An epic high-fantasy anime battle prompt set in a rainy magical city. It includes complex visual effects such as multiple magic gates and beam attacks against a giant dragon, with an emphasis on cinematic quality and 3D toon-rendered aesthetics.
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High-quality anime footage. Dense 3D toon / cel look. Feature-film-level key animation, refined compositing, translucent lighting, and richly detailed background art. The setting is a magnificent magical city wet with rain. Depict it as a cinematic high-fantasy action RPG. The character from the reference image fires continuous beams from a main gate opened in front of them and from multiple converging gates opened around them, then finally defeats a gigantic black dragon in slightly overkill fashion with a simultaneous full volley from all gates. [Reference Character Lock] Use the character in the source reference image as reference and maintain them as the same person. Use the reference image only for the character’s face, eye shape, iris color, hairstyle, hair color, outfit, ornaments, physique, silhouette, atmosphere, and character colors. Do not reproduce the background, room, furniture, pose, camera angle, or framing of the reference image itself. Only the expression, gaze, mouth, pose, breathing, and natural movement of hair and clothing may change. Mixing features, averaging the face, changing the outfit, turning them into a different person, cloning them, or adding extra people is prohibited. Keep the equipment and accessories shown in the reference image, and do not arbitrarily multiply them or add different gear. The attack must always come from gate groups in front of the character’s palms, not from waist equipment or small items. [Character Adaptation Rules] Keep the fixed scene content and battle progression, but adjust the background decorations, props, magical motifs, color tones, glow colors, and atmosphere to match the reference character. While keeping the city’s basic structure fixed as a magnificent stone-built magical city, bring the balustrade designs, magic lamps, waterways, crystal pillars, patterns, mist, and reflection colors closer to the reference character’s world and colors. Rebuild the beams, gates, explosions, particles, and floor reflections around the reference character’s signature colors. Prioritize colors that enhance the character’s appeal, and keep the background one step darker so the protagonist does not get buried. [Fixed 3D Style] Maintain a delicate cel look throughout. Use thin lines, clear two- to three-step cel shading on the face, hair, and outfit, plus translucent midtones. Add multilayer highlights to the eyes and hair. Distinguish fabric, leather, metal, gems, wet stone floor, glass, and puddles with different reflections and roughness. Only the magic should use high-luminance graphic anime VFX, volumetric light, additive glow, refractive waves, and directional motion blur. Do not use thick black outlines, flat single-layer cel shadows, generic 3D faces, low-density backgrounds, semi-realism, or mixed art styles. [Fixed Protagonist and Enemy] The protagonist is on the left side of the screen, and the enemy is on the right. The protagonist spreads both legs, bends the knees, keeps their center of gravity over the rear leg, and opens one palm toward the dragon’s chest. The other hand may support that arm or wrist. Make the connections between palm, wrist, elbow, and shoulder readable, and do not hide the entire arm too much with the gate. Recoil travels continuously through the wrist, shoulder, waist, and supporting leg, while the hair, clothing, and ornaments stream backward with a slight delay. The enemy is only one gigantic black four-legged winged dragon on the right side. It is about four times the protagonist’s height. It has one head, two horns, two eyes, four legs, one pair of left and right wings, and one tail. The impact point is fixed at the center of the chest. Do not create extra heads, legs, wings, or tails. [Setting and Camera] The setting is a broad stone magical boulevard jutting into the air within a gigantic magical city after rain. Place wet stone slabs, shallow puddles, old cracks, magical metal balustrades, surrounding magic towers, spires, arch bridges, aerial corridors, floating small towers, giant crystal pillars, magic lamps, glowing waterways, and low mist. Adjust these motifs and glow colors to match the reference character. Keep the protagonist on the left and the black dragon on the right, and make the main gate center, each sub-gate, the beam axes, and the black dragon’s chest converge onto the same attack line. The camera starts with a gentle close-range arc movement where the face is readable, then shifts to a low rear three-quarter wide shot through an occlusion wipe where the gate’s arc covers the lens. During the lateral move along the beams, make the balustrades, raindrops, floor patterns, puddle reflections, and floating lights flow at different speeds, briefly push the camera back with the impact pressure, and move in quietly only when the smoke opens. Do not use purposeless circling or random camera shake. [Attack Progression] At the start, the main gate forms in front of the protagonist’s palm. It is made of two to four layers of incomplete concentric-circle gates, with each ring separated forward and backward and counter-rotating at different speeds. Short tick marks, radial lines, and electric light gather toward the firing axis; the light in the palm pulses three times, and on the third pulse the rings compress. At the same time, multiple sub-gates also appear one after another around the protagonist. Place them above the right shoulder, behind to the upper left, overhead in front, in front of the side, overhead