// components/ui/direction-aware-hover.tsx "use client"; import { useRef, useState } from "react"; import { AnimatePresence, motion } from "motion/react"; import { cn } from "@/lib/utils"; export const DirectionAwareHover = ({ imageUrl, children, childrenClassName, imageClassName, className, }: { imageUrl: string; children: React.ReactNode | string; childrenClassName?: string; imageClassName?: string; className?: string; }) => { const ref = useRef<HTMLDivElement>(null); const [direction, setDirection] = useState< "top" | "bottom" | "left" | "right" | string >("left"); const handleMouseEnter = ( event: React.MouseEvent<HTMLDivElement, MouseEvent> ) => { if (!ref.current) return; const direction = getDirection(event, ref.current); console.log("direction", direction); switch (direction) { case 0: setDirection("top"); break; case 1: setDirection("right"); break; case 2: setDirection("bottom…
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Prompt
// components/ui/direction-aware-hover.tsx
"use client";
import { useRef, useState } from "react";
import { AnimatePresence, motion } from "motion/react";
import { cn } from "@/lib/utils";
export const DirectionAwareHover = ({
imageUrl,
children,
childrenClassName,
imageClassName,
className,
}: {
imageUrl: string;
children: React.ReactNode | string;
childrenClassName?: string;
imageClassName?: string;
className?: string;
}) => {
const ref = useRef<HTMLDivElement>(null);
const [direction, setDirection] = useState<
"top" | "bottom" | "left" | "right" | string
>("left");
const handleMouseEnter = (
event: React.MouseEvent<HTMLDivElement, MouseEvent>
) => {
if (!ref.current) return;
const direction = getDirection(event, ref.current);
console.log("direction", direction);
switch (direction) {
case 0:
setDirection("top");
break;
case 1:
setDirection("right");
break;
case 2:
setDirection("bottom");
break;
case 3:
setDirection("left");
break;
default:
setDirection("left");
break;
}
};
const getDirection = (
ev: React.MouseEvent<HTMLDivElement, MouseEvent>,
obj: HTMLElement
) => {
const { width: w, height: h, left, top } = obj.getBoundingClientRect();
const x = ev.clientX - left - (w / 2) * (w > h ? h / w : 1);
const y = ev.clientY - top - (h / 2) * (h > w ? w / h : 1);
const d = Math.round(Math.atan2(y, x) / 1.57079633 + 5) % 4;
return d;
};
return (
<motion.div
onMouseEnter={handleMouseEnter}
ref={ref}
className={cn(
"md:h-96 w-60 h-60 md:w-96 bg-transparent rounded-lg overflow-hidden group/card relative",
className
)}
>
<AnimatePresence mode="wait">
<motion.div
className="relative h-full w-full"
initial="initial"
whileHover={direction}
exit="exit"
>
<motion.div className="group-hover/card:block hidden absolute inset-0 w-full h-full bg-black/40 z-10 transition duration-500" />
<motion.div
variants={variants}
className="h-full w-full relative bg-gray-50 dark:bg-black"
transition={{
duration: 0.2,
ease: "easeOut",
}}
>
<img
alt="image"
className={cn(
"h-full w-full object-cover scale-[1.15]",
imageClassName
)}
width="1000"
height="1000"
src={imageUrl}
/>
</motion.div>
<motion.div
variants={textVariants}
transition={{
duration: 0.5,
ease: "easeOut",
}}
className={cn(
"text-white absolute bottom-4 left-4 z-40",
childrenClassName
)}
>
{children}
</motion.div>
</motion.div>
</AnimatePresence>
</motion.div>
);
};
const variants = {
initial: {
x: 0,
},
exit: {
x: 0,
y: 0,
},
top: {
y: 20,
},
bottom: {
y: -20,
},
left: {
x: 20,
},
right: {
x: -20,
},
};
const textVariants = {
initial: {
y: 0,
x: 0,
opacity: 0,
},
exit: {
y: 0,
x: 0,
opacity: 0,
},
top: {
y: -20,
opacity: 1,
},
bottom: {
y: 2,
opacity: 1,
},
left: {
x: -2,
opacity: 1,
},
right: {
x: 20,
opacity: 1,
},
};Reusable method
Key decisions
Check whether information hierarchy, module order, and CTA clarity all hold in the final result.
Adapt it to your subject
Extract “target result → the product name, audience, page modules, and primary button → constraints” as a reusable template for similar work.
Where it breaks
Run single-variable comparisons around module order, value proposition, and CTA placement. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.
Recommended models
Creator
Aceternity UI focuses on production-ready AI interfaces and is active on Aceternity UI. “Parallax Hero Images” is the current representative case, built with 待补充模型 with its stability retest open to votes.
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