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AI 视频X (Twitter)2026-07-30证据 L1#x#minimax-h3#gpt-image-2#hailuo#game-ui#thread-continuationMiniMax H3GPT Image 2

MiniMax H3 Reaper游戏装备切换UI演示

SH创作者Shams →

MiniMax H3 生成的游戏装备切换UI演示视频,角色的生物机械右臂在菜单中依次切换爪型、拆解重组部件,确认配置后画面过渡到赛博朋克城市实机场景,展示从选装到进战斗的完整流程。

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Prompt

Interactive Game Equipment UI (15s)
Use Image 1 as a STRICT CHARACTER REFERENCE. Preserve the character exactly: oversized yellow hooded jacket, glossy black faceless helmet, black armored tactical torso, tattooed left arm, glossy red tactical cargo pants with hanging straps and pouches, black combat boots, and the massive crimson-black biomechanical right arm with organic tendrils and clawed fingers. Do not alter colors, proportions, outfit, or mechanical design.
0–2 Seconds
High-angle overhead cinematic shot. The character sits on a vivid, highly saturated purple floor with one knee raised and the enormous crimson biomechanical arm resting beside him. He slowly tilts his head upward toward the camera. A premium AAA futuristic game interface fades in.
Top left:
Player Profile
REAPER
Level 42
Right side menu:
START NEW GAME
CONTINUE (highlighted)
LOADOUT
SETTINGS
EXIT GAME
A sleek white cursor smoothly clicks CONTINUE.
2–4 Seconds
Camera pushes in toward the biomechanical right arm.
A translucent RIGHT ARM EQUIPMENT panel slides in.
Equipment list:
PHANTOM GRIP
ABYSS CLAW
HELLFORGE TALON
CRIMSON REAVER
The selector moves to ABYSS CLAW.
The right arm begins transforming.
Red-black armor plates separate.
Organic crimson tendrils weave together.
Mechanical pistons rotate.
Claw fingers extend into longer razor blades.
Internal red energy pulses through exposed cables.
Small particles and sparks emit as the transformation locks into place.
4–7 Seconds
Camera smoothly arcs around the character's right side.
A large ARMAMENT CUSTOMIZATION interface appears.
Component grid:
Shoulder
Upper Arm
Elbow
Forearm
Wrist
Claw System
Core Reactor
Tendril Matrix
Selections cycle rapidly.
The biomechanical arm partially disassembles.
Armor segments detach.
Internal skeletal frame becomes visible.
Hydraulic pistons rotate.
Mechanical tendrils retract and regrow.
New crimson armor slides into place.
Claw geometry reshapes into a more aggressive configuration before locking with a satisfying mechanical snap.
7–8.5 Seconds
Camera pulls back to a medium shot.
A large glowing CONFIRM CONFIGURATION button appears.
Cursor clicks.
Every interface panel folds inward using holographic animations and disappears.
The character rises from the seated position.
He slowly flexes the upgraded biomechanical arm.
The massive claws open and close once.
Crimson energy briefly surges through the entire limb.
8.5–10 Seconds
A cinematic LOADING bar appears across the bottom.
Progress accelerates from 0% → 100%.
The purple environment gradually fades into darkness.
Golden light leaks through the scene.
Subtle volumetric fog forms.
Ambient audio transitions from UI sounds to a living city.
10–15 Seconds
The world fully loads.
The character now stands inside a dense cyberpunk megacity.
Rain-soaked streets.
Neon holographic advertisements.
Steam rising from vents.
Moving crowds.
Hover drones patrol overhead.
Motorcycles race past.
Towering futuristic skyscrapers loom in the distance.
Camera settles into a polished third-person gameplay perspective behind the character.
HUD fades in:
Minimap (top right)
Health & Energy (bottom left)
Ability Icons
Weapon Indicator
Objective Marker
The character activates the crimson biomechanical arm, flexes the claws once, then confidently walks into the neon-lit street as the mission begins.
Style: AAA Unreal Engine 5 cinematic, photorealistic PBR materials, production-quality game UI, premium sci-fi HUD, seamless mechanical transformation, cinematic camera motion, ray-traced lighting, volumetric fog, rain reflections, 4K, 60fps, no glitches, no UI clipping, no extra limbs, perfect character consistency, movie-grade color grading.

复用方法

关键决定

观察最终结果里,镜头连续性、转场逻辑和动作收束是否同时成立 是否同时成立。

换到你的题材

把“目标结果 → 主体、场景、镜头运动和结尾动作 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 镜头长度、转场方式与动作幅度 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

MiniMax H3GPT Image 2
稳定度
成本
中
这条 Case 的经验 Skill 还没有沉淀。去反馈区催更 →
SH

创作者

Shams

Shams 的代表作《MiniMax H3 Reaper游戏装备切换UI演示》用 MiniMax H3 跑出,成本控制在中等区间。

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提示语

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