An extremely detailed anime battle prompt set in a futuristic city, covering camera angles, character consistency, and rhythmically choreographed combat.
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High-quality anime footage. A high-speed sword battle for a cinematic action RPG set in a near-future academy city, rendered in dense 3D toon/cel look. Feature-film-level key animation, high-quality compositing, translucent lighting, and highly detailed background art. @1 is calm and overwhelmingly superior; @2 is a challenger relying on speed and number of attacks. Connect attack, parry, counterattack through reaction force, and maximum collision without interruption. [Reference Images and Character Lock] Interpret the @1 reference image and **@2 reference image as two separate people. Use the reference images only to maintain the face, eye shape, iris color, hairstyle, hair color, outfit, ornaments, physique, silhouette, atmosphere, character colors, and existing weapon design. Do not reproduce the background, room, furniture, text, split layout, pose, composition, angle of view, or framing from the reference images. Throughout the entire sequence, each of the two remains the same individual, same person, same character identity. Only expressions, gaze, mouth shape, posture, breathing, and natural movement of hair and clothing may change. Averaging facial features, mixing traits, swapping hair colors, swapping outfits, swapping weapons, turning them into different people, cloning, duplicates, or adding extra people is prohibited. Extract each person’s main color, secondary color, accent color, material feel, decorative motifs, and worldbuilding from the reference images, and use them from then on as @1's unique colors and @2's unique colors**. Do not swap colors between the two. Redesign the background, props, glowing guide lines, floor reflections, air, steam, lighting, and effects so they harmonize with the two characters’ outfits, ornaments, personalities, and worlds while maintaining the fixed stage structure. However, do not change the flow of the fight, positional relationships, points of contact, or camera order. [Fixed Art Style] Thin, delicate colored outlines. Clear two- to three-level cel shading and translucent mid-shadows on the face, hair, outfit, and equipment. Use the unique colors from the reference images in clear high saturation, with multilayer highlights in the eyes and hair. High density down to the face, hair strands, embroidery, ornaments, metal, gems, and weapon fittings. Distinguish fabric, leather, metal, gems, wet floor, and glass with different reflections and roughness. Use each person’s unique colors in the key light and shadow colors, and keep the background one level darker than the characters. Do not use thick black outlines, flat single-layer cel shadows, simplified TV anime, generic 3D pretty-girl faces, more mature-looking designs, smooth plastic CG, semi-realism, realism, low-density backgrounds, muted colors, or mixed art styles. [Stage and Atmosphere] A rain-washed near-future academy city, a wet rooftop training ground at dusk. Glowing guide lines, colored reflections on the floor, high-rise school buildings, glass walls, city skyline, thin steam. No one is present except the two characters. Architectural ornaments, floor patterns, handrails, lighting fixtures, training equipment, and abstract patterns in distant ads should be matched to the motifs of the reference characters, but no text, logos, or UI should appear. [Camera] Instead of a fixed side view, use, in order: a low three-quarter angle close to the floor following @2, an oblique front view above @1’s chest, an over-the-shoulder view from @1, a roughly 60-degree orbit around the point of contact, and a low diagonal aerial camera closing in on the final collision. The camera and background rotate; do not rotate the characters pointlessly. [Fixed Weapons] Each of the two holds only one sword, two swords total. If a weapon appears in a reference image, maintain its shape, length, decoration, and color scheme; if it is not a sword, redesign it as a single sword that inherits that design language. Fix the number, blade, guard, hilt, sheath, and tassel connections across all cuts. Hands grip only the hilt behind the guard. Move the blade, guard, and hilt as a single weapon from the shoulders, elbows, waist, and support leg; do not rotate only the blade or tip. @1 holds the hilt near the waist with the right hand only at the moment of parrying, and uses the left index finger. @2 holds the sword with both hands. [Movement] Cut 1: Start from the moment when **@1's unique-colored horizontal slash light at the end of the previous clip crosses in