A highly detailed cinematic animation prompt for an intense 3D toon/cel-style action RPG sword duel, featuring floating swords and precise character interaction.
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High-quality anime footage. A high-speed sword fight from a cinematic action RPG in dense 3D toon/cel look. Feature-film-level key animation, high-quality compositing, clear translucent lighting, and dense background art. In a short 8-second clip, densely connect an onslaught of floating swords, defense, evasion, counterforce, encirclement, and maximum-impact collision. 【Reference Images and Fixed Characters】 @1 is the first person, the reference image for Character A. @2 is the second person, the reference image for Character B. Refer to the characters in the source reference images and maintain each as the same person. Use the reference images only for the characters’ faces, eye shapes, iris colors, hairstyles, hair colors, outfits, accessories, physiques, silhouettes, atmosphere, character colors, and weapon designs. Do not reproduce the background, room, furniture, poses, camera angle, framing, text, or split layout of the reference images themselves. Both characters remain the same person and same character identity throughout. Only their expressions, gaze, mouth shape, posture, breathing, and natural hair and clothing movement may change. Do not create feature mixing, averaged faces, swapped hair colors, swapped outfits, swapped weapons, physique changes, different-person transformation, cloning, duplicates, or additional people. 【Automatic Adjustment of Worldview and Setting】 Keep the battle content, positional relationships, movements, power dynamics, number of swords, and camera structure fixed. Redesign only the background, props, architectural style, floor material, weather, lighting, color tone, particles, and environmental effects to match the character designs of @1 and @2. Create a new unified cinematic battle stage where both characters can naturally exist, based on their outfits, accessories, weapons, materials, patterns, signature colors, and motifs. Choose the most suitable setting from options such as an academy city, palace, temple, garden, fantasy city, industrial facility, or near-future space. However, do not directly copy the backgrounds from the reference images. Place contact expressions appropriate to the worldview on the floor, such as reflections, water droplets, dust, snow, petals, sparks, or magic particles. Use only props suited to the stage, such as railings, pillars, glass, trees, mechanical structures, magic devices, or glowing lines. Make the background one level darker than the characters, keeping faces, silhouettes, and sword trajectories clear. Use Character A’s signature color for the attacker’s key light, floating-sword aura, and slash afterglow. Use Character B’s signature color for defensive light, counterattack afterglow, and fill light. Keep the two colors separate and clearly distinguishable. 【Fixed Visual Style】 Thin, delicate colored outlines. Clear two- to three-step cel shading and translucent midtones on faces, hair, outfits, and weapons. Eyes have multi-layered highlights; hair has delicate strand definition; outfits are drawn in high density with details present in the reference images, such as embroidery, lace, armor, chains, jewels, and metal fittings. Render cloth, leather, metal, jewels, glass, and flooring with different reflectivity and roughness. Do not use thick black outlines, flat single-layer cel shading, simplified TV anime, generic 3D pretty-girl faces, plastic CG, low-density backgrounds, semi-realism, live action, dull colors, or mixed art styles. Do not copy the art style of the reference images; unify everything into a dense 3D toon/cel look. 【Fixed Weapons】 Character A uses one handheld katana and four floating katanas hovering around the body. The floating katanas are positioned to surround A above, below, left, and right. Character B uses one handheld katana. The total number of katanas in the entire video is fixed at six. Even if the weapons in the reference images are not katanas, redesign them as katanas that inherit the colors, materials, designs, ornaments, and motifs of those weapons. Each floating katana is a complete single katana with blade, guard, and hilt connected. Only during attacks do they move along clear flight paths, and after contact or evasion they return to A’s surroundings. Do not multiply, disappear, fuse, transform, or add extra katanas. Do not make only the tip or blade rotate independently. Handheld katanas are held only by the hilt; do not grip the blade with the hand. 【Floating Sword Effects】 The four floating katanas carry a thin flame-like, mist-like, particle-like, or lightning-like aura centered on Character A’s signature color. The expression type should match A’s worldview, but it must always cling closely to the blade. They leave short trails in the direction of movement and must not become huge independent lasers or separate beams of light. Slash afterglows appear as curved afterglows attached closely to the sweep plane of the katana. 【Power Dynamics】 Character A is the higher-ranked fighter, calmly controlling the initiative. A controls the four floating katanas with staggered timing while also advancing with the handheld katana. Character B deflects, dodges, parries, and attempts to counter the onslaught with high sword skill, but is gradually pushed back as the directions of attack change continuously. Maintain asymmetrical movement where only A advances and only B retreats. 