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AI Coding (UI)Aceternity UIEvidence L1#source-aceternity#prompt-public#not-rerun#license-review

Placeholders And Vanish Input

AUCreatorAceternity UI →

// components/ui/placeholders-and-vanish-input.tsx "use client"; import { AnimatePresence, motion } from "motion/react"; import { useCallback, useEffect, useRef, useState } from "react"; import { cn } from "@/lib/utils"; export function PlaceholdersAndVanishInput({ placeholders, onChange, onSubmit, }: { placeholders: string[]; onChange: (e: React.ChangeEvent<HTMLInputElement>) => void; onSubmit: (e: React.FormEvent<HTMLFormElement>) => void; }) { const [currentPlaceholder, setCurrentPlaceholder] = useState(0); const intervalRef = useRef<NodeJS.Timeout | null>(null); const startAnimation = () => { intervalRef.current = setInterval(() => { setCurrentPlaceholder((prev) => (prev + 1) % placeholders.length); }, 3000); }; const handleVisibilityChange = () => { if (document.visibilityState !== "visible" && intervalRef.current) { clearInterval(intervalRef.current); // Clear the interval when th…

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Placeholders And Vanish Input

Prompt

// components/ui/placeholders-and-vanish-input.tsx
"use client";

import { AnimatePresence, motion } from "motion/react";
import { useCallback, useEffect, useRef, useState } from "react";
import { cn } from "@/lib/utils";

export function PlaceholdersAndVanishInput({
  placeholders,
  onChange,
  onSubmit,
}: {
  placeholders: string[];
  onChange: (e: React.ChangeEvent<HTMLInputElement>) => void;
  onSubmit: (e: React.FormEvent<HTMLFormElement>) => void;
}) {
  const [currentPlaceholder, setCurrentPlaceholder] = useState(0);

  const intervalRef = useRef<NodeJS.Timeout | null>(null);
  const startAnimation = () => {
    intervalRef.current = setInterval(() => {
      setCurrentPlaceholder((prev) => (prev + 1) % placeholders.length);
    }, 3000);
  };
  const handleVisibilityChange = () => {
    if (document.visibilityState !== "visible" && intervalRef.current) {
      clearInterval(intervalRef.current); // Clear the interval when the tab is not visible
      intervalRef.current = null;
    } else if (document.visibilityState === "visible") {
      startAnimation(); // Restart the interval when the tab becomes visible
    }
  };

  useEffect(() => {
    startAnimation();
    document.addEventListener("visibilitychange", handleVisibilityChange);

    return () => {
      if (intervalRef.current) {
        clearInterval(intervalRef.current);
      }
      document.removeEventListener("visibilitychange", handleVisibilityChange);
    };
  }, [placeholders]);

  const canvasRef = useRef<HTMLCanvasElement>(null);
  const newDataRef = useRef<any[]>([]);
  const inputRef = useRef<HTMLInputElement>(null);
  const [value, setValue] = useState("");
  const [animating, setAnimating] = useState(false);

  const draw = useCallback(() => {
    if (!inputRef.current) return;
    const canvas = canvasRef.current;
    if (!canvas) return;
    const ctx = canvas.getContext("2d");
    if (!ctx) return;

    canvas.width = 800;
    canvas.height = 800;
    ctx.clearRect(0, 0, 800, 800);
    const computedStyles = getComputedStyle(inputRef.current);

    const fontSize = parseFloat(computedStyles.getPropertyValue("font-size"));
    ctx.font = `${fontSize * 2}px ${computedStyles.fontFamily}`;
    ctx.fillStyle = "#FFF";
    ctx.fillText(value, 16, 40);

    const imageData = ctx.getImageData(0, 0, 800, 800);
    const pixelData = imageData.data;
    const newData: any[] = [];

    for (let t = 0; t < 800; t++) {
      let i = 4 * t * 800;
      for (let n = 0; n < 800; n++) {
        let e = i + 4 * n;
        if (
          pixelData[e] !== 0 &&
          pixelData[e + 1] !== 0 &&
          pixelData[e + 2] !== 0
        ) {
          newData.push({
            x: n,
            y: t,
            color: [
              pixelData[e],
              pixelData[e + 1],
              pixelData[e + 2],
              pixelData[e + 3],
            ],
          });
        }
      }
    }

    newDataRef.current = newData.map(({ x, y, color }) => ({
      x,
      y,
      r: 1,
      color: `rgba(${color[0]}, ${color[1]}, ${color[2]}, ${color[3]})`,
    }));
  }, [value]);

  useEffect(() => {
    draw();
  }, [value, draw]);

  const animate = (start: number) => {
    const animateFrame = (pos: number = 0) => {
      requestAnimationFrame(() => {
        const newArr = [];
        for (let i = 0; i < newDataRef.current.length; i++) {
          const current = newDataRef.current[i];
          if (current.x < pos) {
            newArr.push(current);
          } else {
            if (current.r <= 0) {
              current.r = 0;
              continue;
            }
            current.x += Math.random() > 0.5 ? 1 : -1;
            current.y += Math.random() > 0.5 ? 1 : -1;
            current.r -= 0.05 * Math.random();
            newArr.push(current);
          }
        }
        newDataRef.current = newArr;
        const ctx = canvasRef.current?.getContext("2d");
        if (ctx) {
          ctx.clearRect(pos, 0, 800, 800);
          newDataRef.current.forEach((t) => {
            const { x: n, y: i, r: s, color: color } = t;
            if (n > pos) {
              ctx.beginPath();
              ctx.rect(n, i, s, s);
              ctx.fillStyle = color;
              ctx.strokeStyle = color;
              ctx.stroke();
            }
          });
        }
        if (newDataRef.current.length > 0) {
          animateFrame(pos - 8);
        } else {
          setValue("");
          setAnimating(false);
        }
      });
    };
    animateFrame(start);
  };

