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AI Video未知来源Evidence L1#游戏实机#UI联想生成#角色动作#赛博朋克

游戏实机展示《Magnet Riot》主菜单到冲刺

卡尔 avatarCreator卡尔 →

赛博朋克游戏《Magnet Riot》实机展示视频,角色NIX在主菜单点击CONTINUE后进入磁力鞋装备切换界面,逐段拆解重组鞋底、线圈、抓钩模块。配置完成后加载进城市场景,发射抓钩冲刺收尾。

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Prompt

角色参考图1,UI风格参考图2。高角度俯拍,NIX盘腿坐在电光青色涂鸦地面,抬头看向镜头。右侧显示菜单:START NEW RUN、CONTINUE(高亮)、GEAR、SETTINGS,左上角显示NIX / LEVEL 19。光标点击CONTINUE,镜头推近右脚,MAG-STEP LOADOUT面板滑入,选项由GRIND MODE切换至WALL-RUN。鞋底装甲分开,活塞伸展,磁力轨道旋转锁定,黄色线圈与青色能量依次亮起。镜头绕至左侧,KINETIC MODS网格出现,快速切换SOLE、COIL、HEEL、GAUNTLET。磁力鞋和右臂手甲逐段拆解重组,新线圈、推进器和抓钩模块吸附安装,露出导轨与线路,迸发橙色火花。点击LOCK CONFIG,UI收缩成贴纸飞散。NIX单膝起身,手甲上膛,磁力鞋展开。SYNCING进度条填充至100%,青色空间变暗,城市以扫描线逐层加载。立体涂鸦都市、悬浮轨道、广告牌、车流、无人机和列车显现。镜头转为第三人称,HUD与任务RACE THE STATIC LINE—420M出现。NIX冲刺发射抓钩,腾空翻转,切换滑轨模式落上悬空轨道,带着黄色火花高速滑入城市。

Reusable method

Key decisions

Check whether camera continuity, transition logic, and action resolution all hold in the final result.

Adapt it to your subject

Extract “target result → the subject, scene, camera movement, and final action → constraints” as a reusable template for similar work.

Where it breaks

Run single-variable comparisons around shot length, transitions, and motion amplitude. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.

Recommended models

待补充模型
Stability
Cost
Low

Derived Skill

Reusable methods evidenced by this Case.

Skills are derived from repeated patterns in published cases. They are not a separate submission type.

Shared skillAction continuity choreographyView evidence →
卡尔 avatar

Creator

卡尔

卡尔 focuses on AI video production and publishes across 未知来源 and X. “Solo K-POP MV with Y2K Candy World, Second-by-Second Storyboard” is the current representative case, built with Seedance 2.5 with its stability retest open to votes.

Editor’s pickAI VideoHigh source heatLow-cost method
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