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← Director method Skills

Director method · unofficial research version

Wes Anderson: The One Thing Out of Order

Lay the world out like a precise elevation — frontal camera, lateral blocking, arranged props — and let the story live in the one thing that breaks the order.

Compositional order and a built world · 7 rules · avg shot 2–4s · v1.2.0

Keyframe from the shared test brief

Cover reuses a generated keyframe · not a model input

Install ↓

GoodCase's own synthesis from public work and interviews. Not made or endorsed by the director or their company. Does not reproduce shots, lines, characters or plots from any real film. The full method text is in Chinese.

§ 01 · RESULT

See the result first.

Same original brief for all five directors. Keyframes below are single images generated from this Skill's storyboard; they are results, never model inputs.

Demo shotNot made
No demo video for this director yet. The keyframes below are single images generated from the storyboard, not video results.
  1. S01 她回到这间屋

    S01 · 3sR1 R4

    她回到这间屋

    △ partly 正对门墙、门居中半开、她在门口正对镜头、手按门板,立面构图成立;但木桌被放在左前景而不是她身后纵深,左右家具不对称,「秩序」的那一半没立起来。

  2. S02 建立秩序,并让茶在秩序正中出现

    S02 · 4.5sR1 R2 R6

    建立秩序,并让茶在秩序正中出现

    ✓ matches the shot 正对后墙的立面图:窗居中、桌居中、两把椅子左右对称,桌面中央一杯冒热气的茶,她在右三分之一全侧面朝左。R1 / R2 / R6 成立。

  3. S03 线索一:桌上多了一杯热茶

    S03 · 2.5sR1 R3 R6

    线索一:桌上多了一杯热茶

    ✓ matches the shot 正上方俯拍,桌板成平行线,上下各一把椅背对称入画,茶杯在中线偏左、坐在一圈擦掉灰的深色圆环里,热气上升。R3 异物靠状态差成立。

  4. S04 她看见了,但慢半拍

    S04 · 2.5sR1 R4

    她看见了,但慢半拍

    ✓ matches the shot 正对面部居中、平视、表情平静,画面下缘有一缕热气。

  5. S05 线索二:水痕从桌边通向窗口

    S05 · 3sR1 R3 R5 R6

    线索二:水痕从桌边通向窗口

    ✓ matches the shot 正上方俯拍地面,地板条水平平行,右上桌腿、左侧窗脚,一道湿痕斜切木纹,桌沿挂着一滴水。画面里唯一不顺板缝的线,R3 成立。

  6. S06 她决定去窗口

    S06 · 2.5sR1 R2 R4

    她决定去窗口

    △ partly 正对后墙、她站在桌右端正对镜头、地上湿痕向左出画,构图成立;但桌面是空的,S02 那杯茶不见了,不连戏。

  7. S07 她沿线索横向走过去

    S07 · 3.5sR2 R5

    她沿线索横向走过去

    △ partly 九十度侧拍、她在右三分之一全侧面朝左、背墙前椅子成对排开、窗在最左,横移起点成立;桌面同样没有茶杯。

  8. S08 她站到窗前

    S08 · 4.5sR1 R4 R6

    她站到窗前

    ✓ matches the shot 正对窗墙严格对称,她背对镜头居中、头在窗洞里成画中画,湿痕停在她脚下,前景两把椅子夹着桌沿左右对称。

  9. S09 结局:窗外只有空院子

    S09 · 4sR1 R5 R6

    结局:窗外只有空院子

    ✓ matches the shot 窗洞居中,她的后脑与肩成剪影压在下缘,窗外是围墙围住的空院子,对称、无人。

Generated with:codex exec · image_generation · gpt-6.1-sol / high · codex-cli 0.163.0 · each shot gets only the references it cites; used across the film: C01 / L01 / P01 · one run per shot, no retouching

§ 02 · METHOD

How this director decides.

Visual thesis from the test run:房间被摆成一张越来越整齐的立面图,而那杯冒热气的茶和那道歪斜的水痕是画面里唯一不服从这张图的东西;镜头沿直线一路推到窗外,秩序完好无损,院子空着。

R1 · S01teaching · not a model input

An elevation, square to the wall

正面、平面、居中

机位垂直正对墙面或物件,画面像一张立面图;主体居中或严格左右对称。人物面对镜头或完全侧面,不拍四分之三角度。

S01:机位正对门墙(正对),锁定,无运动

R3 · S03teaching · not a model input

One extra thing on an ordered table

  1. S03 桌面积灰均匀、椅背上下对称入画 → 杯口热气持续向上升、灰面上的擦净圈不动 → 气柱微微偏左升到画面上缘
  2. S05 地板条平行成排、灰面均匀 → 一道深色湿痕从画面右侧桌腿斜向画面左侧窗脚延伸、一滴水从桌沿落下 → 湿痕末端微微扩开、落点多一小片湿迹

道具排好,让那一件不对

把场景里的物件按秩序排列(整齐、成对、按大小)。剧情线索是秩序里唯一不对的那一件,给它一个正上方俯拍的插入镜头。

R4 · S01teaching · not a model input

One action, one sound, one cut

123456789
  • ↔ S04→S05:水滴声提前约 6 帧进入,声音先于画面交代线索二
  • ↔ S07→S08:风声连续不切,跨过硬切点
  • ↔ S09:音乐最后一音晚于画面结束 0.5 秒收尾

