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Creator · johnAGI168
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wan 3.0’s fight effects are pretty good too 😌 It just seems that the teleportation wasn’t handled very well; everything else is quite good. wan 3.0 prompt 👇 Title: “Duel in the Heavens” Duration: 20 seconds Aspect ratio: 16:9 Style: Live-action cinematic realism, ultra-fast close-quarters combat, combining Eastern martial arts with superpowers Setting: A clear sunset among skyscrapers ten thousand meters above the ground, with golden sunlight shining through a sea of clouds and a dry, expansive rooftop. Strong winds whip up dust, gravel, and clothing hems. No rain or wet ground. 【Character Binding | Reference the Two Images Only Once Here】 @Image 1 = Qinglan: Adult woman; preserve the face, brown low ponytail, gray combat suit, and dark-green scarf from the reference image. She uses teal energy and specializes in explosive punches, elbow strikes, and consecutive air steps. @Image 2 = Yeli: Adult woman; preserve the face, black updo, black combat suit, black neck accessory, and pearl earrings from the reference image. She uses purple-black energy and specializes in high-speed teleportation, kicks, and counterattacks that redirect force. Strictly lock both women’s faces, hairstyles, body types, clothing, and accessories throughout. Qinglan always uses teal energy, and Yeli always uses purple-black energy. They are evenly matched, and their movements are fierce but cause no graphic injuries. SHOT 1 | 0–4 seconds: Teleportation Opens the Fight 0–0.8 seconds: The two face each other from fifteen meters apart on a skyscraper rooftop at sunset. Strong wind sweeps past, blowing Qinglan’s green scarf horizontally as Yeli slowly lowers her center of gravity. The camera rapidly pushes forward close to the ground. 0.8–1.5 seconds: Qinglan charges first, shattering the ground beneath her foot and blasting gravel outward. Yeli’s body becomes a jagged streak of purple-black afterlight and instantly disappears. 1.5–2.5 seconds: Yeli reappears behind Qinglan and unleashes a high-speed spinning kick toward her head. As if anticipating it, Qinglan ducks beneath the strike while driving an elbow backward. Yeli raises her knee and blocks precisely. 2.5–4 seconds: At close range, they perform six clearly readable exchanges of punches, elbows, knees, palms, attacks, and defenses, ending with both striking the other’s guarding arm simultaneously. Teal and purple-black energy collide violently, and a ring-shaped shock wave sweeps across the rooftop, pushing dust and gravel outward. Camera: 24mm low-angle rushing follow shot transitioning into a 180-degree orbit. Use 0.3 seconds of slow motion at the moment of impact, then immediately return to high speed. Key Point: Every strike must have a clear wind-up, block, contact, and recoil; they must not merely wave their arms rapidly. SHOT 2 | 4–9 seconds: High-Altitude Air-Step Pursuit 4–5 seconds: The shock wave knocks Yeli beyond the rooftop edge. Rather than falling, she flips in midair to adjust her posture. Qinglan rushes to the edge and leaps after her. 5–6.5 seconds: Qinglan steps on the air seven consecutive times to pursue upward. Every step compresses a clear white air ring beneath her foot, accompanied by a short sonic boom. Her body repeatedly changes direction along sharp zigzag lines, as though climbing invisible stairs into the sky. 6.5–7.5 seconds: A flash of purple light: Yeli teleports above Qinglan and launches a downward axe kick. Qinglan blasts the air beneath her foot again and sharply turns sideways in midair, her shoe tip narrowly skimming past Yeli’s attack. 7.5–9 seconds: While moving with air steps, they continue an aerial pursuit and exchange. Yeli repeatedly teleports to Qinglan’s left and right to launch kicks, while Qinglan blocks them in sequence with her palm, elbow, and knee. Finally, Qinglan catches Yeli’s wrist and uses rotational momentum to throw her toward a distant rooftop. Camera: Long-lens side tracking as they cross the urban canyon, followed by the camera passing through the center of an air ring and rotating into a high-altitude overhead view. Key Point: Air stepping is not flight. Before every change of direction, the foot must actively stamp out an air ring. Yeli’s teleportation must include a purple-black flash, an afterimage at the starting point, and a clearly defined landing point. SHOT 3 | 9–15 seconds: Three-Dimensional High-Speed Counterattack 9–10 seconds: Just before crashing into the distant rooftop, Yeli suddenly teleports away. Qinglan hangs alone between two buildings and immediately turns back in alarm. 10–11.5 seconds: Yeli performs three consecutive spatial jumps: First, she appears directly above Qinglan and launches a downward strike; Second, she appears to Qinglan’s left and launches a side kick; Third, she appears behind Qinglan and delivers a palm strike. Qinglan dodges the first two attacks with consecutive air steps and blocks the third with crossed forearms. 