behind, and so on, surrounding the protagonist with depth differences. They are numerous but organized, divided into foreground, midground, and background. Always keep the face and both eyes readable, and do not completely hide them with rings. For the first attack, fire a thick high-output beam from the main gate. Build the core, outer shell, mid-layer, and edge colors from the reference character’s signature colors, and do not make it a thin rod. Immediately afterward, the surrounding sub-gates fire in sequence with time offsets, continuously striking the center of the black dragon’s chest. Each beam is thick enough to push rain, mist, and water droplets outward. The black dragon’s chest scales are driven inward, its front claws scrape the wet stone floor, and the impact transfers with delay to the wing membranes, neck, and tail. Thick reflection bands matching the protagonist’s signature colors run across the floor. [Overkill and Defeat] After the continuous barrage, all gates recompress to maximum output. The protagonist remains braced at the lower left with the palm fixed, and all surrounding sub-gates also aim at the same impact point. All gates, including the main gate, fire simultaneously in the same frame, and multiple extra-thick beams concentrate on the center of the black dragon’s chest. Each beam maintains its thickness, luminance, and axis, with compressed waves running inside. In the same frame where the final compression wave reaches the chest, completely erase all beams from the firing ports to the impact point. Leave no thin afterglow. At that instant, a white-hot core appears at the center of the chest, and a local hemispherical shock dome swells once and tears open. From there, a giant flame-like magical explosion based on the reference character’s signature colors erupts three-dimensionally upward and to both sides. Develop sharp flame tips, thick volumetric light, transparent refractive waves, thin electric light, and outward speed lines with depth differences. Glowing cracks run through the wet floor, and water, steam, black scales, and stone fragments blast outward. Immediately afterward, gray smoke and black scales overlap the foreground, completely hiding the black dragon’s entire body. When the center of the smoke splits open, the black dragon is kneeling with the chest impact point facing the viewer. Magical cracks corresponding to the protagonist’s signature colors spread from the center of the chest through the whole body; black scales unravel into ash from the wingtips and tail tip, turning into fine glowing particles. The wing membranes, wing bones, tail, four limbs, torso, neck, and head collapse in sequence, and finally the magical core in the chest, the horns, and the light in both eyes shatter into particles; the body, shadow, and even the floor reflection disappear completely. Do not leave a corpse. The ending is a single battle-result image. Leave the protagonist in the foreground left, and in the background right only the empty wet road surface where the black dragon had been, plus fading ash and glowing particles. The protagonist keeps their guard up while slightly lowering the palm, and the hair and clothing settle with their breathing. Cut the moment the final particles rise and the black dragon’s shadow and reflection have completely disappeared. [Critical Breakdown Prevention] No text, subtitles, logos, watermarks, or UI. Do not let the beams become thin lines, be too brief, fade midway, explode too early, beam
Reusable method
Reusable structure
Extract “target result → the subject, scene, camera movement, and final action → constraints” as a reusable template for similar work.
Retest criteria
Run single-variable comparisons around shot length, transitions, and motion amplitude. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.
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A cinematic prompt for creating a nostalgic early-2000s-style fitness vlog starring a Korean idol, emphasizing authentic handheld camerawork and a lo-fi videotape texture.
Prompt
DV 16mm handheld tape camcorder POV by CHASE, who occasionally props the camera on a treadmill console or nearby bench. Natural hand shake, crooked framing, delayed autofocus, clumsy zooms, imperfect framing; camcorder never visible. Soft vintage tape quality with subtle noise, slight blur, muted colors, realistic skin tones, gentle bloom around gym lights, authentic early-2000s camcorder aesthetic. Tone: energetic but exhausted cardio challenge vlog with authentic reactions and playful humor. CHASE: Korean idol in her 20s with a long black ponytail, light post-workout sweat, expressive eyes, slim athletic build, wearing a modest long-sleeve athletic top, loose joggers, white sneakers, towel around her neck. Setting: modern indoor gym with treadmills, rowing machines, mirrors, and soft evening lighting. Shots: (1) Selfie before stepping onto the treadmill: “Let's see if I can survive twenty minutes.” (2) Camera on the treadmill console while she jogs naturally. (3) Handheld close-up breathing heavily: “Why does it feel faster every minute?” (4) Macro shot of her finger pressing the stop button. (5) Walking slowly off the treadmill, laughing while wiping sweat from her forehead. (6) Drinks water and takes a deep breath. (7) Gives the camera a tired thumbs-up: “Cardio officially defeated me today.” (8) Picks up her gym bag, smiles warmly, waves goodbye, and says, “See you next time!”
Derived Skill
Skills are derived from repeated patterns in published cases. They are not a separate submission type.

Creator
mayv@簡単プロ級プロンプト公開中! focuses on AI video production and is active on X. “Cinematic Futuristic Anime Sword Duel” is the current representative case, built with Seedance 2.0 awaiting a stability retest.