表演精确而平静

人物动作像有固定程序:放钥匙、摘手套、对齐椅子,每个动作干净地完成再做下一个。表情平静,反应慢半拍。

  1. R1

    正面、平面、居中 · Frontal, planimetric, centered

    机位垂直正对墙面或物件,画面像一张立面图;主体居中或严格左右对称。人物面对镜头或完全侧面,不拍四分之三角度。

    平面化的画面把世界变成可阅读的图表,任何偏离都会被一眼看出。

    Check:每一镜写出机位与墙面的关系(正对 / 九十度侧面 / 俯视)。

  2. R2

    像舞台一样进出 · Enter and exit like a stage

    人物沿画面的横向平面移动,从画框左右边进出,像走进舞台侧幕。镜头跟随用直线横移或九十度急摇,不斜着追。

    横向调度保持画面的平面秩序,人物的移动本身就是一种节拍。

    Check:人物移动写成横向(从左到右 / 从右到左)或正对镜头的纵向。

  3. R3

    道具排好,让那一件不对 · Arrange the props; let one be wrong

    把场景里的物件按秩序排列(整齐、成对、按大小)。剧情线索是秩序里唯一不对的那一件,给它一个正上方俯拍的插入镜头。

    秩序是背景,异物是信息。观众会自动寻找打破规律的东西。

    Check:至少一个俯拍插入镜写出物件的排列和异物的位置。

  4. R4

    表演精确而平静 · Precise, deadpan performance

    人物动作像有固定程序:放钥匙、摘手套、对齐椅子,每个动作干净地完成再做下一个。表情平静,反应慢半拍。

    平静的表演让荒诞和悲伤都更清楚,因为人物不替观众表态。

    Check:动作列写成一步一步的程序,没有情绪形容词。

  5. R5

    景别直线切换 · Change size along a straight line

    景别变化用同一轴线上的直线推拉,或硬切到正上方俯拍、正侧面。不用斜角、手持和变焦。

    直线的镜头运动和平面构图是同一套秩序。

    Check:运镜只出现 locked、直线推拉、横移、九十度摇。

  6. R6

    美术与人物行为一致 · Design and behavior agree

    房间的整洁或失序反映人物的状态;色板限定在两三种主色,异物的颜色或状态不属于这套色板。

    世界的规则由美术建立,打破规则的东西才有意义。

    Check:写出场景主色和异物为什么跳出色板(或为什么状态不同)。

  7. R7

    用章节或标识给节奏分段(可选) · Optional chapter or label cards

    需要时用一张简洁的标题卡或物件标签给段落分章,文字极少,字体统一。默认不加,只有片长超过 30 秒或段落超过三个时才考虑。

    章节卡是这套方法的叙事标点,但滥用会变成模仿。

    Check:如果用了标题卡,写明它分开了哪两个段落。

Use it for

  • · 故事能被讲成一个有规则的小世界:房间、建筑、机构、家庭
  • · 道具和物件本身就是线索或笑点
  • · 冷幽默、克制的悲伤、童话式叙事

Not for

  • · 需要真实手持纪实感的段落
  • · 混乱、即兴、多人自由走位的场面
  • · 情绪需要通过大幅表演外放的戏

This is not it

  • · 只有对称、粉色和复古字体不算这套方法。道具排列和构图必须服务剧情,删掉色彩描述后,R3 的那件异物仍要成立。
  • · 不要把所有镜头都做成正中对称,侧面和俯拍同样属于平面秩序。
  • · 不要用夸张表情去搞笑,笑点来自平静和精确。
  • · 不要借用真实电影里的酒店、制服、字体、色板配方或角色。

§ 03 · RECIPE

Follow it shot by shot.

Everything below is the Skill's actual output on the shared brief, unedited except for layout.

Input used in the test

用韦斯·安德森的拍法,把下面这个故事做成一份 AI 视频的完整拍摄方案:30 秒,16:9。

故事:一位四十岁左右的女人回到空置多年的老屋。她推门进屋,发现原本空着的木桌上多了一杯还在冒热气的茶。她看见地上有一道水痕从桌边通向窗口。她走到窗前,窗外只有一个空院子。

要求:人物、三条线索的顺序和结局都不要改,没有对白。我已经有三张参考图:C01 是她的定妆照,L01 是老屋室内,P01 是桌上那杯茶。生成工具还没定,按只支持首帧图生视频来写。

Model inputs (generation_input)

  • C01C01 · identity · Ready
    她的脸、短发、深灰旧呢子大衣、手里的一串旧钥匙
    → sent to the model
  • L01L01 · location · Ready
    老屋室内:门、木桌、窗的位置关系,墙面与地面的材质,窗外院子
    → sent to the model
  • P01P01 · prop · Ready
    桌上那杯茶:白瓷带盖茶杯、热气、桌面木纹
    → sent to the model

Covers, teaching cards and the keyframes above are never passed to the model.