front of the lens. The light is a curved afterglow attached tightly to the sword’s sweep plane, not an independent laser. Once the light passes, the camera connects to a low three-quarter position behind @2’s left side, close to the floor. @2 kicks off the wet floor with the left foot and delivers a diagonal downward slash from upper right to lower left toward @1’s right shoulder with a two-handed sword. Water droplets, hair, and cloth lag and stream opposite the direction of acceleration. @2's unique-colored** sword light covers the lens, becoming an occluding wipe into the next close-range cut. Cut 2: When @2's sword light passes, show **@1 from an oblique front view above the chest. @1 does not retreat a single step and remains expressionless. With the right hand holding the sword low, form only one thin @1 unique-colored hexagonal defense plane in front of the left index finger. @2's slash hits the single point of contact at the center of the defense plane, synchronizing a localized flash, hexagonal ripples, and @2 unique-colored sparks. When @1 flicks the finger and wrist a few centimeters outward, the entire defense plane tilts, deflecting @2's trajectory about 45 degrees upward from outside @1's shoulder. Reverse reaction force returns into @2**'s arms, shoulders, and waist, and the support leg steps again. The camera follows the deflected trajectory with a whip pan. Cut 3: At the end of the whip pan, enter **over @1's shoulder. @2 uses the returned reaction force, pivots once on the left foot, flips the waist, and makes a low return slash. @1 returns the left hand to the hilt, receives the strike at a single point between the centers of the blades, then after a short hit stop, slides along the contact surface and knocks @2's sword upward and outward. Immediately, @1 steps into range and counters with an @1 unique-colored rising slash from lower left to upper right. The camera orbits about 60 degrees around the point of contact, and the railing and floor reflections move dramatically. @2 is pushed diagonally backward, performs a half-turn in the air, lands on the right foot, and slides briefly. @1 advances without stopping. Asymmetric movement in which only @2 is pushed back**. The water splash from the landing covers the lower part of the frame. Cut 4: Beyond the water splash, use a low diagonal aerial composition with @1 large in the left foreground and @2 in the right background. Do not place the two side by side. At the end of the slide, @2 replants the right foot and, without stopping, makes an **@2 unique-colored downward slash from upper right toward the center. @1 also continues advancing and makes an @1 unique-colored rising slash from lower left toward the center. From around and behind each person’s feet, huge flame-like auras in their respective unique colors surge upward, accompanied by glowing cracks in the floor, thin lightning, and an updraft. The two colors do not mix. Let the shape of the two swords be readable only for the instant when they enter the same contact point; after contact, hide them in the glow. From the same contact point as the source, @1's straight trajectory and @2's curved trajectory form a giant X. Make only the narrow incandescent center pure white, leaving both characters’ unique colors around it. Maintain large areas of highly saturated color, and spread radial shockwaves, concentric pressure waves, vertical flame-like auras, volumetric light, lightning, sparks, floor water, steam, dust, debris, hair, and clothing outward from the same collision core. Colored effects occupy most of the frame. @1's pressure breaks @2's defensive posture.** The camera briefly rushes toward the contact point, is pushed slightly backward by the shockwave, and tilts a few degrees. Do not turn the entire screen white. [Critical Negative Prompts] Fixed side-view fighting-game perspective, symmetrical full-body composition, resetting the fight by moving the two to the far left and right edges, simultaneous reversal, mirrored simultaneous dash, long run-up, long sword bind, meaningless continuous spinning, independent laser, third beam of light, two-color fusion, full-screen whiteout, text, subtitles, logos, watermarks, UI, no sound generation. [Ending] @1's energy pushes the contact point **toward @2, and the water smoke and dust on @2's side swell backward. @2's silhouette begins to collapse diagonally backward, while @1** keeps a low center of gravity and continues driving force forward. The huge two-color X-shaped light expands to its maximum, and at the moment of contact when the characters and blades are hidden in the light, immediately cut on the frame that captures the beginning of the collapse. Action continues.