A comprehensive multi-scene prompt designed for Seedance 2.0, intended to mimic the nostalgic handheld MiniDV home-video style of 2004.
Prompt
Main Subject: Young Korean woman, 22, natural appearance, shoulder-length dark brown hair tied in a loose ponytail with wispy bangs. Wearing a light blue oversized hoodie, black cycling shorts, white sneakers, and a small grey crossbody bag. Minimal makeup, realistic skin texture, warm personality. Maintain consistent identity, clothing, hairstyle, and appearance throughout. Location: Quiet bicycle path beside the Han River during a sunny spring afternoon. Cherry trees, green grass, wooden benches, cyclists, joggers, gentle river breeze, distant city skyline, peaceful atmosphere. Visual Style: Ultra-realistic documentary realism. Genuine candid behavior, natural body language, authentic everyday life. Camera Style: Early-2000s Sony MiniDV camcorder. Heavy handheld shake, imperfect framing, autofocus hunting, exposure pumping, faded colours, soft contrast, slight motion blur, DV compression artifacts, no stabilization. 00:00–00:03 She unlocks a silver city bicycle beside a wooden bench, smiling as wind moves loose strands of hair. Camera briefly focuses on the handlebars before correcting. 00:03–00:06 She rides slowly along the riverside path. The camera jogs behind, shaking naturally while struggling to keep her centred. 00:06–00:09 She stops beside the river, parking the bike. Resting both hands on the handlebars, she quietly watches the water while cherry blossom petals drift past. 00:09–00:12 She drinks from a small bottled water, brushes hair behind her ear, and laughs softly after noticing the camera. 00:12–00:15 She gets back on the bicycle, waves casually toward the camcorder, and rides away as the operator lowers the camera. Recording cuts abruptly to black. Audio: Natural ambience only—birds, bicycle wheels, wind, distant conversations, footsteps, leaves rustling, flowing river, occasional bicycle bell. No music or narration. Goal: A forgotten MiniDV home video from 2004 capturing a peaceful afternoon bicycle ride along the Han River, warm, imperfect, nostalgic, and completely believable.
A mixed-media video prompt for Seedance 2.0 combining a realistic 1st-person kitchen POV with a 2D animated capybara sticker character performing a salt-pouring prank.
Prompt
Live-action footage + 2D anime sticker composite comedy short video 【Style】 Live-action footage + Flat 2D Sticker Composite comedy short video. First-person cooking perspective, with a strong contrast between the realistic kitchen texture and the flat cartoon sticker style. The overall effect is a Live-Action + Flat 2D Cartoon Sticker hybrid. The image is a real live-action kitchen, while the character remains a purely 2D flat sticker-style chibi cartoon character throughout. 8K ultra HD, vertical video, slight handheld shake, brisk short-video pacing, direct comedic beats. 【Duration】 10 seconds 【Aspect Ratio】 9:16 vertical 1. Scene Setting 【Scene】 A real home kitchen from a first-person perspective. A black iron wok sits on the stovetop, with beef and vegetables being stir-fried inside, oil sizzling and steam rising. The background includes: A white tile wall Wall outlets Soy sauce bottles and oil bottles lined up against the wall A stainless-steel sink on the right Natural light coming in through a side window The overall environment must feel real and lived-in, with a believable kitchen texture, and must not turn into a cartoon kitchen. The camera is first-person POV, with slight handheld shake, but not so shaky that it becomes chaotic. 2. Character Setting 【Character】Chibi anime sticker character: Capybara Lulu Requirements: A round, cute anthropomorphic cartoon capybara Standing front-facing in the lower center of the frame About half the height of the iron wok Flat 2D sticker texture Clear cartoon outline Strong paper-cutout feel Must not become a three-dimensional realistic animal Must not be reshaped by the real environment lighting into realistic 3D light and shadow Locked appearance: Light yellow body Wearing orange shorts A small yellow apron tied around the neck A small tangerine on top of the head Four short little paws, rounded like beans Head and face take up a very large proportion Overall like a soft, cute paper sticker character Character temperament: Usually chill and lazy But extremely skilled whenever causing trouble A smug, mischievous expression with a strong prankster feel 【Live-action Portion】 The real person’s hand is realistic and enters the frame from the right side. Skin details must be realistic, with visible pores, creating a clear contrast with the 2D character. 3. Shot Design 【Shot 1 | 00:00–00:03】 Salt Avalanche Opening 【Camera Position】 First-person overhead POV 【Visual Action】 The real person’s hand is using a spatula to stir-fry the beef and vegetables in the wok. Capybara Lulu sits on a small wooden stool beside the stovetop, squinting its bead-like eyes, with deeper blush and an upturned mouth showing a smug, wicked grin. It raises a glass seasoning jar bigger than its own head high with both short little paws and, while the person is stir-frying, pours the entire jar of white salt into the wok. The salt should cascade down like a real waterfall, clearly falling into the wok and forming an exaggerated but visible “little white salt mountain” on top of the food. 