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GoodCase.ai · AI Prompt Case Collection
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Hardcore Cartel Hideout Action Scene

Creator · The_Kremlinn

AI VideoX2026-09-02Added 09/06/2026Independently retestedSeedance 2.5
View original source ↗
Source ♥ 142

Prompt

Hero = a rugged battle-hardened man around 35, weathered face, dark stubble, a brow cut, a dirty white tank-top vest, worn dark trousers and boots, dirt and grime. Fierce, exhausted, unbroken. Appearance only.

Gang1 = a squad of rugged cartel henchmen in dirty casual clothes, unshaven and mean, armed with machetes. Appearance only.

Gang2 = cartel enforcers in dark tailored suits, disciplined and armed with blades. Appearance only.

Boss = a cartel boss around 45, sharp cold face, slicked-back greying hair, a trimmed beard, an immaculate white suit with a dark shirt. Powerful and menacing. Appearance only.

Building = a rundown abandoned cartel hideout at dusk — a grimy derelict concrete building, a battered entrance door, a dim gritty ground floor with peeling walls, bare bulbs, debris and a staircase at the back, and a moody upper floor with tall grimy windows and shafts of dim light. Desaturated gritty grey-brown palette. Environment only.

SCENE: a gritty one-man-army action sequence. A rugged exhausted man in a dirty white vest kicks in the door of an abandoned cartel hideout and fights his way through a machete-armed gang on the ground floor, then climbs to the upper floor where suited enforcers and their white-suited boss wait. He takes down the enforcers and defeats the boss in a final duel, standing victorious. Intense, raw, cinematic martial-arts action.

TECHNICAL: 16:9, cinematic gritty desaturated grey action grade, dynamic handheld fight camera, low moody light, dust and haze, fine film grain, photorealistic raw action quality.

CUTS:
CUT 1 (0-5s): The man walks up to the grimy building at dusk, shouts "Come out!", and kicks the door in — storming into the dim ground floor where machete-armed henchmen ready their weapons.
CUT 2 (5-12s): The fight erupts — brutal fast hand-to-hand combat, he dodges machete swings, disarms and takes down the whole squad one by one across the gritty room, using pillars and furniture. Dynamic changing angles.
CUT 3 (12-17s): The room cleared, he strides to the staircase and climbs to the upper floor — where a squad of suited enforcers and the white-suited boss behind them are waiting. A tense standoff.
CUT 4 (17-24s): The enforcers attack; he fights them down in fast fierce combat until only the boss remains. The two face off across the light-shafted room, breathing hard.
CUT 5 (24-30s): The final duel — hero and boss clash in an intense one-on-one, trading heavy blows, until the hero lands a decisive final blow and the boss drops to the floor, beaten. The hero stands over him, victorious, in a shaft of dim light. Epic final hero frame. END.

RULES: References are appearance only, do not recreate. Keep the hero's face and white vest, and the boss's white suit, consistent acro
≡Provenance · verifiedPublished prompts are human-checked against the original post; platform-reconstructed prompts are not accepted.Compare with source ↗

Models & stability

Recommended models

Seedance 2.5
Stability
75 / 100
Cost
Medium
Related SkillsAction continuity choreography ↗

Independent retest evidence

See what the same prompt generated in our test.

Retest output · not the creator's original
VideoGenerated evidenceAI judged

MiniMax H3 Max 768p

Sep 7, 2026

Retest score74.9
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claude-sonnet-5 · 76.4gpt-5.6-sol · 73.4gap · 3
  • Cross-model retest: the recommended model is Seedance 2.5, and this run used MiniMax H3 Max 768p. The result shows how the same prompt carries over to MiniMax H3 Max 768p; it does not show what the creator got with the original model.
  • The retest score is the mean of two AI judges (0–100) for this single generation. No person has reviewed it, and it is not a success rate.

Model and resolution follow the provider task receipt.

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