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Magical Urban Fantasy Battle Animation

Creator · haruuraeadss

AI VideoX2026-07-25Added 07/28/2026Source verified#human-reviewed
More tags (1)
Seedance 2.0
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Source ♥ 13

Prompt

High-quality anime footage. High-density 3D toon/cel look. Feature-film-class key animation, premium compositing, translucent lighting, and richly detailed background art. The setting is a magnificent magical city drenched in rain. Depict it as a cinematic high-fantasy action RPG. The character from the reference image fires continuous beams from a main gate deployed in front of them and multiple converging gates deployed around them, ultimately destroying a gigantic black dragon with a slightly excessive simultaneous volley from every gate.

【Reference Character Lock】
Use the character in the source reference image and maintain them as the same person. Use the reference image only for the character’s face, eye shape, iris color, hairstyle, hair color, clothing, ornaments, physique, silhouette, atmosphere, and character colors. Do not reproduce the background, room, furniture, pose, camera angle, or framing of the reference image itself. Only the expression, gaze, mouth, pose, breathing, and natural movement of the hair and clothing may change. Do not mix features, average the face, swap outfits, turn the character into a different person, clone them, or add extra people. Retain the equipment and accessories shown in the reference image; do not arbitrarily duplicate them or add different equipment. The attack must come from the gates in front of the character’s own palm, never from equipment or accessories at their waist.
【Character Adaptation Rules】
Preserve the fixed scene content and battle progression, but adjust the background decorations, props, magical motifs, color palette, glow colors, and atmosphere to suit the reference character. Keep the city’s underlying structure fixed as a magnificent stone-built magical city, while adapting the railing designs, magical lamps, waterways, crystal pillars, patterns, mist, and reflected colors to the reference character’s world and palette. Rebuild the beams, gates, explosions, particles, and floor reflections primarily around the reference character’s signature colors. Prioritize the character’s appeal when choosing colors, and keep the background one step darker so the protagonist does not get lost in it.

【3D Style Lock】
Maintain a delicate cel look throughout. Use thin lines, clear two- to three-step cel shading on the face, hair, and clothing, and translucent midtone shadows. Give the eyes and hair multilayered highlights. Differentiate fabric, leather, metal, gemstones, wet stone flooring, glass, and puddles through distinct reflectivity and roughness. Use high-luminance graphic anime VFX, volumetric light, additive glow, refractive waves, and directional motion blur only for magic. Do not use thick black outlines, flat single-layer cel shadows, generic 3D faces, sparse backgrounds, semi-realism, or mixed art styles.
【Protagonist and Enemy Lock】
The protagonist is on the left side of the frame, and the enemy is on the right. The protagonist spreads both legs, bends the knees, keeps their weight over the rear leg, and opens one palm toward the dragon’s chest. The other hand may support that arm or wrist. Keep the connections between the palm, wrist, elbow, and shoulder readable, and do not let the gate conceal the entire arm. Recoil travels continuously through the wrist, shoulder, waist, and supporting leg, while the hair, clothing, and ornaments stream backward with staggered timing. The only enemy is one enormous black quadrupedal winged dragon on the right. It is approximately four times the protagonist’s height. It has one head, two horns, two eyes, four legs, one pair of wings, and one tail. Keep the impact point fixed at the center of its chest. Do not create extra heads, legs, wings, or tails.

