MiniMax H3 生成的游戏装备切换UI演示视频,角色的生物机械右臂在菜单中依次切换爪型、拆解重组部件,确认配置后画面过渡到赛博朋克城市实机场景,展示从选装到进战斗的完整流程。
查看原始来源 ↗Prompt
Interactive Game Equipment UI (15s) Use Image 1 as a STRICT CHARACTER REFERENCE. Preserve the character exactly: oversized yellow hooded jacket, glossy black faceless helmet, black armored tactical torso, tattooed left arm, glossy red tactical cargo pants with hanging straps and pouches, black combat boots, and the massive crimson-black biomechanical right arm with organic tendrils and clawed fingers. Do not alter colors, proportions, outfit, or mechanical design. 0–2 Seconds High-angle overhead cinematic shot. The character sits on a vivid, highly saturated purple floor with one knee raised and the enormous crimson biomechanical arm resting beside him. He slowly tilts his head upward toward the camera. A premium AAA futuristic game interface fades in. Top left: Player Profile REAPER Level 42 Right side menu: START NEW GAME CONTINUE (highlighted) LOADOUT SETTINGS EXIT GAME A sleek white cursor smoothly clicks CONTINUE. 2–4 Seconds Camera pushes in toward the biomechanical right arm. A translucent RIGHT ARM EQUIPMENT panel slides in. Equipment list: PHANTOM GRIP ABYSS CLAW HELLFORGE TALON CRIMSON REAVER The selector moves to ABYSS CLAW. The right arm begins transforming. Red-black armor plates separate. Organic crimson tendrils weave together. Mechanical pistons rotate. Claw fingers extend into longer razor blades. Internal red energy pulses through exposed cables. Small particles and sparks emit as the transformation locks into place. 4–7 Seconds Camera smoothly arcs around the character's right side. A large ARMAMENT CUSTOMIZATION interface appears. Component grid: Shoulder Upper Arm Elbow Forearm Wrist Claw System Core Reactor Tendril Matrix Selections cycle rapidly. The biomechanical arm partially disassembles. Armor segments detach. Internal skeletal frame becomes visible. Hydraulic pistons rotate. Mechanical tendrils retract and regrow. New crimson armor slides into place. Claw geometry reshapes into a more aggressive configuration before locking with a satisfying mechanical snap. 7–8.5 Seconds Camera pulls back to a medium shot. A large glowing CONFIRM CONFIGURATION button appears. Cursor clicks. Every interface panel folds inward using holographic animations and disappears. The character rises from the seated position. He slowly flexes the upgraded biomechanical arm. The massive claws open and close once. Crimson energy briefly surges through the entire limb. 8.5–10 Seconds A cinematic LOADING bar appears across the bottom. Progress accelerates from 0% → 100%. The purple environment gradually fades into darkness. Golden light leaks through the scene. Subtle volumetric fog forms. Ambient audio transitions from UI sounds to a living city. 10–15 Seconds The world fully loads. The character now stands inside a dense cyberpunk megacity. Rain-soaked streets. Neon holographic advertisements. Steam rising from vents. Moving crowds. Hover drones patrol overhead. Motorcycles race past. Towering futuristic skyscrapers loom in the distance. Camera settles into a polished third-person gameplay perspective behind the character. HUD fades in: Minimap (top right) Health & Energy (bottom left) Ability Icons Weapon Indicator Objective Marker The character activates the crimson biomechanical arm, flexes the claws once, then confidently walks into the neon-lit street as the mission begins. Style: AAA Unreal Engine 5 cinematic, photorealistic PBR materials, production-quality game UI, premium sci-fi HUD, seamless mechanical transformation, cinematic camera motion, ray-traced lighting, volumetric fog, rain reflections, 4K, 60fps, no glitches, no UI clipping, no extra limbs, perfect character consistency, movie-grade color grading.
复用方法
关键决定
观察最终结果里,镜头连续性、转场逻辑和动作收束是否同时成立 是否同时成立。
换到你的题材
把“目标结果 → 主体、场景、镜头运动和结尾动作 → 约束条件”抽成模板,后续可复用到同类任务。
容易翻车
围绕 镜头长度、转场方式与动作幅度 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。
建议模型
创作者
Shams 的代表作《MiniMax H3 Reaper游戏装备切换UI演示》用 MiniMax H3 跑出,成本控制在中等区间。
继续探索
MiniMax H3 生成的15秒无缝循环特效视频,画面锁定参考图角色手持长刀,通过子弹时间环绕、万花筒分屏、帧格蒙太奇等镜头让刀刃碎裂又逆时间复原。片中嵌入多段中英文动态标题与逐帧同步音效设计。
提示语
@image1 15s | 16:9 | 1440p | 24fps | SEAMLESS LOOP [LOCK] Render exactly as @image1. 完全按照该参考图呈现,不进行任何重新设计。Do not alter hair, bangs, eye color, coat silhouette, sash, hilt ornament, or blade proportion. [LOOP] A perfect cycle. The final f...
MiniMax H3 生成的无缝循环网页首屏动效演示,角色的持枪射击动作被映射为加载、悬停、点击、滚动、拖拽等八种网页交互,配合冰晶质感UI元素逐一呈现。人物与武器造型严格锁定参考图。
提示语
无缝循环 | 网页首屏动画 [核心概念] 她的每一个动作都对应一种网页交互行为,她不是站在网页前,而是在演示这个网页如何运作。加载、悬停、点击、滚动、拖拽、轮播、提交、刷新——八种交互依次发生,每一种都有对应的冰质界面反馈。 [人物锁定 · @image1] 完全按照该参考图呈现,不进行任何重新设计。 容貌:年轻女性,薄荷绿齐颏短发,发丝随动作轻扬;锐利的浅青碧色双眼,青色指甲,水晶坠耳饰。 服装:白色剪裁西装——敞开的外套与长裤,领口环绕金色巴洛克卷草纹饰件,肩披缀满...
A highly detailed video prompt for Seedance 2.5 mimicking a handheld 16mm analog morning vlog of a woman walking her dog, focusing on realistic imperfections and film texture.
提示语
CAMERA: Handheld DV 16mm daily vlog footage. The video MUST begin with her holding the camera at arm's length in selfie mode while stepping outside her apartment building with her