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Open-world crime game screenshot during a hurricane landfall

Open-world crime game screenshot during a hurricane landfall

Creator · socialwithaayan

AI ImageX2026-11-11Added 11/12/2026Source verified#manual-curated
More tags (3)
#text-to-image#game-scene#photoreal
View original source ↗Source ♥ 156

Prompt

Ultra-photoreal next-gen open-world crime game screenshot, captured in-game from a third-person chase camera, indistinguishable from real engine footage. A dynamic weather event in full force.

SCENE: A fictional Florida coastal city during hurricane landfall. The beachfront boulevard is flooded waist-deep with churning brown seawater. Palm trees are bent almost sideways with fronds ripping off, sheets of horizontal rain cut across the frame, traffic lights swing wildly on their wires, and a hotel awning tears loose. Parked cars float and bump into each other, a lifeguard tower has toppled into the street, and waves crash over the seawall, sending white spray three stories high. Pastel art deco hotels line the street with boarded-up windows and storm shutters. A police SUV with flashing lights is stuck in the water, and a news helicopter fights the wind overhead.

PLAYER: Center-lower frame, large and close to camera, riding a white jet ski at full speed down the flooded boulevard, carving a huge rooster tail of spray. Seen from behind: soaked black hoodie, life vest, one arm raised. Face not visible.

GAMEPLAY HUD (minimal): small rounded minimap bottom-left with a blue flooded overlay and a route line, thin health bar, a small storm icon top-right, five wanted stars with two lit.

PEAK REALISM: Rain droplets on the camera lens, foam and floating debris (coolers, beach chairs, palm fronds, a pink flamingo float), oil sheen on the water, reflections of flashing lights on the wet surfaces, wind-whipped clothing, realistic water simulation with wakes and splashes.

LIGHTING: Dark green-grey storm sky, a break in the clouds letting one shaft of light hit the skyline, flashing red and blue police lights, lightning branching over the bay.

CAMERA: Low third-person chase camera at water level, 28mm, motion blur and spray at the edges, 16:9.

RENDER: Next-gen AAA, path-traced lighting, 4K native, filmic grade, subtle grain.

AVOID: real game logos or titles, real brands, readable signs, faces close to camera, cartoon look, watermarks.
≡Provenance · verifiedPublished prompts are human-checked against the original post; platform-reconstructed prompts are not accepted.Compare with source ↗

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MiniMax H3-Image
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