  1. B1 她推门进屋,走到屋子中央停住Audience knows:房子空置多年,屋里没有人
  2. B2 空木桌上有一杯还在冒热气的茶Audience knows:有人刚刚在这里,比她早
  3. B3 地上一道水痕从桌边通向窗口Audience knows:那个人往窗口去了
  4. B4 她走到窗前,窗外只有空院子Audience knows:线索指向的地方什么也没有
ShotTaskSize / cameraAction (start → end)SoundCutRulesAssets
S01
3s
她回到这间屋中景
机位正对门墙(正对),锁定,无运动
门半开、她一只脚已进门 → 门被推到全开、她迈进一步、手离开门板 → 正对镜头站定不动门轴单声吱呀、木地板一声、空屋底噪进入门静止的那一帧切R1 R4C01 L01 K01
S02
4.5s
建立秩序,并让茶在秩序正中出现全景(立面图)
机位正对后墙(正对),严格左右对称,锁定,无运动
空屋立面、桌居中、椅成对 → 她从画框右缘以全侧面横向走入、走到桌右侧 → 停住,头转向桌面两声脚步、室内底噪、茶杯一声极轻的落定;音乐单音在此进入她停步、头刚转到位R1 R2 R6C01 L01 P01 K02
S03
2.5s
线索一:桌上多了一杯热茶俯拍插入
正上方垂直俯拍桌面(俯视),锁定,无运动
桌面积灰均匀、椅背上下对称入画 → 杯口热气持续向上升、灰面上的擦净圈不动 → 气柱微微偏左升到画面上缘底噪抽空一拍,只留极轻的热气与液面声气柱升到画面上缘R1 R3 R6L01 P01 K03
S04
2.5s
她看见了,但慢半拍特写
机位正对她面部(正对),居中,锁定,无运动
正脸、目光平视 → 眼睛向下移一格、停顿约半秒 → 一次眨眼,表情不变她一次轻而短的吸气;水滴声在镜尾提前进入眨眼落下的那一帧R1 R4C01 L01 K04
S05
3s
线索二:水痕从桌边通向窗口俯拍插入
正上方垂直俯拍地面(俯视),锁定,无运动
地板条平行成排、灰面均匀 → 一道深色湿痕从画面右侧桌腿斜向画面左侧窗脚延伸、一滴水从桌沿落下 → 湿痕末端微微扩开、落点多一小片湿迹一滴水落地(提前约 6 帧进入,跨 S04→S05 切点)水滴声落完R1 R3 R5 R6L01 K05
S06
2.5s
她决定去窗口中景
机位正对后墙(正对),锁定,无运动
她在桌旁正对镜头站定 → 原地向她左侧转九十度(经过但不停留在四分之三角度) → 成完整侧面,面向画面左侧,双脚并住鞋底在木板上转动的一声转身完成、身体停稳R1 R2 R4C01 L01 K06
S07
3.5s
她沿线索横向走过去中全景
直线横移,机位与她成九十度、与后墙平行,右→左匀速跟随,无摇无变焦
她在桌旁全侧面站立 → 匀速横向走四步、背景的椅与门框成排滑过 → 走到窗前,横移与她同时停住四声等距脚步、窗外风声开始渗入横移和脚步同时停R2 R5C01 L01 K07
S08
4.5s
她站到窗前中景(画框里的画框)
机位正对窗墙(正对),她居中,严格对称,锁定,无运动
她侧面停在窗边 → 向左跨半步转正、双手垂下、正对窗、背对镜头 → 静止,肩线水平居中风声升起、底噪变薄、玻璃一声极轻的共振她完全静止后多留一拍R1 R4 R6C01 L01 K08
S09
4s
结局:窗外只有空院子全景
同轴直线推进,正对窗(正对),匀速穿过窗框,无摇无变焦
她的肩与后脑在画面下缘、窗框内是院子 → 镜头沿直线匀速推近、窗框与她的剪影逐渐出框 → 画面只剩对称的空院子,无人,镜头停住只有风和远处一声鸟;音乐在此落最后一个单音,晚于画面 0.5 秒收推到位后定格到黑R1 R5 R6C01 L01 K09
S01 · keyframe + motion prompts

Keyframe prompt

28mm-equivalent, camera perpendicular to the entrance wall, perfectly frontal planimetric composition, centered framing, camera height at chest level. The wooden entrance door sits dead center and stands half open; the woman is in the doorway facing camera, one foot already inside the room, her hand flat on the door panel. Objects arranged in order: the bare wooden table deep in the room behind her, chairs tucked in pairs parallel to the walls, an even undisturbed layer of dust on every surface; the one out-of-place element is the wedge of daylight on the floor let in by the open door, at frame center. Even soft light, few shadows, light coming from the doorway and from the window off frame left. Locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, face, hair and clothing identical to C01, no changes. Locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - room layout, wall surfaces, window position, floorboards and the bare wooden table identical to L01, no changes; the house has stood empty for years, dust undisturbed. No text, no watermark, no three-quarter angle, no tilted horizon, no handheld blur, no plastic bucket, no modern LED fixture, no power strip, no air conditioner, no potted plant.

Motion prompt (image-to-video)

Locked frontal camera, no camera movement at all. The woman starts with the door half open and one foot inside, then pushes the door fully open with one hand, takes exactly one step forward into the room, lets go of the door and stops cleanly, standing still and facing camera, expression neutral. Nothing else moves except the dust lit by the doorway light. End with the woman standing centered and motionless inside the doorway, the door at rest wide open behind her. Maintain the locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, face, hair and clothing identical to C01, no changes. Maintain the locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - room layout, wall surfaces, window position, floorboards and the bare wooden table identical to L01, no changes. Keep every arranged prop in the same position. Avoid: a second person appearing, the camera drifting or tilting, the door slamming, the woman turning to a three-quarter angle, any object on the table, any text on screen.
S02 · keyframe + motion prompts

Keyframe prompt

25mm-equivalent, camera perpendicular to the back wall, perfectly frontal planimetric composition like an elevation drawing, strictly left-right symmetrical framing, camera height at table level. The bare wooden table is dead center; the woman stands in full profile at the right third of the frame, just inside the right edge, facing frame left. Objects arranged in pairs and parallel to the walls: chairs tucked in symmetrically left and right of the table, the vertical band of window light at the far frame left, dust lying evenly on the floorboards; the one out-of-place element is the single cup of tea on the otherwise empty tabletop, at the center of the table, visibly steaming. Even soft light, few shadows. Locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, face, hair and clothing identical to C01, no changes. Locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - room layout, wall surfaces, window position, floorboards and the bare wooden table identical to L01, no changes; the house has stood empty for years, dust undisturbed. Locked prop: the same cup of tea as in reference image P01, exactly as in P01, standing on the bare wooden table and visibly steaming. No text, no watermark, no three-quarter angle, no tilted horizon, no handheld blur, no plastic bucket, no modern LED fixture, no potted plant.