【Camera】 Do not use a fixed side view. Use a diagonal low angle through the floating katanas, over B’s shoulder, close range at the contact point, a roughly 60-degree orbit around the contact point, and a diagonal low-altitude camera closing in on the final collision. Use floating katanas passing in front of the lens, environmental particles, splashes bouncing from the floor, and sword light as short occluding wipes. The camera and background rotate; do not rotate the characters meaninglessly. 【8-Second Action Structure】 Cut 1: Start with the four floating katanas stationary above, below, left, and right of A. The camera passes between two floating katanas from a diagonal low angle, showing A’s face, upper body, ornaments, and handheld katana. A advances quietly, locking onto B with only the gaze. Immediately after, the upper-right floating katana accelerates and flies diagonally toward B’s left shoulder opening. Cut 2: Over B’s shoulder. B uses a two-handed katana to deflect the first floating katana outward at a single contact point between the centers of the blades. Metal sparks, magic sparks in both characters’ signature colors, environmental particles, and counterforce appear. The deflected katana arcs back toward A’s surroundings. Next, the second katana from the lower left skims just above the floor, and B drops low to evade it by a hair. The third katana from the upper left descends diagonally from above, and B turns the katana back to parry it. Cut 3: From behind an occlusion of environmental particles, show A from a diagonal front angle. A steps in without stopping and slashes upward from lower right to upper left with the handheld katana. B blocks while retreating. At the instant the two handheld katanas contact at a single point, the lower-right floating katana enters from B’s side. B pulls the shoulder back to dodge, but the posture drifts sideways. A slides off the contact and releases it, then steps deeper inside B’s range. Cut 4: The camera orbits roughly 60 degrees around the contact point. B uses the counterforce to launch a return slash, but one of A’s floating katanas contacts from the side and diverts B’s katana upward. A swings the handheld katana downward from upper left to lower right. B blocks in a hurry, but the footing slips and B is pushed backward. The remaining three floating katanas spread to B’s left, right, and above, forming an encirclement composition that narrows the escape routes. Cut 5: Diagonal low-altitude camera. A advances in the left foreground, while B is driven back in the right background. B steps in for a final counterattack. A also keeps advancing and launches a rising slash from lower left to upper right. The two handheld katanas form a clear X shape at a single central contact point. One floating katana adds extra pressure from the side onto B’s blade, while the remaining three take their next slashing stances around them. A’s attack color and B’s defense color rise separately, forming a huge two-color X-shaped color plane outside a narrow white-hot core at the center. Radial shockwaves, environmental particles, steam, and sparks spread outward. B’s rear foot slips, the knee sinks, and both arms and shoulders
Reusable method
Reusable structure
Extract “target result → the subject, scene, camera movement, and final action → constraints” as a reusable template for similar work.
Retest criteria
Run single-variable comparisons around shot length, transitions, and motion amplitude. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.
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A cinematic prompt for creating a nostalgic early-2000s-style fitness vlog starring a Korean idol, emphasizing authentic handheld camerawork and a lo-fi videotape texture.
Prompt
DV 16mm handheld tape camcorder POV by CHASE, who occasionally props the camera on a treadmill console or nearby bench. Natural hand shake, crooked framing, delayed autofocus, clumsy zooms, imperfect framing; camcorder never visible. Soft vintage tape quality with subtle noise, slight blur, muted colors, realistic skin tones, gentle bloom around gym lights, authentic early-2000s camcorder aesthetic. Tone: energetic but exhausted cardio challenge vlog with authentic reactions and playful humor. CHASE: Korean idol in her 20s with a long black ponytail, light post-workout sweat, expressive eyes, slim athletic build, wearing a modest long-sleeve athletic top, loose joggers, white sneakers, towel around her neck. Setting: modern indoor gym with treadmills, rowing machines, mirrors, and soft evening lighting. Shots: (1) Selfie before stepping onto the treadmill: “Let's see if I can survive twenty minutes.” (2) Camera on the treadmill console while she jogs naturally. (3) Handheld close-up breathing heavily: “Why does it feel faster every minute?” (4) Macro shot of her finger pressing the stop button. (5) Walking slowly off the treadmill, laughing while wiping sweat from her forehead. (6) Drinks water and takes a deep breath. (7) Gives the camera a tired thumbs-up: “Cardio officially defeated me today.” (8) Picks up her gym bag, smiles warmly, waves goodbye, and says, “See you next time!”
Derived Skill
Skills are derived from repeated patterns in published cases. They are not a separate submission type.

Creator
mayv@簡単プロ級プロンプト公開中! focuses on AI video production and is active on X. “Cinematic Futuristic Anime Sword Duel” is the current representative case, built with Seedance 2.0 awaiting a stability retest.
A comprehensive multi-scene prompt designed for Seedance 2.0, intended to mimic the nostalgic handheld MiniDV home-video style of 2004.