Reusable method
Reusable structure
Extract “target result → the subject, scene, camera movement, and final action → constraints” as a reusable template for similar work.
Retest criteria
Run single-variable comparisons around shot length, transitions, and motion amplitude. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.
Recommended models
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A cinematic prompt for creating a nostalgic early-2000s-style fitness vlog starring a Korean idol, emphasizing authentic handheld camerawork and a lo-fi videotape texture.
Prompt
DV 16mm handheld tape camcorder POV by CHASE, who occasionally props the camera on a treadmill console or nearby bench. Natural hand shake, crooked framing, delayed autofocus, clumsy zooms, imperfect framing; camcorder never visible. Soft vintage tape quality with subtle noise, slight blur, muted colors, realistic skin tones, gentle bloom around gym lights, authentic early-2000s camcorder aesthetic. Tone: energetic but exhausted cardio challenge vlog with authentic reactions and playful humor. CHASE: Korean idol in her 20s with a long black ponytail, light post-workout sweat, expressive eyes, slim athletic build, wearing a modest long-sleeve athletic top, loose joggers, white sneakers, towel around her neck. Setting: modern indoor gym with treadmills, rowing machines, mirrors, and soft evening lighting. Shots: (1) Selfie before stepping onto the treadmill: “Let's see if I can survive twenty minutes.” (2) Camera on the treadmill console while she jogs naturally. (3) Handheld close-up breathing heavily: “Why does it feel faster every minute?” (4) Macro shot of her finger pressing the stop button. (5) Walking slowly off the treadmill, laughing while wiping sweat from her forehead. (6) Drinks water and takes a deep breath. (7) Gives the camera a tired thumbs-up: “Cardio officially defeated me today.” (8) Picks up her gym bag, smiles warmly, waves goodbye, and says, “See you next time!”
Derived Skill
Skills are derived from repeated patterns in published cases. They are not a separate submission type.

Creator
mayv@簡単プロ級プロンプト公開中! focuses on AI video production and is active on X. “Cinematic Futuristic Anime Sword Duel” is the current representative case, built with Seedance 2.0 awaiting a stability retest.
A comprehensive multi-scene prompt designed for Seedance 2.0, intended to mimic the nostalgic handheld MiniDV home-video style of 2004.
Prompt
Main Subject: Young Korean woman, 22, natural appearance, shoulder-length dark brown hair tied in a loose ponytail with wispy bangs. Wearing a light blue oversized hoodie, black cycling shorts, white sneakers, and a small grey crossbody bag. Minimal makeup, realistic skin texture, warm personality. Maintain consistent identity, clothing, hairstyle, and appearance throughout. Location: Quiet bicycle path beside the Han River during a sunny spring afternoon. Cherry trees, green grass, wooden benches, cyclists, joggers, gentle river breeze, distant city skyline, peaceful atmosphere. Visual Style: Ultra-realistic documentary realism. Genuine candid behavior, natural body language, authentic everyday life. Camera Style: Early-2000s Sony MiniDV camcorder. Heavy handheld shake, imperfect framing, autofocus hunting, exposure pumping, faded colours, soft contrast, slight motion blur, DV compression artifacts, no stabilization. 00:00–00:03 She unlocks a silver city bicycle beside a wooden bench, smiling as wind moves loose strands of hair. Camera briefly focuses on the handlebars before correcting. 00:03–00:06 She rides slowly along the riverside path. The camera jogs behind, shaking naturally while struggling to keep her centred. 00:06–00:09 She stops beside the river, parking the bike. Resting both hands on the handlebars, she quietly watches the water while cherry blossom petals drift past. 00:09–00:12 She drinks from a small bottled water, brushes hair behind her ear, and laughs softly after noticing the camera. 00:12–00:15 She gets back on the bicycle, waves casually toward the camcorder, and rides away as the operator lowers the camera. Recording cuts abruptly to black. Audio: Natural ambience only—birds, bicycle wheels, wind, distant conversations, footsteps, leaves rustling, flowing river, occasional bicycle bell. No music or narration. Goal: A forgotten MiniDV home video from 2004 capturing a peaceful afternoon bicycle ride along the Han River, warm, imperfect, nostalgic, and completely believable.