Motion prompt (image-to-video)

Locked frontal camera, no camera movement at all. The woman starts in full profile just inside the right edge of frame, then walks laterally from right to left along the horizontal plane, parallel to the camera, at an even unhurried pace, stops cleanly beside the right end of the table and turns only her head down toward the tabletop, expression neutral. Nothing else moves except the thin column of steam rising continuously from the cup. End with the woman standing still in full profile beside the table, head turned down to the cup, the cup still steaming at the center of the table. Maintain the locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, face, hair and clothing identical to C01, no changes. Maintain the locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - room layout, wall surfaces, window position, floorboards and the bare wooden table identical to L01, no changes. Maintain the locked prop: the same cup of tea as in reference image P01, exactly as in P01, standing on the bare wooden table and visibly steaming, in the same position. Avoid: the woman touching or lifting the cup, the woman walking toward camera, the chairs moving, a second person entering, the camera panning or zooming, the steam disappearing.
S03 · keyframe + motion prompts

Keyframe prompt

35mm-equivalent, camera directly overhead and perpendicular to the tabletop, perfectly frontal planimetric top-down composition, symmetrical framing, the bare wooden table surface filling the frame. No person in frame. Objects arranged in order: the table planks running as straight parallel lines, two chair backs entering the frame symmetrically at top and bottom, an even undisturbed layer of dust across the whole surface; the one out-of-place element is the single cup of tea standing on the table centerline one hand-span left of center, sitting inside a clean ring where the dust has been wiped away, with steam rising from it. The anomaly is a difference of state, not of color: everything in the room is dry, dust-covered and still, the tea alone is hot, wet and moving. Even soft light, few shadows. Locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - wall surfaces, floorboards and the bare wooden table identical to L01, no changes; the house has stood empty for years, dust undisturbed. Locked prop: the same cup of tea as in reference image P01, exactly as in P01, standing on the bare wooden table and visibly steaming. No text, no watermark, no tilted angle, no handheld blur, no hands in frame, no plastic tray, no teapot, no saucer stack, no second cup.

Motion prompt (image-to-video)

Locked overhead camera, no camera movement at all. The frame starts on the dust-covered tabletop with the single cup inside its wiped clean ring, and nothing in the scene changes position. Nothing moves except the steam, which rises continuously from the cup and drifts very slightly toward the left of frame. End with the same symmetrical top-down composition, the cup in exactly the same place, the column of steam reaching the upper edge of frame. Maintain the locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - wall surfaces, floorboards and the bare wooden table identical to L01, no changes. Maintain the locked prop: the same cup of tea as in reference image P01, exactly as in P01, standing on the bare wooden table and visibly steaming, in the same position. Avoid: a hand or person entering frame, the cup sliding or tipping, the camera rotating or drifting, water appearing on the table, the dust ring changing shape, any text on screen.
S04 · keyframe + motion prompts

Keyframe prompt

40mm-equivalent, camera perpendicular to the woman's face, perfectly frontal composition, her face centered, close-up from the shoulders up, camera at her eye level. She faces camera straight on, eyes level, mouth closed, expression neutral; behind her the out-of-focus old room reads as plain horizontal bands of wall and floorboard, strictly level. The one out-of-place element in frame is the faint pale column of steam at the very bottom edge of frame, rising from off-screen below. Even soft light on her face, few shadows, the light coming from the window off frame left. Locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, face, hair and clothing identical to C01, no changes. Locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - wall surfaces, window position and floorboards identical to L01, no changes; the house has stood empty for years, dust undisturbed. No text, no watermark, no three-quarter angle, no tilted horizon, no handheld blur, no smile, no tears, no dramatic grimace.

Motion prompt (image-to-video)

Locked frontal camera, no camera movement at all. The woman starts facing camera with her eyes level, then after a short delay lowers her eyes one notch toward the lower edge of frame, holds that for about half a second, and blinks once; her head does not turn and her expression does not change. Nothing else moves except the faint steam at the bottom edge of frame. End with her eyes lowered, her face still centered and frontal, expression neutral. Maintain the locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, face, hair and clothing identical to C01, no changes. Maintain the locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - wall surfaces, window position and floorboards identical to L01, no changes. Avoid: the woman smiling, crying or raising her eyebrows, her head turning to a three-quarter angle, the camera pushing in or drifting, a second face appearing, any text on screen.
S05 · keyframe + motion prompts

Keyframe prompt

35mm-equivalent, camera directly overhead and perpendicular to the floor, perfectly frontal planimetric top-down composition, the floorboards filling the frame. No person in frame. Objects arranged in order: the floorboards running as straight parallel lines across the frame, one table leg at the right edge and the base of the window wall at the left edge, an even undisturbed layer of dust over everything; the one out-of-place element is a dark wet trail running diagonally from the table leg at frame right to the foot of the window at frame left, the only line in the frame that does not follow the boards, with a single bead of water hanging at the table edge. The anomaly is a difference of state, not of color: the whole floor is dry and dust-covered, this one trail is wet and dark. Even soft light, few shadows. Locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - floorboards, window position and the bare wooden table identical to L01, no changes; the house has stood empty for years, dust undisturbed. No text, no watermark, no tilted angle, no handheld blur, no feet in frame, no plastic bucket, no puddle of mud, no footprints.

