生成一张电影级的 JRPG 战斗画面,展示三名英雄与巨型螃蟹 Boss 的对决,并包含完整的奇幻游戏 UI 覆盖层。
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Prompt · 原文 / 翻译
Goal: Create a dramatic fantasy JRPG / social-mobile-game boss battle screenshot featuring a party fighting a gigantic crab monster casting a beam attack.
Canvas: Wide 16:9 cinematic game battle screen, high-detail anime-realistic fantasy art, dark blue night palette with vivid cyan magic, orange sparks, explosions, rubble, and strong bloom lighting.
Scene: A ruined rocky battlefield under a stormy night sky, with broken stone pillars and burning ruins in the background. Floating debris, embers, lightning-like magical energy, and smoke fill the air. The camera is low and slightly behind the heroes, looking toward the enormous boss.
Boss: A colossal armored crab enemy dominates the upper-right and center of the scene. It has exactly 2 huge raised claws, multiple segmented legs, a hard blue-brown shell, glowing highlights, and an intimidating face. The boss is firing a brilliant cyan-white magical beam from a glowing orb between its claws down toward the heroes, creating a massive impact flare at the center.
Heroes: Show exactly 3 playable characters in the foreground, all facing the crab boss. 1) KAITO, a dark-haired male swordsman in armor, center-left, bracing with a glowing sword against the beam. 2) RINA, a long dark-haired female mage or support fighter, center-right, holding a staff or wand with green-blue magic. 3) YUNA, a blonde female mage in a flowing blue robe, far left, holding a staff and casting a protective blue barrier around the party. Make the party look strong and heroic, like a premium gacha RPG battle scene.
User interface: Add a polished fantasy RPG battle UI overlay. Top-left boss panel contains a small crab portrait icon, the label “BOSS : ENEMY”, the boss name “{argument name="boss name" default="アビサル・クロウ"} Lvl 68”, a long red/orange HP bar, and the HP text “1,450,000/1,450,000 HP”. Bottom-left party status panel lists exactly 3 character rows with portraits, names, levels, HP, MP, and colored bars: “{argument name="hero one name" default="KAITO"} Lvl 65 HP 4820/5500 MP 120/120”, “{argument name="hero two name" default="RINA"} Lvl 63 HP 3550/3900 MP 280/300”, and “{argument name="hero three name" default="YUNA"} Lvl 62 HP 3800/4000 MP 310/320”. Right side command menu contains exactly 5 stacked beveled buttons labeled ATTACK, SKILL, ITEM, DEFEND, OVERDRIVE, with ATTACK highlighted in orange. Above the command menu, add the small location label “岩の廃墟”. Bottom-center attack name plaque with ornate gold trim displays “{argument name="attack name" default="蟹光線"}”.
Visual style: Highly polished AAA anime fantasy illustration, sharp character silhouettes, cinematic action composition, intense motion, volumetric light, magical particles, reflective armor, detailed crab texture, ornate gold UI frames, crisp readable text, no watermark, no extra characters, no extra menu options.复用方法
可复用结构
把“目标结果 → 主体、场景、材质和配色 → 约束条件”抽成模板,后续可复用到同类任务。
复测标准
围绕 主体描述、风格词强度与布光/材质约束 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。
建议模型
Derived Skill
Skill 只从多个已发布 Case 的重复模式中派生,不是另一套投稿内容。

创作者
まろちん 的图不追求花哨,靠 GPT Image 2 把布光和质感做扎实,《奇幻螃蟹 Boss 战 UI》稳定度待复测。
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