A mixed-media video prompt for Seedance 2.0 combining a realistic 1st-person kitchen POV with a 2D animated capybara sticker character performing a salt-pouring prank.
Prompt
Live-action footage + 2D anime sticker composite comedy short video 【Style】 Live-action footage + Flat 2D Sticker Composite comedy short video. First-person cooking perspective, with a strong contrast between the realistic kitchen texture and the flat cartoon sticker style. The overall effect is a Live-Action + Flat 2D Cartoon Sticker hybrid. The image is a real live-action kitchen, while the character remains a purely 2D flat sticker-style chibi cartoon character throughout. 8K ultra HD, vertical video, slight handheld shake, brisk short-video pacing, direct comedic beats. 【Duration】 10 seconds 【Aspect Ratio】 9:16 vertical 1. Scene Setting 【Scene】 A real home kitchen from a first-person perspective. A black iron wok sits on the stovetop, with beef and vegetables being stir-fried inside, oil sizzling and steam rising. The background includes: A white tile wall Wall outlets Soy sauce bottles and oil bottles lined up against the wall A stainless-steel sink on the right Natural light coming in through a side window The overall environment must feel real and lived-in, with a believable kitchen texture, and must not turn into a cartoon kitchen. The camera is first-person POV, with slight handheld shake, but not so shaky that it becomes chaotic. 2. Character Setting 【Character】Chibi anime sticker character: Capybara Lulu Requirements: A round, cute anthropomorphic cartoon capybara Standing front-facing in the lower center of the frame About half the height of the iron wok Flat 2D sticker texture Clear cartoon outline Strong paper-cutout feel Must not become a three-dimensional realistic animal Must not be reshaped by the real environment lighting into realistic 3D light and shadow Locked appearance: Light yellow body Wearing orange shorts A small yellow apron tied around the neck A small tangerine on top of the head Four short little paws, rounded like beans Head and face take up a very large proportion Overall like a soft, cute paper sticker character Character temperament: Usually chill and lazy But extremely skilled whenever causing trouble A smug, mischievous expression with a strong prankster feel 【Live-action Portion】 The real person’s hand is realistic and enters the frame from the right side. Skin details must be realistic, with visible pores, creating a clear contrast with the 2D character. 3. Shot Design 【Shot 1 | 00:00–00:03】 Salt Avalanche Opening 【Camera Position】 First-person overhead POV 【Visual Action】 The real person’s hand is using a spatula to stir-fry the beef and vegetables in the wok. Capybara Lulu sits on a small wooden stool beside the stovetop, squinting its bead-like eyes, with deeper blush and an upturned mouth showing a smug, wicked grin. It raises a glass seasoning jar bigger than its own head high with both short little paws and, while the person is stir-frying, pours the entire jar of white salt into the wok. The salt should cascade down like a real waterfall, clearly falling into the wok and forming an exaggerated but visible “little white salt mountain” on top of the food. 【Character Expression】 Slightly narrowed bead-like eyes Wicked grin Mischievous satisfaction 【Sound Effects】 Food sizzling Dense rustling sound of salt being poured into the wok 【Only Main Action in This Shot】 Capybara Lulu pours the entire jar of salt into the wok. 【Shot 2 | 00:03–00:05】 Spatula Bonk 【Camera Position】 Continue in first-person close-up POV 【Visual Action】 One of the real person’s hands quickly snatches the glass salt jar from its arms. The other hand raises the spatula, with the flat side facing downward, and gently taps the top of Capybara Lulu’s head. Note that this is a cartoon-style light tap, not realistic violence. After the tap, an obvious red cartoon bump immediately pops up on the top of its head. Its entire round 2D sticker body jolts sharply up and down, both little paws instantly hold its head, and its bead-like eyes suddenly widen. 