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Creator · Aceternity UI
The reproduction prompt keeps the original and adds runtime, asset and acceptance requirements. These additions are not the author’s words.
// components/ui/3d-globe.tsx
"use client";
import React, { useRef, useMemo, useState, useCallback, Suspense } from "react";
import { Canvas, useFrame, useThree } from "@react-three/fiber";
import { OrbitControls, Html, useTexture } from "@react-three/drei";
import * as THREE from "three";
import { cn } from "@/lib/utils";
// ============================================================================
// Types
// ============================================================================
export interface GlobeMarker {
lat: number;
lng: number;
src: string;
label?: string;
size?: number;
}
export interface Globe3DConfig {
/** Globe radius */
radius?: number;
/** Globe base color (used as fallback or tint) */
globeColor?: string;
/** URL to the Earth texture map */
textureUrl?: string;
/** URL to the bump/elevation map for terrain */
bumpMapUrl?: string;
/** Whether to show atmosphere glow */
showAtmosphere?: boolean;
/** Atmosphere color */
atmosphereColor?: string;
/** Atmosphere intensity */
atmosphereIntensity?: number;
/** Atmosphere blur/softness (higher = more diffuse, default 3) */
atmosphereBlur?: number;
/** Terrain bump scale (0 = flat, higher = more pronounced) */
bumpScale?: number;
/** Auto rotate speed (0 = disabled) */
autoRotateSpeed?: number;
/** Enable zoom */
enableZoom?: boolean;
/** Enable pan */
enablePan?: boolean;
/** Min zoom distance */
minDistance?: number;
/** Max zoom distance */
maxDistance?: number;
/** Initial rotation */
initialRotation?: { x: number; y: number };
/** Marker default size */
markerSize?: number;
/** Show wireframe overlay */
showWireframe?: boolean;
/** Wireframe color */
wireframeColor?: string;
/** Ambient light intensity */
ambientIntensity?: number;
/** Point light intensity */
pointLightIntensity?: number;
/** Background color (null for transparent) */
backgroundColor?: string | null;
}
interface Globe3DProps {
/** Array of markers to display on the globe */
markers?: GlobeMarker[];
/** Globe configuration */
config?: Globe3DConfig;
/** Additional CSS classes */
className?: string;
/** Callback when a marker is clicked */
onMarkerClick?: (marker: GlobeMarker) => void;
/** Callback when a marker is hovered */
onMarkerHover?: (marker: GlobeMarker | null) => void;
}
// ============================================================================
// Constants - Earth Texture URLs (NASA Blue Marble)
// ============================================================================
const DEFAULT_EARTH_TEXTURE =
"https://unpkg.com/three-globe@2.31.0/example/img/earth-blue-marble.jpg";
const DEFAULT_BUMP_TEXTURE =
"https://unpkg.com/three-globe@2.31.0/example/img/earth-topology.png";
// ============================================================================
// Utility Functions
// ============================================================================
/**
* Convert latitude/longitude to 3D cartesian coordinates
*/
function latLngToVector3(
lat: number,
lng: number,
radius: number,
): THREE.Vector3 {
const phi = (90 - lat) * (Math.PI / 180);
const theta = (lng + 180) * (Math.PI / 180);
const x = -(radius * Math.sin(phi) * Math.cos(theta));
const z = radius * Math.sin(phi) * Math.sin(theta);
const y = radius * Math.cos(phi);
return new THREE.Vector3(x, y, z);
}
// ============================================================================
// Marker Component (static - rotation handled by parent group)
// ============================================================================
interface MarkerProps {
marker: GlobeMarker;
radius: number;
defaultSize: number;
onClick?: (marker: GlobeMarker) => void;
onHover?: (marker: GlobeMarker | null) => void;
}
function Marker({
marker,
radius,
defaultSize,
onClick,
onHover,
}: MarkerProps) {
const [hovered, setHovered] = useState(false);
const [isVisible, setIsVisible] = useState(true);
const groupRef = useRef<THREE.Group>(null);
const imageGroupRef = useRef<THREE.Group>(null);
const { camera } = useThree();
// Surface position (where the line starts)
const surfacePosition = useMemo(() => {
return latLngToVector3(marker.lat, marker.lng, radius * 1.001);
}, [marker.lat, marker.lng, radius]);
// Top of the line (where the image is) - positioned further out to prevent going inside globe
const topPosition = useMemo(() => {
return latLngToVector3(marker.lat, marker.lng, radius * 1.18);
}, [marker.lat, marker.lng, radius]);
const lineHeight = topPosition.distanceTo(surfacePosition);
// Check if marker is facing the camera
useFrame(() => {
if (!imageGroupRef.current) return;
// Get the world position of the image (the positioned element)
