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Static-Awakened Girl Fights Back in a School Gym

Creator · doctorwasif

AI VideoX2026-08-23Added 08/30/2026Independently retestedSeedance
View original source ↗
Source ♥ 319

Prompt

30s | 16:9 | one continuous generation | ultra-photorealistic live-action AAA martial-arts VFX

SO-YEON is the exact same real human throughout, 160cm small frame, messy black hair, black hoodie/sweats/Converse, natural pores/eyes/hair/biomechanics. Never CGI/digital double. Empty Korean high-school gym, late afternoon, sunbeams/dust, bleachers, scoreboard, basketballs, badminton rackets. 5 unarmed delinquent male classmates in dark untidy uniforms. Korean dialogue, no BGM/subtitles; only diegetic ambience, voices, impacts, static hiss.

00–03: So-Yeon cowers by bleachers, surrounded. Leader smacks her head: “어쭈? 이 년 봐라? 많이 컸다?” She glares coldly through bangs, then fear returns: “아…! 미안…”

03–06: He swings again.

06–09: 0.3s micro-slow-mo: awakened body autonomously slips fist → Silat parry → pivot → body punch. THUMP + sharp white-blue static flash. Hair rises, dust scatters. Snap back to real-time; leader crashes/slides away.

09–12: She stares at trembling hand, tiny static crawling between fingers, terrified/disbelieving. “저 년이?!” Four rush simultaneously.

12–17: Extreme physical dash: PARRY → wrist redirect → elbow → low sweep; side-kick second attacker. 0.2s impact slow-mo with branching static flash, hair/uniform fibers rising, papers/shuttlecocks scattering. Snap back; never stops.

17–22: Two attack together. Diagonal dash → duck hook → redirect momentum → high roundhouse. Static arc-flash at impact; hair stands up, shuttlecocks fly, scoreboard flickers.

22–27: Final attacker from behind. Maximum real-body acceleration; camera lags/overshoots, violent whip-pan reacquires. Evade → parry → redirect → jab → body punch → low kick → spinning Taekwondo back kick. 0.25s slow-mo: dense branching static at heel impact, uniform puffs, dust/paper pulled inward then blasted outward.

27–30: Violent physical discharge: KRA-KRACKLE! Static-white ring races across floor; dust/paper explode outward, fluorescent lights flicker, basketball rolls off cart. Enemy slides far away. Flash hits lens: flare/interference/dust, then rapid stabilization. So-Yeon lands, sees fading sparks on her hands, half fear/half wonder, exhales, straightens and walks calmly through dust, hair falling over eyes. Never looks back. CUT.

COMBAT: Awakened So-Yeon fights completely unarmed, calm/precise/extremely fast, fluid Taekwondo × Karate × Pencak Silat: punch → kick → evade → parry → redirect → dash → counter → sweep → palm/elbow → angle change. No reset poses; momentum continuously flows. Bullies attack simultaneously, never take turns.

STATIC BLOOM RULE: White-blue friction discharge ONLY. Real-time → physical dash burst → 0.15–0.35s impact slow-mo → snap back. Sparks crawl along skin/hair/hoodie; hair/threads lift; filaments jump between fingers/joints; dust follows slipstream. No teleportation, aura, projectile, beam, plasma, fireball, petals, or magic. Every discharge must originate from visible physical contact and extreme velocity. Impact → charge build → branching arc → dust/paper scatter. Static never causes the initial impact.

CAMERA: close, kinetic handheld pursuit, tracking, low angles, OTS/facial inserts, rapid focus shifts, whip-pans; follows but cannot perfectly anticipate acceleration. Shake only from real impacts/discharges. Action readability > chaos.
≡Provenance · verifiedPublished prompts are human-checked against the original post; platform-reconstructed prompts are not accepted.Compare with source ↗

Models & stability

Recommended models

Seedance
Stability
80 / 100
Cost
Medium

Independent retest evidence

See what the same prompt generated in our test.

Retest output · not the creator's original
VideoGenerated evidenceAI judged

MiniMax H3 Max 768p

Sep 7, 2026

Retest score80.4
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claude-sonnet-5 · 80gpt-5.6-sol · 80.8gap · 0.8
  • Cross-model retest: the recommended model is Seedance, and this run used MiniMax H3 Max 768p. The result shows how the same prompt carries over to MiniMax H3 Max 768p; it does not show what the creator got with the original model.
  • The retest score is the mean of two AI judges (0–100) for this single generation. No person has reviewed it, and it is not a success rate.

Model and resolution follow the provider task receipt.

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Nighttime Gymnasium Water Battle
AI VideoXAdded 08/30/2026

Nighttime Gymnasium Water Battle

Seedance 2.5 Prompt Sharing / 30s Prompt: SEEDANCE 2.5 — PYONA Water Battle / Final School Gymnasium Version Use exactly 1 uploaded image asset. imag

Prompt

SEEDANCE 2.5 — PYONA Water Battle / Final School Gymnasium Version Use exactly 1 uploaded image asset. image1 = the sole and highest-priority reference for PYONA’s identity and appearance. Strictly preserve her recognizable facial identity

Source heat · X
33
Stability
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Each detail page keeps the original result, the prompt, and retest evidence in one reading path.