11.5–13 seconds: The palm strike blasts Qinglan toward the building. Less than one meter from the glass curtain wall, she forcefully stamps the air, producing an enormous teal ring and instantly stopping her backward flight. She then uses the reaction force to countercharge at high speed. 13–14 seconds: Qinglan becomes a straight teal streak hurtling toward Yeli. Yeli teleports five times in succession, creating a maze of purple-black afterimages. Six figures surround Qinglan simultaneously from different directions. 14–15 seconds: Qinglan closes her eyes and senses the real Yeli. An instant before Yeli attacks, Qinglan suddenly turns and catches her ankle precisely. All the false afterimages simultaneously shatter into purple motes of light. Qinglan spins and throws Yeli back toward the main building’s rooftop, then follows in a diving air-step descent. Camera: Vertical dives, sudden stops, and high-speed rotations around the characters, while always keeping both fighters’ positions clear. Afterimages are used only to convey speed; there are always exactly two real people. SHOT 4 | 15–20 seconds: Ultimate Collision 15–16 seconds: Yeli lands with one hand braced against the rooftop, slides several meters, and regains stability. Qinglan dives from the sky and lands ten meters away. Their impacts simultaneously raise circular waves of dust. 16–17 seconds: Both charge their power at the same time. Qinglan drops her shoulder and draws back her fist as teal energy spirals along her arm and compresses. Yeli raises her right leg as purple-black energy condenses into a sharp arc of light. Nearby gravel slowly levitates under the force, and the air distorts slightly. 17–18.5 seconds: Both shatter the ground beneath their feet and charge toward each other. During her rush, Yeli teleports three times over short distances, making her attack path alternate unpredictably between left and right. Qinglan produces three air rings close to the ground in succession, accelerating dramatically with every step. 18.5–19.3 seconds: Qinglan’s straight punch and Yeli’s spinning kick collide head-on at the center of the frame. The shot instantly enters extreme slow motion: a two-colored energy sphere first compresses to its absolute limit between Qinglan’s knuckles and Yeli’s shoe, then erupts violently. Teal and purple-black shock waves surge into the sky, splitting the clouds as radial cracks spread across the entire rooftop. 19.3–20 seconds: When the blinding light clears, they have exchanged positions and stand back-to-back. Qinglan’s green scarf slowly settles, while Yeli’s pearl earrings sway gently. Both turn their faces slightly and reveal sharp smiles of respect for an evenly matched opponent. The camera pulls back rapidly to reveal the sunset, sea of clouds, and an enormous circular opening carved through the clouds by the shock wave, then hard-cuts to black. 【Audiovisual Effects】 Punch and kick impacts have weighty low frequencies, short air bursts, and clear fabric-friction sounds. Air steps are accompanied by air compression, bursting rings, and successive sonic booms. Teleportation uses a crisp sound of space tearing, with no drawn-out magical effects. Immediately before the final collision, all sound cuts out completely; the explosion restores an enormous impact sound and citywide echo. No dialogue, vocal lyrics, or subtitles. 【Generation Constraints】 Live-action cinematic skin and fabric textures; faces and attack-defense relationships remain readable during high-speed action; dynamic camera movement without confusion; impacts convey weight, inertia, and recoil; superpower trails remain clean and sharp without obscuring the characters. Negative: Rainy weather, rainwater, wet hair, wet clothing, puddles, damp ground, gloomy rainstorm, facial changes, face swapping, character swapping, age changes, hairstyle drift, clothing changes, disappearing scarf, disappearing earrings, changing body proportions, extra people, duplicated characters, extra limbs, extra fingers, fused hands or feet, inverted joints, clipping, puppet-like motion, weightless attacks, punches or kicks without contact, attacks passing through bodies, arbitrary floating, ordinary flight, unclear air-stepping motion, incorrectly positioned air rings, teleportation without a starting point or landing point, indistinguishable chaotic afterimages, random explosions, energy obscuring faces, excessive particles, meaningless camera shake, confused spatial direction, sudden scene changes, cartoon rendering, plastic CG skin, low resolution, overexposure, blood, wounds, fractures, grotesque violence, close-ups of body parts, sexualized camerawork, text, subtitles, watermarks, Logo.
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