const worldPos = new THREE.Vector3();
imageGroupRef.current.getWorldPosition(worldPos);
// Direction from globe center (0,0,0) to marker
const markerDirection = worldPos.clone().normalize();
// Direction from globe center to camera
const cameraDirection = camera.position.clone().normalize();
// Dot product: positive means facing camera, negative means behind
const dot = markerDirection.dot(cameraDirection);
// Show marker only if it's facing the camera (stricter threshold)
setIsVisible(dot > 0.1);
});
const handlePointerEnter = useCallback(() => {
setHovered(true);
onHover?.(marker);
}, [marker, onHover]);
const handlePointerLeave = useCallback(() => {
setHovered(false);
onHover?.(null);
}, [onHover]);
const handleClick = useCallback(() => {
onClick?.(marker);
}, [marker, onClick]);
// Calculate line center and orientation
const { lineCenter, lineQuaternion } = useMemo(() => {
const center = surfacePosition.clone().lerp(topPosition, 0.5);
// Calculate rotation to align cylinder with the direction from surface to top
const direction = topPosition.clone().sub(surfacePosition).normalize();
const quaternion = new THREE.Quaternion();
quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), direction);
return { lineCenter: center, lineQuaternion: quaternion };
}, [surfacePosition, topPosition]);
return (
<group ref={groupRef} visible={isVisible}>
{/* Pin line from surface to image - properly oriented */}
<mesh position={lineCenter} quaternion={lineQuaternion}>
<cylinderGeometry args={[0.003, 0.003, lineHeight, 8]} />
<meshBasicMaterial
color={hovered ? "#ffffff" : "#94a3b8"}
transparent
opacity={hovered ? 0.9 : 0.6}
/>
</mesh>
{/* Pin point at the surface */}
<mesh position={surfacePosition} quaternion={lineQuaternion}>
<coneGeometry args={[0.015, 0.04, 8]} />
<meshBasicMaterial color={hovered ? "#f97316" : "#ef4444"} />
</mesh>
{/* Circular image at the top */}
<group ref={imageGroupRef} position={topPosition}>
<Html
transform
center
sprite
distanceFactor={10}
style={{
pointerEvents: isVisible ? "auto" : "none",
opacity: isVisible ? 1 : 0,
transition: "opacity 0.15s ease-out",
}}
>
<div
className={cn(
"cursor-pointer overflow-hidden rounded-full bg-neutral-900 shadow-lg transition-transform duration-200",
hovered && "scale-125 shadow-xl ring-1 ring-white/50",
)}
style={{
width: "8px",
height: "8px",
}}
onMouseEnter={handlePointerEnter}
onMouseLeave={handlePointerLeave}
onClick={handleClick}
>
<img
src={marker.src}
alt={marker.label || "Marker"}
className="h-full w-full object-cover"
draggable={false}
/>
</div>
</Html>
</group>
</group>
);
}
// ============================================================================
// Rotating Globe with Markers (all rotate together)
// ============================================================================
interface RotatingGlobeProps {
config: Required<Globe3DConfig>;
markers: GlobeMarker[];
onMarkerClick?: (marker: GlobeMarker) => void;
onMarkerHover?: (marker: GlobeMarker | null) => void;
}
function RotatingGlobe({
config,
markers,
onMarkerClick,
onMarkerHover,
}: RotatingGlobeProps) {
const groupRef = useRef<THREE.Group>(null);
// Load Earth textures
const [earthTexture, bumpTexture] = useTexture([
config.textureUrl,
config.bumpMapUrl,
]);
// Configure textures
useMemo(() => {
if (earthTexture) {
earthTexture.colorSpace = THREE.SRGBColorSpace;
earthTexture.anisotropy = 16;
}
if (bumpTexture) {
bumpTexture.anisotropy = 8;
}
}, [earthTexture, bumpTexture]);
// Create geometries
const geometry = useMemo(() => {
return new THREE.SphereGeometry(config.radius, 64, 64);
}, [config.radius]);
const wireframeGeometry = useMemo(() => {
return new THREE.SphereGeometry(config.radius * 1.002, 32, 16);
}, [config.radius]);
return (
<group ref={groupRef}>
{/* Main globe mesh with Earth texture */}
<mesh geometry={geometry}>
<meshStandardMaterial
map={earthTexture}
bumpMap={bumpTexture}
bumpScale={config.bumpScale * 0.05}
roughness={0.7}
metalness={0.0}
/>
</mesh>
{/* Wireframe overlay */}
{config.showWireframe && (
<mesh geometry={wireframeGeometry}>
<meshBasicMaterial
color={config.wireframeColor}
wireframe
transparent
opacity={0.08}
/>
</mesh>
)}
{/* Markers - now inside the rotating group */}
{markers.map((marker, index) => (
<Marker
key={`marker-${index}-${marker.lat}-${marker.lng}`}
marker={marker}
radius={config.radius}
defaultSize={config.markerSize}
onClick={onMarkerClick}
onHover={onMarkerHover}
/>
))}
</group>
);
}
// ============================================================================
// Atmosphere Component (stays static - doesn't rotate)
// ============================================================================
interface AtmosphereProps {
radius: number;
color: string;
intensity: number;
blur: number;
}
function Atmosphere({ radius, color, intensity, blur }: AtmosphereProps) {