Motion prompt (image-to-video)

Locked overhead camera, no camera movement at all. The frame starts on the dry dusty floorboards with the dark wet trail running from the table leg at frame right to the window at frame left. Nothing moves except the water: the single bead at the table edge swells, falls, and lands on the boards, and the far end of the trail spreads very slightly wider. End with the same symmetrical top-down composition, the trail unchanged in direction, one new small wet spot where the drop landed. Maintain the locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - floorboards, window position and the bare wooden table identical to L01, no changes. Avoid: feet or hands entering frame, the trail growing into a puddle or flowing like a stream, footprints appearing, the camera rotating or drifting, the dust being disturbed, any text on screen.
S06 · keyframe + motion prompts

Keyframe prompt

28mm-equivalent, camera perpendicular to the back wall, perfectly frontal planimetric composition, centered framing, camera height at chest level, medium shot. The woman stands beside the right end of the bare wooden table, facing camera straight on, arms at her sides. Objects arranged in order: chairs tucked in parallel to the walls in pairs, the tabletop edge crossing the lower frame as a straight horizontal line, the vertical band of window light at the far frame left, dust even on every surface; the one out-of-place element is the dark wet trail on the floor leading out of frame left. Even soft light, few shadows. Locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, face, hair and clothing identical to C01, no changes. Locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - room layout, wall surfaces, window position, floorboards and the bare wooden table identical to L01, no changes; the house has stood empty for years, dust undisturbed. No text, no watermark, no tilted horizon, no handheld blur, no plastic bucket, no modern LED fixture, no potted plant.

Motion prompt (image-to-video)

Locked frontal camera, no camera movement at all. The woman starts facing camera straight on beside the table, then turns ninety degrees to her own left on the spot in one clean continuous move, passing through the three-quarter angle without ever stopping there, and comes to rest in full profile facing frame left; her feet finish together, arms still at her sides, expression neutral. Nothing else moves except the dust in the window light. End with the woman standing still in full profile, facing frame left toward the window. Maintain the locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, face, hair and clothing identical to C01, no changes. Maintain the locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - room layout, wall surfaces, window position, floorboards and the bare wooden table identical to L01, no changes. Keep every arranged prop in the same position. Avoid: the woman turning more than ninety degrees, resting at a three-quarter angle, walking in this shot, the chairs moving, the camera panning or zooming, a second person appearing.
S07 · keyframe + motion prompts

Keyframe prompt

28mm-equivalent, camera perpendicular to the back wall and at ninety degrees to the woman, perfectly frontal planimetric composition, medium-wide shot, camera height at chest level. The woman stands in full profile at the right third of frame beside the bare wooden table, facing frame left, the window wall waiting at the far frame left. Objects arranged in a row along the back wall and parallel to the camera: chairs in pairs, the door frame, the table, all lined up at even intervals; the one out-of-place element is the dark wet trail on the floor running along her path from the table toward the window. Even soft light, few shadows. Locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, face, hair and clothing identical to C01, no changes. Locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - room layout, wall surfaces, window position, floorboards and the bare wooden table identical to L01, no changes; the house has stood empty for years, dust undisturbed. No text, no watermark, no three-quarter angle, no tilted horizon, no handheld blur, no plastic bucket, no modern LED fixture, no potted plant.

Motion prompt (image-to-video)

Straight lateral dolly from right to left, the camera staying perpendicular to the back wall and at a constant distance, matching the woman's pace exactly, no pan, no tilt, no zoom. The woman starts standing in full profile beside the table, then walks laterally from right to left along the horizontal plane at an even unhurried pace, four steps, and stops cleanly in front of the window; the camera stops at the same instant she does. Nothing else moves except the row of chairs and the door frame sliding past in the background. End with the woman standing still in full profile at the window, the frame once again perfectly level and frontal. Maintain the locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, face, hair and clothing identical to C01, no changes. Maintain the locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - room layout, wall surfaces, window position, floorboards and the bare wooden table identical to L01, no changes. Avoid: the camera swinging to a diagonal or following her at an angle, the camera arriving late or overshooting, the woman turning toward camera while walking, running, a second person appearing, any text on screen.
S08 · keyframe + motion prompts

Keyframe prompt

28mm-equivalent, camera perpendicular to the window wall, perfectly frontal planimetric composition, strictly left-right symmetrical framing, medium shot, camera height at shoulder level. The woman stands dead center with her back to camera, directly in front of the window, arms at her sides, her shoulders level and her head inside the window opening - a frame within a frame. Objects arranged in order: the window's glazing bars dividing the opening into even rectangles, the wall surface symmetrical on both sides, dust even on the sill; the one out-of-place element is the dark wet trail on the floor ending at her feet. Even soft light, few shadows, the daylight coming flat through the window. Locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, hair and clothing identical to C01, no changes. Locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - wall surfaces, window position, window shape, floorboards and sill identical to L01, no changes; the house has stood empty for years, dust undisturbed. No text, no watermark, no tilted horizon, no handheld blur, no reflection of a figure in the glass, no curtain being drawn, no plastic bucket, no potted plant.