Prompt
Main Subject: Young Korean woman, 22, natural appearance, shoulder-length dark brown hair tied in a loose ponytail with wispy bangs. Wearing a light blue oversized hoodie, black cycling shorts, white sneakers, and a small grey crossbody bag. Minimal makeup, realistic skin texture, warm personality. Maintain consistent identity, clothing, hairstyle, and appearance throughout. Location: Quiet bicycle path beside the Han River during a sunny spring afternoon. Cherry trees, green grass, wooden benches, cyclists, joggers, gentle river breeze, distant city skyline, peaceful atmosphere. Visual Style: Ultra-realistic documentary realism. Genuine candid behavior, natural body language, authentic everyday life. Camera Style: Early-2000s Sony MiniDV camcorder. Heavy handheld shake, imperfect framing, autofocus hunting, exposure pumping, faded colours, soft contrast, slight motion blur, DV compression artifacts, no stabilization. 00:00–00:03 She unlocks a silver city bicycle beside a wooden bench, smiling as wind moves loose strands of hair. Camera briefly focuses on the handlebars before correcting. 00:03–00:06 She rides slowly along the riverside path. The camera jogs behind, shaking naturally while struggling to keep her centred. 00:06–00:09 She stops beside the river, parking the bike. Resting both hands on the handlebars, she quietly watches the water while cherry blossom petals drift past. 00:09–00:12 She drinks from a small bottled water, brushes hair behind her ear, and laughs softly after noticing the camera. 00:12–00:15 She gets back on the bicycle, waves casually toward the camcorder, and rides away as the operator lowers the camera. Recording cuts abruptly to black. Audio: Natural ambience only—birds, bicycle wheels, wind, distant conversations, footsteps, leaves rustling, flowing river, occasional bicycle bell. No music or narration. Goal: A forgotten MiniDV home video from 2004 capturing a peaceful afternoon bicycle ride along the Han River, warm, imperfect, nostalgic, and completely believable.
A mixed-media video prompt for Seedance 2.0 combining a realistic 1st-person kitchen POV with a 2D animated capybara sticker character performing a salt-pouring prank.
Prompt
Live-action footage + 2D anime sticker composite comedy short video 【Style】 Live-action footage + Flat 2D Sticker Composite comedy short video. First-person cooking perspective, with a strong contrast between the realistic kitchen texture and the flat cartoon sticker style. The overall effect is a Live-Action + Flat 2D Cartoon Sticker hybrid. The image is a real live-action kitchen, while the character remains a purely 2D flat sticker-style chibi cartoon character throughout. 8K ultra HD, vertical video, slight handheld shake, brisk short-video pacing, direct comedic beats. 【Duration】 10 seconds 【Aspect Ratio】 9:16 vertical 1. Scene Setting 【Scene】 A real home kitchen from a first-person perspective. A black iron wok sits on the stovetop, with beef and vegetables being stir-fried inside, oil sizzling and steam rising. The background includes: A white tile wall Wall outlets Soy sauce bottles and oil bottles lined up against the wall A stainless-steel sink on the right Natural light coming in through a side window The overall environment must feel real and lived-in, with a believable kitchen texture, and must not turn into a cartoon kitchen. The camera is first-person POV, with slight handheld shake, but not so shaky that it becomes chaotic. 2. Character Setting 【Character】Chibi anime sticker character: Capybara Lulu Requirements: A round, cute anthropomorphic cartoon capybara Standing front-facing in the lower center of the frame About half the height of the iron wok Flat 2D sticker texture Clear cartoon outline Strong paper-cutout feel Must not become a three-dimensional realistic animal Must not be reshaped by the real environment lighting into realistic 3D light and shadow Locked appearance: Light yellow body Wearing orange shorts A small yellow apron tied around the neck A small tangerine on top of the head Four short little paws, rounded like beans Head and face take up a very large proportion Overall like a soft, cute paper sticker character Character temperament: Usually chill and lazy But extremely skilled whenever causing trouble A smug, mischievous expression with a strong prankster feel 【Live-action Portion】 The real person’s hand is realistic and enters the frame from the right side. Skin details must be realistic, with visible pores, creating a clear contrast with the 2D character. 3. Shot Design 【Shot 1 | 00:00–00:03】 Salt Avalanche Opening 【Camera Position】 First-person overhead POV 【Visual Action】 The real person’s hand is using a spatula to stir-fry the beef and vegetables in the wok. Capybara Lulu sits on a small wooden stool beside the stovetop, squinting its bead-like eyes, with deeper blush and an upturned mouth showing a smug, wicked grin. It raises a glass seasoning jar bigger than its own head high with both short little paws and, while the person is stir-frying, pours the entire jar of white salt into the wok. The salt should cascade down like a real waterfall, clearly falling into the wok and forming an exaggerated but visible “little white salt mountain” on top of the food. 