  const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {
    if (e.key === "Enter" && !animating) {
      vanishAndSubmit();
    }
  };

  const vanishAndSubmit = () => {
    setAnimating(true);
    draw();

    const value = inputRef.current?.value || "";
    if (value && inputRef.current) {
      const maxX = newDataRef.current.reduce(
        (prev, current) => (current.x > prev ? current.x : prev),
        0
      );
      animate(maxX);
    }
  };

  const handleSubmit = (e: React.FormEvent<HTMLFormElement>) => {
    e.preventDefault();
    vanishAndSubmit();
    onSubmit && onSubmit(e);
  };
  return (
    <form
      className={cn(
        "w-full relative max-w-xl mx-auto bg-white dark:bg-zinc-800 h-12 rounded-full overflow-hidden shadow-[0px_2px_3px_-1px_rgba(0,0,0,0.1),_0px_1px_0px_0px_rgba(25,28,33,0.02),_0px_0px_0px_1px_rgba(25,28,33,0.08)] transition duration-200",
        value && "bg-gray-50"
      )}
      onSubmit={handleSubmit}
    >
      <canvas
        className={cn(
          "absolute pointer-events-none  text-base transform scale-50 top-[20%] left-2 sm:left-8 origin-top-left filter invert dark:invert-0 pr-20",
          !animating ? "opacity-0" : "opacity-100"
        )}
        ref={canvasRef}
      />
      <input
        onChange={(e) => {
          if (!animating) {
            setValue(e.target.value);
            onChange && onChange(e);
          }
        }}
        onKeyDown={handleKeyDown}
        ref={inputRef}
        value={value}
        type="text"
        className={cn(
          "w-full relative text-sm sm:text-base z-50 border-none dark:text-white bg-transparent text-black h-full rounded-full focus:outline-none focus:ring-0 pl-4 sm:pl-10 pr-20",
          animating && "text-transparent dark:text-transparent"
        )}
      />

      <button
        disabled={!value}
        type="submit"
        className="absolute right-2 top-1/2 z-50 -translate-y-1/2 h-8 w-8 rounded-full disabled:bg-gray-100 bg-black dark:bg-zinc-900 dark:disabled:bg-zinc-800 transition duration-200 flex items-center justify-center"
      >
        <motion.svg
          xmlns="http://www.w3.org/2000/svg"
          width="24"
          height="24"
          viewBox="0 0 24 24"
          fill="none"
          stroke="currentColor"
          strokeWidth="2"
          strokeLinecap="round"
          strokeLinejoin="round"
          className="text-gray-300 h-4 w-4"
        >
          <path stroke="none" d="M0 0h24v24H0z" fill="none" />
          <motion.path
            d="M5 12l14 0"
            initial={{
              strokeDasharray: "50%",
              strokeDashoffset: "50%",
            }}
            animate={{
              strokeDashoffset: value ? 0 : "50%",
            }}
            transition={{
              duration: 0.3,
              ease: "linear",
            }}
          />
          <path d="M13 18l6 -6" />
          <path d="M13 6l6 6" />
        </motion.svg>
      </button>

      <div className="absolute inset-0 flex items-center rounded-full pointer-events-none">
        <AnimatePresence mode="wait">
          {!value && (
            <motion.p
              initial={{
                y: 5,
                opacity: 0,
              }}
              key={`current-placeholder-${currentPlaceholder}`}
              animate={{
                y: 0,
                opacity: 1,
              }}
              exit={{
                y: -15,
                opacity: 0,
              }}
              transition={{
                duration: 0.3,
                ease: "linear",
              }}
              className="dark:text-zinc-500 text-sm sm:text-base font-normal text-neutral-500 pl-4 sm:pl-12 text-left w-[calc(100%-2rem)] truncate"
            >
              {placeholders[currentPlaceholder]}
            </motion.p>
          )}
        </AnimatePresence>
      </div>
    </form>
  );
}

Reusable method

Key decisions

Check whether information hierarchy, module order, and CTA clarity all hold in the final result.

Adapt it to your subject

Extract “target result → the product name, audience, page modules, and primary button → constraints” as a reusable template for similar work.

Where it breaks

Run single-variable comparisons around module order, value proposition, and CTA placement. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.

Recommended models

待补充模型
Stability
Cost
Medium
This case has not yet been distilled into a Skill.Request it in feedback →
AU

Creator

Aceternity UI

Aceternity UI focuses on production-ready AI interfaces and is active on Aceternity UI. “Parallax Hero Images” is the current representative case, built with 待补充模型 with its stability retest open to votes.

Worth learningAI Coding (UI)
View creator →

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