Motion prompt (image-to-video)

Locked frontal camera, no camera movement at all. The woman starts in full profile at the window, then takes half a step to her left and turns to face the window squarely, so she ends with her back to camera, dead center, arms hanging down, shoulders level, and then stops completely and holds still. Nothing else moves except the dust drifting in the window light. End with a perfectly symmetrical composition: the woman centered and motionless with her back to camera, her head inside the window opening. Maintain the locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, hair and clothing identical to C01, no changes. Maintain the locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - wall surfaces, window position, window shape, floorboards and sill identical to L01, no changes. Avoid: the woman turning back toward camera, opening the window, raising her hands to the glass, a figure or face appearing in the glass or outside, the camera pushing in or drifting, any text on screen.
S09 · keyframe + motion prompts

Keyframe prompt

28mm-equivalent, camera perpendicular to the window, perfectly frontal planimetric composition, strictly left-right symmetrical framing. The window opening sits dead center and fills most of the frame; the woman's shoulders and the back of her head are a dark silhouette along the bottom edge, centered. Beyond the glass is a small walled courtyard, completely empty: bare swept ground, a low wall straight across the back, the courtyard's own symmetry unbroken, no person anywhere, no animal, no movement. Objects arranged in order: the window's glazing bars dividing the view into even rectangles, the courtyard wall parallel to the frame; the one out-of-place element is the absence itself - the wet trail on the floor leads here and there is nobody. Even flat daylight, few shadows, slightly overcast. Locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, hair and clothing identical to C01, no changes. Locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - window position, window shape, glazing bars and sill identical to L01, no changes; the house has stood empty for years, dust undisturbed. No text, no watermark, no tilted horizon, no handheld blur, no person in the courtyard, no silhouette behind the wall, no face in the glass, no parked car, no laundry line, no modern antenna.

Motion prompt (image-to-video)

Straight push-in on the same axis, the camera moving slowly and evenly forward, perpendicular to the window, passing through the window opening so the glazing bars and the woman's silhouette gradually leave the bottom and side edges of frame; no pan, no tilt, no zoom, no rotation. The scene starts with the woman's silhouette along the bottom edge and the empty courtyard framed by the window, and nobody appears at any point. Nothing moves except a faint tremor in the weeds at the foot of the far courtyard wall. End with the frame holding only the empty symmetrical courtyard, centered, no person in it, the camera coming to a complete stop. Maintain the locked identity: the same woman as in reference image C01, exactly as in C01 - a woman of about forty, hair and clothing identical to C01, no changes. Maintain the locked location: the same long-empty old house interior as in reference image L01, exactly as in L01 - window position, window shape, glazing bars and sill identical to L01, no changes. Avoid: any person, figure, shadow of a person or face appearing in the courtyard or in the glass, the woman turning around, the camera drifting sideways or tilting, the courtyard filling with props, rain starting, any text on screen.

Sound and edit

  • · 房间底噪:空屋低频嗡鸣,S01 首帧即在,全片不断;S03 抽薄一拍,S08 再次变薄
  • · 环境声:窗外风与一声远处鸟鸣,S07 后半渗入,S08 升起,S09 最大
  • · 拟音:门轴吱呀(S01)、木地板脚步(S01/S02/S07 等距)、鞋底转动(S06)、衣料轻响(S08)
  • · 点状音效:茶杯极轻落定声(S02 尾)、热气与液面声(S03)、一滴水落地(S05 主音)、窗玻璃共振(S08)
  • · 音乐:钢片琴或音乐盒单音,克制,每节拍两三个音,与动作卡点;B2 进入,S09 落最后一音
  • ↔ S04→S05:水滴声提前约 6 帧进入,声音先于画面交代线索二
  • ↔ S07→S08:风声连续不切,跨过硬切点
  • ↔ S09:音乐最后一音晚于画面结束 0.5 秒收尾

全硬切,无转场特效;切点一律落在动作完成的那一帧(门静止、脚步停、眨眼落、水滴声完、转身停稳、横移停)。每镜入出点预留 6-8 帧余量,用于切掉生成素材首尾的抖动与渐变。可用剪辑而非重生解决的问题:首帧微漂移(切掉头 4 帧)、S07 横移起步加速感(从匀速进)、S09 推进末端轻微变形(提前 10 帧定格)、生成自带杂音(全片静音后重铺声音层)。节奏上三个线索镜(S03/S04/S05)短于周围镜头,窗前两镜(S08/S09)最长,结尾靠时长收而不靠运镜。

Tool adapter and fallbacks

unknown · 首帧图生视频 / 单图参考 / 单镜 2-5 秒

  • · 不支持首尾帧:没有任何一镜依赖尾帧控制,结束状态写进运动提示词,每镜首帧均为独立生成的 K 图,不靠上一镜末帧接续
  • · 不支持多图参考:C01/L01/P01 只在生图阶段合成 K01-K09,视频阶段每镜只送一张 K 图加运动提示词;若生图也只支持单图参考,分两步(先用 L01 出空镜构图,再用 C01 做人物换入)
  • · 无原生音频:全部声音交后期按分层铺,生成素材先静音
  • · 无视频运动参考:未使用也不声称使用;若 S07 的匀速直线横移做不出,降级为锁定机位(她在固定画框内从右走到左出框,再硬切 S08),R2 仍成立
  • · 热气风险(S03):若蒸汽被做成烟雾或消失,缩短为 2 秒并后期叠真实蒸汽素材,R3 的异物靠擦净灰圈加杯子仍成立
  • · 空院子风险(S09):视频模型易在空画面补出人影,提示词已写具名负面约束;三次仍失败则改为正上方俯拍院子空地面的锁定机位,结局信息不变
  • · 同一镜失败三次即改镜头设计(更短、更近、拆两镜、只拍结果),不堆提示词

§ 04 · INSTALL

director-wes-anderson · v1.2.0

Install into your agent.

curl -LO https://goodcase.ai/director-skills/packages/director-wes-anderson.skill
unzip -o director-wes-anderson.skill
npx skills add ./director-wes-anderson --global --copy --yes --agent claude-code

The one-line GitHub install is not available yet: this package has not been mirrored to the public repo. The download path above is the one we verified.