【Character Expression】 Slightly narrowed bead-like eyes Wicked grin Mischievous satisfaction 【Sound Effects】 Food sizzling Dense rustling sound of salt being poured into the wok 【Only Main Action in This Shot】 Capybara Lulu pours the entire jar of salt into the wok. 【Shot 2 | 00:03–00:05】 Spatula Bonk 【Camera Position】 Continue in first-person close-up POV 【Visual Action】 One of the real person’s hands quickly snatches the glass salt jar from its arms. The other hand raises the spatula, with the flat side facing downward, and gently taps the top of Capybara Lulu’s head. Note that this is a cartoon-style light tap, not realistic violence. After the tap, an obvious red cartoon bump immediately pops up on the top of its head. Its entire round 2D sticker body jolts sharply up and down, both little paws instantly hold its head, and its bead-like eyes suddenly widen. 【Character Expression】 Shocked Wronged Dazed for a moment 【Sound Effects】 A “Duang” sound from the spatula A light metallic tap Cartoon spring sound effect 【Only Main Action in This Shot】 The real person lightly taps the top of its head with the spatula. 【Shot 3 | 00:05–00:08】 Cry & Feed 【Camera Position】 First-person close-up POV, focused on the character’s face and the edge of the wok 【Visual Action】 Capybara Lulu holds the red bump on its head, and its bead-like eyes instantly turn into spinning spiral eyes. It opens its mouth wide and cries “waa waa,” with blue cartoon tears exaggeratedly spraying like fountains from both sides. The small tangerine on its head also trembles with the crying. At the same time, the real person’s hand immediately uses the spatula to scoop up a full spatula of “white salt and salty vegetable mixture” from the salt mountain in the wok, and while it is crying with its mouth open, accurately feeds the spatula into its mouth. Its mouth is instantly stuffed until bulging, and its left and right cheeks swell up exaggeratedly like two hemispheres. 【Character Expression】 Spiral eyes Loud crying Shocked blankness after its mouth is stuffed full 【Sound Effects】 Exaggerated cartoon bawling Rustling sound of scooping salt A “pop” sound as it is stuffed into the mouth 【Only Main Action in This Shot】 The real person stuffs a spatula of salty vegetables into its mouth while it is crying with its mouth open. 【Shot 4 | 00:08–00:10】 Salt K.O. Ending 【Camera Position】 First-person fixed close-up, freeze-frame ending 【Visual Action】 Capybara Lulu’s cheeks are swollen red on both sides, and it is forced to swallow the salt in its mouth. Its pupils suddenly shrink into two tiny dots, its light yellow body instantly turns one shade paler, and the whole character stiffly trembles for half a beat. Immediately after, its bead-like eyes turn into two “X” marks, and its body falls backward stiffly from the small wooden stool, landing flat on its back on the stovetop with all four paws facing up. One little paw weakly swipes through the air, then drops. A ring of small spinning stars slowly circles beside the red bump on its head. A wisp of soul-like white smoke drifts lazily from in front of its square little nose. The image freezes at the instant it is “so salty it ascends.” 【Sound Effects】 A stiff “clunk” sound A “thud” as it falls backward A slight cartoon ascension sound effect to end 【Only Main Action in This Shot】 Capybara Lulu falls backward after being overwhelmed by saltiness. 4. Execution Requirements 【Visual Requirements】 The kitchen environment must be realistic and live-action Capybara Lulu must always maintain a pure 2D sticker feel The 2D character must strongly contrast with the real kitchen and real human hand Do not make Capybara Lulu into a three-dimensional realistic furry animal Do not let the character receive complex realistic lighting The character outline must remain clear, like a cartoon sticker pasted onto live-action footage 【Action Requirements】 Keep only one main action per shot The action rhythm should be short, direct, and fast The character’s expressions should be exaggerated, but the action logic must be clear The salt, spatula, steam, and fall must have clear physical feedback 【Performance Requirements】 Capybara Lulu’s troublemaking feel must be strong The real person’s full body does not appear, only the hands The real person’s reaction should be crisp, like someone experienced at handling a troublemaker The overall piece is a dialogue-free comedy, with no need for anyone to speak 【Camera Requirements】 Keep first-person POV throughout the film Slight handheld shake Do not switch to third person Do not add unrelated people The ending freeze-frame should be crisp 5. Negative Words blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, subtitles, text, logo, error; deformed, mutated, bad anatomy, extra limbs, broken hands, disfigured, bad composition, out of frame; realistic animal fur, 3D realistic capybara, over-rendered lighting on sticker character, inconsistent character, changing clothes, changing body color, changing head accessory; background shift, disappearing props, broken kitchen continuity, floating objects, incorrect POV, extra people, extra hands, glitching cuts