【Setting and Camera】
The setting is a broad stone-built magical boulevard projecting into the air within a gigantic magical city after the rain. Include wet flagstones, shallow puddles, ancient cracks, arcane-metal railings, surrounding magic towers, spires, arched bridges, aerial corridors, floating small towers, enormous crystal pillars, magical lamps, glowing waterways, and low mist. Adjust their designs and glow colors to suit the reference character. Keep the protagonist on the left and the black dragon on the right, with the center of the main gate, every secondary gate, the beam axes, and the dragon’s chest converging along the same line of attack. The camera begins with a gentle close-range arc that keeps the face readable, then transitions to a low rear three-quarter wide shot through an occlusion wipe created by a gate’s arc covering the lens. During lateral movement along the beams, move railings, raindrops, floor patterns, puddle reflections, and floating lights past the camera at different speeds. Briefly push the camera backward under the impact pressure, then ease in quietly only when the smoke opens. Do not use purposeless orbiting or random camera shake.
【Attack Progression】
At the beginning, the main gate forms in front of the protagonist’s palm. It consists of two to four incomplete concentric layers, with each ring separated along the depth axis and counter-rotating at a different speed. Short tick marks, radial lines, and electric light converge toward the firing axis. The light in the palm pulses three times, and the rings compress on the third pulse. At the same time, multiple secondary gates appear one after another around the protagonist. Arrange them around the protagonist at different depths, such as above the right shoulder, behind and above the left side, high in front, forward beside the body, and overhead behind them. They are numerous but orderly, separated into foreground, middle ground, and background layers. Keep the face and both eyes readable at all times; never conceal them completely with the rings.

For the first attack, fire a thick, high-output beam from the main gate. Construct its core, outer shell, intermediate layer, and edge colors from the reference character’s signature palette; do not make it a thin rod. Immediately afterward, the surrounding secondary gates fire sequentially with staggered timing, repeatedly striking the center of the black dragon’s chest. Every beam is sufficiently thick and pushes rain, mist, and water droplets outward. The dragon’s chest scales are driven inward, its front claws scrape across the wet stone floor, and the impact travels with a delay into its wing membranes, neck, and tail. A thick band of reflected light corresponding to the protagonist’s signature colors runs across the floor.
【Overkill and Destruction】
After the continuous bombardment, all gates recompress to maximum output. The protagonist remains braced in the lower left with their palm fixed in place, while every surrounding secondary gate aligns with the same impact point. Every gate, including the main gate, fires simultaneously in the same frame, focusing multiple extremely thick beams on the center of the black dragon’s chest. Each beam maintains its thickness, brightness, and axis while compressed waves travel through its interior. In the same frame that the final compression wave reaches the chest, make every beam disappear completely from its firing gate to its impact point. Leave no thin afterglow. At that instant, a white-hot core forms at the center of the chest, and a localized hemispherical impact dome expands and ruptures only once. From it, an enormous flame-like magical explosion driven primarily by the reference character’s signature colors erupts three-dimensionally upward and to both sides. Deploy sharp flame tips, thick volumetric light, transparent refractive waves, thin electric arcs, and outward speed lines at different depths. Glowing cracks race across the wet floor as water, steam, black scales, and stone fragments blast outward.

Immediately afterward, ash-gray smoke and black scales overlap the foreground, completely hiding the black dragon’s entire body. When the center of the smoke splits open, the black dragon is kneeling with the impact point on its chest facing the camera. Magical cracks corresponding to the protagonist’s signature colors spread from the center of its chest across its entire body. Starting at the wing tips and tail tip, its black scales unravel into ash and transform into fine glowing particles. Its wing membranes, wing bones, tail, four limbs, torso, neck, and head disintegrate in sequence. Finally, the magical core in its chest, its horns, and the light in both eyes shatter into particles, and its body, shadow, and even its reflection on the floor vanish completely. Leave no corpse. End on a single tableau showing the result of the battle. The protagonist stands in the left foreground; in the right background, leave only the empty wet road where the dragon stood and fading ash and glowing particles. Still alert, the protagonist lowers their palm slightly as their hair and clothing settle with their breathing. Cut at the exact moment the last particles rise and the dragon’s shadow and reflection have completely disappeared.
【Critical Failure Prevention】
No text, subtitles, logos, watermarks, or UI. Do not make the beams thin or brief, weaken them midway, trigger the explosion too early, display the beams and explosion together for an extended period, or leave lingering lasers. No flat, symmetrical flower-shaped explosion, identically sized round smoke clouds, or full-screen whiteout. Do not reveal the black dragon before the smoke clears. No dragon recovery, instantaneous disappearance, transparency, remaining corpse, severed wings or tail, or multiple tails.
≡Provenance · verifiedPublished prompts are human-checked against the original post; platform-reconstructed prompts are not accepted.Compare with source ↗

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Seedance 2.0
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