Download .skill ↓

24450 B · zip sha256 d2bca27675851a71325bbdd880961a4fca4fc8f873612ffdf1860cb772048f4a

What has actually been verified

  • Package structurePassed2026-10-25 · 4 checks
  • Real installPassed2026-10-25 · skills 1.5.22 · claude-code · 7 files byte-identical
  • Triggered on the shared briefPassed2026-10-25 · claude-opus-5[1m] · Claude Code 2.1.268
  • Demo shotNot made

Installing the Skill does not give your agent a video API. Without a generation tool it delivers copyable prompts and an asset list.

§ 05 · EVIDENCE

Sources, runs, and what failed.

  • ComingSoon.net:韦斯·安德森与拉尔夫·费因斯谈《布达佩斯大饭店》(访谈) ↗研究起点。四个参考 Skill 均无此导演模块,本模块规则全部为 GoodCase 归纳,没有引用访谈原话。

Trigger run · shared brief

Passed

2026-10-25T05:57:25.811Z · 486s · claude-opus-5[1m] · 2.1.268 (Claude Code)

Skill invoked:✓ · references:references/workflow.md, references/director-wes-anderson.md, references/asset-contract.md, references/output-contract.md, references/acceptance.md, references/sources.md

临时项目 .claude/skills + --setting-sources project + --strict-mcp-config

  • ✓ 输出末尾有可解析的分镜 JSON
  • ✓ director 字段与模块一致(写的是 wes-anderson)
  • ✓ skillVersion 与包一致(写的是 1.2.0)
  • ✓ 封面、教学图、示范结果没有被列为模型输入
  • ✓ 素材 status 只用 missing / ready / uploaded
  • ✓ 片长与要求相符(±20%)(合计 30 秒)
  • ✓ 每一镜都引用了本模块存在的规则编号
  • ✓ 镜头引用的素材 ID 都在素材清单里
  • ✓ 用户给的 C01 / L01 / P01 都进了素材清单
  • ✓ 每一镜的关键帧与运动提示词都是完整正文(不是引用)
  • ✓ 末尾有逐条验收(18 条)

Fallback run · no assets, no tools

Not run

Not executed.

Specialty brief · text-only storyboard

Passed

2026-10-25T06:34:00.823Z · 562s · claude-opus-5[1m] · 2.1.268 (Claude Code)

Skill invoked:✓ · references:references/workflow.md, references/director-wes-anderson.md, references/asset-contract.md, references/output-contract.md, references/acceptance.md, references/sources.md

临时项目 .claude/skills + --setting-sources project + --strict-mcp-config

  • ✓ 输出末尾有可解析的分镜 JSON
  • ✓ director 字段与模块一致(写的是 wes-anderson)
  • ✓ skillVersion 与包一致(写的是 1.2.0)
  • ✓ 封面、教学图、示范结果没有被列为模型输入
  • ✓ 素材 status 只用 missing / ready / uploaded
  • ✓ 片长与要求相符(±20%)(合计 30 秒)
  • ✓ 每一镜都引用了本模块存在的规则编号
  • ✓ 镜头引用的素材 ID 都在素材清单里
  • ✓ 每一镜的关键帧与运动提示词都是完整正文(不是引用)
  • ✓ 末尾有逐条验收(7 条)

Blind review across all five

Passed

Pre-registered:每个配对必须引用样本里的调度、信息释放顺序、镜长或切点、声音安排作为理由;只引用题材或色彩词的配对,即使猜对也记为依据不合格;pass line:两位审阅者各自至少 4/5 配对正确

  • codex exec · 只读 · 纯文本 · gpt-6.1-sol:5/5This director's sample:✓ 机位反复正对墙面,主体居中、桌椅左右对称;人物从画框右缘以完整侧面横向走入,转身严格完成九十度,再由平行墙面的直线横移跟随;茶杯和水痕通过正上方俯拍插入揭示,切点多落在动作完成、身体停稳的瞬间。
  • Claude 子代理 · 全新上下文 · claude-opus-5-5(子代理继承本会话模型):5/5This director's sample:✓ 机位一律正对墙面锁定、严格左右对称;她从画框右缘以全侧面横向走入,转身九十度成完整侧面;两条线索都用正上方垂直俯拍插入;横移为与后墙平行的直线匀速跟拍,结尾是同轴直线推进;表演慢半拍(眼睛下移停半秒再眨眼),切点落在动作完成那一帧;镜长2.5–4.5秒。