// blur controls the fresnel exponent: lower = more diffuse, higher = sharper edge
// We invert it so higher blur value = more diffuse (lower exponent)
const fresnelPower = Math.max(0.5, 5 - blur);
const atmosphereMaterial = useMemo(() => {
return new THREE.ShaderMaterial({
uniforms: {
atmosphereColor: { value: new THREE.Color(color) },
intensity: { value: intensity },
fresnelPower: { value: fresnelPower },
},
vertexShader: `
varying vec3 vNormal;
varying vec3 vPosition;
void main() {
vNormal = normalize(normalMatrix * normal);
vPosition = (modelViewMatrix * vec4(position, 1.0)).xyz;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform vec3 atmosphereColor;
uniform float intensity;
uniform float fresnelPower;
varying vec3 vNormal;
varying vec3 vPosition;
void main() {
float fresnel = pow(1.0 - abs(dot(vNormal, normalize(-vPosition))), fresnelPower);
gl_FragColor = vec4(atmosphereColor, fresnel * intensity);
}
`,
side: THREE.BackSide,
transparent: true,
depthWrite: false,
});
}, [color, intensity, fresnelPower]);
return (
<mesh scale={[1.12, 1.12, 1.12]}>
<sphereGeometry args={[radius, 64, 32]} />
<primitive object={atmosphereMaterial} attach="material" />
</mesh>
);
}
// ============================================================================
// Scene Component
// ============================================================================
interface SceneProps {
markers: GlobeMarker[];
config: Required<Globe3DConfig>;
onMarkerClick?: (marker: GlobeMarker) => void;
onMarkerHover?: (marker: GlobeMarker | null) => void;
}
function Scene({ markers, config, onMarkerClick, onMarkerHover }: SceneProps) {
const { camera } = useThree();
// Set initial camera position (pulled back to accommodate markers)
React.useEffect(() => {
camera.position.set(0, 0, config.radius * 3.5);
camera.lookAt(0, 0, 0);
}, [camera, config.radius]);
return (
<>
{/* Lighting */}
<ambientLight intensity={config.ambientIntensity} />
<directionalLight
position={[config.radius * 5, config.radius * 2, config.radius * 5]}
intensity={config.pointLightIntensity}
color="#ffffff"
/>
<directionalLight
position={[-config.radius * 3, config.radius, -config.radius * 2]}
intensity={config.pointLightIntensity * 0.3}
color="#88ccff"
/>
{/* Rotating Globe with Markers */}
<RotatingGlobe
config={config}
markers={markers}
onMarkerClick={onMarkerClick}
onMarkerHover={onMarkerHover}
/>
{/* Atmosphere (static) */}
{config.showAtmosphere && (
<Atmosphere
radius={config.radius}
color={config.atmosphereColor}
intensity={config.atmosphereIntensity}
blur={config.atmosphereBlur}
/>
)}
{/* Controls */}
<OrbitControls
makeDefault
enablePan={config.enablePan}
enableZoom={config.enableZoom}
minDistance={config.minDistance}
maxDistance={config.maxDistance}
rotateSpeed={0.4}
autoRotate={config.autoRotateSpeed > 0}
autoRotateSpeed={config.autoRotateSpeed}
enableDamping
dampingFactor={0.1}
/>
</>
);
}
// ============================================================================
// Loading Fallback
// ============================================================================
function LoadingFallback() {
return (
<Html center>
<div className="flex shrink-0 flex-col items-center gap-3">
<span className="inline-block shrink-0 text-sm text-neutral-400">
Loading globe...
</span>
</div>
</Html>
);
}
// ============================================================================
// Main Globe3D Component
// ============================================================================
const defaultConfig: Required<Globe3DConfig> = {
radius: 2,
globeColor: "#1a1a2e",
textureUrl: DEFAULT_EARTH_TEXTURE,
bumpMapUrl: DEFAULT_BUMP_TEXTURE,
showAtmosphere: false,
atmosphereColor: "#4da6ff",
atmosphereIntensity: 0.5,
atmosphereBlur: 2,
bumpScale: 1,
autoRotateSpeed: 0.3,
enableZoom: false,
enablePan: false,
minDistance: 5,
maxDistance: 15,
initialRotation: { x: 0, y: 0 },
markerSize: 0.06,
showWireframe: false,
wireframeColor: "#4a9eff",
ambientIntensity: 0.6,
pointLightIntensity: 1.5,
backgroundColor: null,
};
export function Globe3D({
markers = [],
config = {},
className,
onMarkerClick,
onMarkerHover,
}: Globe3DProps) {
const mergedConfig = useMemo(
() => ({ ...defaultConfig, ...config }),
[config],
);
return (
<div className={cn("relative h-[500px] w-full", className)}>
<Canvas
gl={{
antialias: true,
alpha: true,
powerPreference: "high-performance",
}}
dpr={[1, 2]}
camera={{
fov: 45,
near: 0.1,
far: 1000,
position: [0, 0, mergedConfig.radius * 3.5],
}}
style={{
background: mergedConfig.backgroundColor || "transparent",
}}
>
<Suspense fallback={<LoadingFallback />}>
<Scene
markers={markers}
config={mergedConfig}
onMarkerClick={onMarkerClick}
onMarkerHover={onMarkerHover}
/>
</Suspense>
</Canvas>
</div>
);
}
export default Globe3D;Models & stability
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