【Character Expression】 Slightly narrowed bead-like eyes Wicked grin Mischievous satisfaction 【Sound Effects】 Food sizzling Dense rustling sound of salt being poured into the wok 【Only Main Action in This Shot】 Capybara Lulu pours the entire jar of salt into the wok. 【Shot 2 | 00:03–00:05】 Spatula Bonk 【Camera Position】 Continue in first-person close-up POV 【Visual Action】 One of the real person’s hands quickly snatches the glass salt jar from its arms. The other hand raises the spatula, with the flat side facing downward, and gently taps the top of Capybara Lulu’s head. Note that this is a cartoon-style light tap, not realistic violence. After the tap, an obvious red cartoon bump immediately pops up on the top of its head. Its entire round 2D sticker body jolts sharply up and down, both little paws instantly hold its head, and its bead-like eyes suddenly widen. 【Character Expression】 Shocked Wronged Dazed for a moment 【Sound Effects】 A “Duang” sound from the spatula A light metallic tap Cartoon spring sound effect 【Only Main Action in This Shot】 The real person lightly taps the top of its head with the spatula. 【Shot 3 | 00:05–00:08】 Cry & Feed 【Camera Position】 First-person close-up POV, focused on the character’s face and the edge of the wok 【Visual Action】 Capybara Lulu holds the red bump on its head, and its bead-like eyes instantly turn into spinning spiral eyes. It opens its mouth wide and cries “waa waa,” with blue cartoon tears exaggeratedly spraying like fountains from both sides. The small tangerine on its head also trembles with the crying. At the same time, the real person’s hand immediately uses the spatula to scoop up a full spatula of “white salt and salty vegetable mixture” from the salt mountain in the wok, and while it is crying with its mouth open, accurately feeds the spatula into its mouth. Its mouth is instantly stuffed until bulging, and its left and right cheeks swell up exaggeratedly like two hemispheres. 【Character Expression】 Spiral eyes Loud crying Shocked blankness after its mouth is stuffed full 【Sound Effects】 Exaggerated cartoon bawling Rustling sound of scooping salt A “pop” sound as it is stuffed into the mouth 【Only Main Action in This Shot】 The real person stuffs a spatula of salty vegetables into its mouth while it is crying with its mouth open. 【Shot 4 | 00:08–00:10】 Salt K.O. Ending 【Camera Position】 First-person fixed close-up, freeze-frame ending 【Visual Action】 Capybara Lulu’s cheeks are swollen red on both sides, and it is forced to swallow the salt in its mouth. Its pupils suddenly shrink into two tiny dots, its light yellow body instantly turns one shade paler, and the whole character stiffly trembles for half a beat. Immediately after, its bead-like eyes turn into two “X” marks, and its body falls backward stiffly from the small wooden stool, landing flat on its back on the stovetop with all four paws facing up. One little paw weakly swipes through the air, then drops. A ring of small spinning stars slowly circles beside the red bump on its head. A wisp of soul-like white smoke drifts lazily from in front of its square little nose. The image freezes at the instant it is “so salty it ascends.” 【Sound Effects】 A stiff “clunk” sound A “thud” as it falls backward A slight cartoon ascension sound effect to end 【Only Main Action in This Shot】 Capybara Lulu falls backward after being overwhelmed by saltiness. 4. Execution Requirements 【Visual Requirements】 The kitchen environment must be realistic and live-action Capybara Lulu must always maintain a pure 2D sticker feel The 2D character must strongly contrast with the real kitchen and real human hand Do not make Capybara Lulu into a three-dimensional realistic furry animal Do not let the character receive complex realistic lighting The character outline must remain clear, like a cartoon sticker pasted onto live-action footage 【Action Requirements】 Keep only one main action per shot The action rhythm should be short, direct, and fast The character’s expressions should be exaggerated, but the action logic must be clear The salt, spatula, steam, and fall must have clear physical feedback 【Performance Requirements】 Capybara Lulu’s troublemaking feel must be strong The real person’s full body does not appear, only the hands The real person’s reaction should be crisp, like someone experienced at handling a troublemaker The overall piece is a dialogue-free comedy, with no need for anyone to speak 【Camera Requirements】 Keep first-person POV throughout the film Slight handheld shake Do not switch to third person Do not add unrelated people The ending freeze-frame should be crisp 5. Negative Words blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, subtitles, text, logo, error; deformed, mutated, bad anatomy, extra limbs, broken hands, disfigured, bad composition, out of frame; realistic animal fur, 3D realistic capybara, over-rendered lighting on sticker character, inconsistent character, changing clothes, changing body color, changing head accessory; background shift, disappearing props, broken kitchen continuity, floating objects, incorrect POV, extra people, extra hands, glitching cuts