只有一个室内题材、每位只有一次生成,结论只能说明这一次输出可区分,不能推出方法稳定可区分;维伦纽瓦的大尺度能力没有被这个题材检验到

Failures and fixes

  1. 2026-10-25
    生图链路
    现有复测管线的 codex-runner 注释写明参考图参数「v1 刻意不传、从未实跑」,不确定 codex 内置 image_generation 会不会真的用 --image 传入的图锁定身份。正式生成前先做一次 spike:传入 C01 与 L01 生成一镜,人工核对房间结构、墙面剥落、窗与树、人物大衣发型与钥匙均与参考一致,确认参考图进入了生成;spike 产物不发布,记录在 image-log.json。skills/directors/runs/image-log.json(group=spike)
  2. 2026-10-25
    触发复测隔离
    按 deep-reasoner 的审查意见用隔离 HOME 跑 claude -p,结果读不到登录态,直接 api_error,复测无法进行。改为临时项目目录 + --setting-sources project + --strict-mcp-config。init 事件核对:只加载内置 Skill 与被测的那一个,本机 ~/.claude/skills 下的其他 Skill 与 MCP 都没加载。scripts/skills/run-director-trigger.mjs 头注释;各 run.json 的 loadedSkills
  3. 2026-10-25
    同题复测污染
    第一版公共流程与导演规则里的举例和同题剧本重叠:导演意图示例写的是「她离那杯茶越近」,素材合约示例写的是「深灰旧呢子大衣」(正是 C01),赖特 R7 用「圆形杯口与圆形窗」举匹配剪辑,斯皮尔伯格 R5 写「门、桌、窗」。带着这些示例去跑同题复测,等于提前给了答案。把示例全部换成与剧本无关的题材(男孩与铁门、井盖与钟面、入口家具出口),内容 sha 随之变化;已开始的王家卫第一次触发复测中止作废、不留输出,用修正后的包重跑。单测加了一条:包内不得出现同题剧本原句。scripts/skills/lib/director-skills.test.mjs「同题剧本不能进包」
  4. 2026-10-25
    输出合约 v1.0.0
    v1.0.0 复测里斯皮尔伯格与维伦纽瓦的输出把逐镜 keyframePrompt 写成「见 K01 prompt」,完整文字放进了 assets[].prompt。检查器只查非空,判了通过;生图脚本把这句引用原样发给图片模型,出来的是 C01 灰底定妆照的翻版、一张海边、几张通用房间,和分镜无关。王家卫那次输出是完整正文,没踩到。这是合约缺陷:公共流程第 5 步、输出合约、验收清单都写明逐镜提示词必须是能直接粘贴的完整正文,不许引用。检查器改用 isFullPrompt(至少 60 字、不以 见/参见/同上/see/refer 开头),生图脚本遇到同样情况直接拒绝。公共流程与五个模块升到 1.1.0,五位全部按新包重跑;v1.0.0 的输出、生图日志与图片整份留档,不上页面。skills/directors/runs/_history/v1.0.0/(三位导演的 run 与 24 条生图记录);scripts/skills/lib/director-skills.test.mjs「见 K01 prompt」测试
  5. 2026-10-25
    输出合约 v1.1.0
    v1.1.0 复测里四位导演(斯皮尔伯格、维伦纽瓦、王家卫、韦斯·安德森)都替用户手里的参考图编了外观。用户只说有 C01 定妆照、L01 老屋、P01 茶杯,Skill 看不到图,却在锁定句里写了「肩长深棕发」「头发后梳」「低发髻、石板灰大衣」「鼠尾草绿墙」「赭红釉茶杯」,并标成 reference C01 / L01 / P01。真实使用时这些文字会和用户的图打架。生图脚本另外拼接了三件素材真实的锁定句,所以图片大多跟着参考图走,韦斯那份「桌上唯一一件不对的东西是红杯子」也就落空了。合约只要求锁定句每镜原样重复,没说内容从哪来,是合约的缺口。公共流程第 5 步与素材合约加了一条:用户给了图但没描述时,锁定句只写「与参考图 C01 完全一致」加上用户文字里能确认的事实,不许替参考图编发型、服装、颜色、材质;导演方法需要改造型或颜色的,写进假设作为建议。验收清单加第 4 条。公共流程与五个模块升到 1.2.0,五位重跑;v1.1.0 的四份输出、三份关键帧核对、32 条生图记录留档,不上页面。这一条没法用正则自动判,靠逐份人工核对并写进每位的关键帧核对记录。skills/directors/runs/_history/v1.1.0/(四份 output.md 的锁定句;spielberg / villeneuve / wong-kar-wai 的 keyframe-review.json)
  6. 2026-10-25
    关键帧连戏(未修,记为已知问题)
    v1.2.0 五位的关键帧里,后半段的宽镜头普遍出现桌上的茶杯消失:斯皮尔伯格 S06、维伦纽瓦 S05、王家卫 S10、韦斯·安德森 S06 / S07、赖特 S24。原因有两层:Skill 只在前几镜把 P01 列进 assetRefs,后面桌子仍在画面里却不再引用茶杯;同时复测脚本给 L01 写的锁定句是「a bare square wooden table」,房间参考图里本来就是一张空桌。另一个反复出现的偏差是维伦纽瓦的小比例人物:提示词写 8% 到 12% 画高,出来是 35% 到 65%。本轮没有修,照实记进每位的关键帧核对。下一版合约候选:道具在后续镜头里仍在画面中,就继续列进 assetRefs 并带上它的锁定句;复测脚本的 L01 锁定句改成不预设桌面状态。小比例人物可以考虑先生成空镜再把人物合成进去。改合约会让五个包的内容 sha 再变一次,需要再跑一轮,留给下一轮计划。skills/directors/runs/<slug>/keyframe-review.json 里标 partial 的各镜;skills/directors/source/common-brief.mjs 的 L01 lockSentence

Keyframe generation log

Done

9/9 shots, 9 attempts, 0 failed.

Manual review(2026-10-25,Claude(本会话执行者)人工逐张对照分镜,未请第三方复核):9 镜:pass 6、partial 3、fail 0。共尝试 9 次,没有重生成,全部是单次示范,不代表稳定复现。俯拍插入和立面构图这类韦斯·安德森最依赖的东西图像模型做得很稳;偏差集中在连戏:后半段的宽镜里桌上的茶杯消失,和其余三位在 v1.1.0 里遇到的是同一个问题。出现人物的 7 张短发、深灰呢子大衣、深绿毛衣、铜钥匙与 C01 一致;房间(剥落白墙、窗外枯树与石墙院子)与 L01 一致;S02 / S03 茶杯杯盖斜靠托碟,与 P01 一致。锁定句只写「与参考图 C01 / L01 / P01 完全一致」加四十岁左右,没有编外观;色板与桌椅成对摆放写进了假设作为建议。

One success per shot is a single demonstration, not proof of stable reproduction.

Package, installation and generation are verified separately. Anything not run is marked as not run.