsistent character, changing clothes, changing body color, changing head accessory; background shift, disappearing props, broken kitchen continuity, floating objects, incorrect POV, extra people, extra hands, glitching cuts