【Character Expression】 Shocked Wronged Dazed for a moment 【Sound Effects】 A “Duang” sound from the spatula A light metallic tap Cartoon spring sound effect 【Only Main Action in This Shot】 The real person lightly taps the top of its head with the spatula. 【Shot 3 | 00:05–00:08】 Cry & Feed 【Camera Position】 First-person close-up POV, focused on the character’s face and the edge of the wok 【Visual Action】 Capybara Lulu holds the red bump on its head, and its bead-like eyes instantly turn into spinning spiral eyes. It opens its mouth wide and cries “waa waa,” with blue cartoon tears exaggeratedly spraying like fountains from both sides. The small tangerine on its head also trembles with the crying. At the same time, the real person’s hand immediately uses the spatula to scoop up a full spatula of “white salt and salty vegetable mixture” from the salt mountain in the wok, and while it is crying with its mouth open, accurately feeds the spatula into its mouth. Its mouth is instantly stuffed until bulging, and its left and right cheeks swell up exaggeratedly like two hemispheres. 【Character Expression】 Spiral eyes Loud crying Shocked blankness after its mouth is stuffed full 【Sound Effects】 Exaggerated cartoon bawling Rustling sound of scooping salt A “pop” sound as it is stuffed into the mouth 【Only Main Action in This Shot】 The real person stuffs a spatula of salty vegetables into its mouth while it is crying with its mouth open. 【Shot 4 | 00:08–00:10】 Salt K.O. Ending 【Camera Position】 First-person fixed close-up, freeze-frame ending 【Visual Action】 Capybara Lulu’s cheeks are swollen red on both sides, and it is forced to swallow the salt in its mouth. Its pupils suddenly shrink into two tiny dots, its light yellow body instantly turns one shade paler, and the whole character stiffly trembles for half a beat. Immediately after, its bead-like eyes turn into two “X” marks, and its body falls backward stiffly from the small wooden stool, landing flat on its back on the stovetop with all four paws facing up. One little paw weakly swipes through the air, then drops. A ring of small spinning stars slowly circles beside the red bump on its head. A wisp of soul-like white smoke drifts lazily from in front of its square little nose. The image freezes at the instant it is “so salty it ascends.” 【Sound Effects】 A stiff “clunk” sound A “thud” as it falls backward A slight cartoon ascension sound effect to end 【Only Main Action in This Shot】 Capybara Lulu falls backward after being overwhelmed by saltiness. 4. Execution Requirements 【Visual Requirements】 The kitchen environment must be realistic and live-action Capybara Lulu must always maintain a pure 2D sticker feel The 2D character must strongly contrast with the real kitchen and real human hand Do not make Capybara Lulu into a three-dimensional realistic furry animal Do not let the character receive complex realistic lighting The character outline must remain clear, like a cartoon sticker pasted onto live-action footage 【Action Requirements】 Keep only one main action per shot The action rhythm should be short, direct, and fast The character’s expressions should be exaggerated, but the action logic must be clear The salt, spatula, steam, and fall must have clear physical feedback 【Performance Requirements】 Capybara Lulu’s troublemaking feel must be strong The real person’s full body does not appear, only the hands The real person’s reaction should be crisp, like someone experienced at handling a troublemaker The overall piece is a dialogue-free comedy, with no need for anyone to speak 【Camera Requirements】 Keep first-person POV throughout the film Slight handheld shake Do not switch to third person Do not add unrelated people The ending freeze-frame should be crisp 5. Negative Words blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, subtitles, text, logo, error; deformed, mutated, bad anatomy, extra limbs, broken hands, disfigured, bad composition, out of frame; realistic animal fur, 3D realistic capybara, over-rendered lighting on sticker character, inconsistent character, changing clothes, changing body color, changing head accessory; background shift, disappearing props, broken kitchen continuity, floating objects, incorrect POV, extra people, extra hands, glitching cuts