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AI Coding (UI)Aceternity UIEvidence L1#source-aceternity#prompt-public#not-rerun#license-review

ASCII Art

AUCreatorAceternity UI →

// components/ui/ascii-art.tsx "use client"; import React, { useEffect, useLayoutEffect, useRef, useState, useCallback, useId, } from "react"; import { motion, useInView } from "motion/react"; import { cn } from "@/lib/utils"; const useIsomorphicLayoutEffect = typeof window !== "undefined" ? useLayoutEffect : useEffect; const ASCII_CHARSETS = { standard: " .,:;i1tfLCG08@", blocks: " ░▒▓█", binary: " 01", dots: " ·•●", minimal: " .:░▒", dense: " .'`^\",:;Il!i><~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$", arrows: " ←↑→↓↔↕↖↗↘↙", stars: " ·✦✧★", hash: " -=#", pipes: " |/─\\│", braille: " ⠁⠃⠇⠏⠟⠿⡿⣿", circles: " ○◔◑◕●", squares: " ▢▣▤▥▦▧▨▩", hearts: " ♡♥", math: " +-×÷=≠≈∞", } as const; type CharsetPreset = keyof typeof ASCII_CHARSETS; const isCharsetPreset = (value: string): value is CharsetPreset => { return value in ASCII_CHARSETS; }; const resolveCharset = (charset: string): st…

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ASCII Art

Prompt

// components/ui/ascii-art.tsx
"use client";
import React, {
  useEffect,
  useLayoutEffect,
  useRef,
  useState,
  useCallback,
  useId,
} from "react";
import { motion, useInView } from "motion/react";
import { cn } from "@/lib/utils";

const useIsomorphicLayoutEffect =
  typeof window !== "undefined" ? useLayoutEffect : useEffect;

const ASCII_CHARSETS = {
  standard: " .,:;i1tfLCG08@",
  blocks: " ░▒▓█",
  binary: " 01",
  dots: " ·•●",
  minimal: " .:░▒",
  dense: " .'`^\",:;Il!i><~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$",
  arrows: " ←↑→↓↔↕↖↗↘↙",
  stars: " ·✦✧★",
  hash: " -=#",
  pipes: " |/─\\│",
  braille: " ⠁⠃⠇⠏⠟⠿⡿⣿",
  circles: " ○◔◑◕●",
  squares: " ▢▣▤▥▦▧▨▩",
  hearts: " ♡♥",
  math: " +-×÷=≠≈∞",
} as const;

type CharsetPreset = keyof typeof ASCII_CHARSETS;

const isCharsetPreset = (value: string): value is CharsetPreset => {
  return value in ASCII_CHARSETS;
};

const resolveCharset = (charset: string): string => {
  if (isCharsetPreset(charset)) {
    return ASCII_CHARSETS[charset];
  }
  return charset;
};

const resolveCssColor = (
  color: string,
  element: HTMLElement | null
): string => {
  if (!color) return color;

  if (color.startsWith("var(")) {
    if (!element) return "#ffffff";

    const tempDiv = document.createElement("div");
    tempDiv.style.color = color;
    element.appendChild(tempDiv);
    const computedColor = getComputedStyle(tempDiv).color;
    element.removeChild(tempDiv);
    return computedColor || "#ffffff";
  }

  return color;
};

type AsciiArtProps = {
  src: string;
  /** Number of ASCII columns (character resolution). Higher = more detail. */
  resolution?: number;
  /** Charset preset name ("standard", "blocks", "binary", etc.) or custom character string */
  charset?: CharsetPreset | string;
  /** Text color for the ASCII art (ignored if colored=true) */
  color?: string;
  /** Background color */
  backgroundColor?: string;
  /** Convert to inverted colors (dark bg, light text) */
  inverted?: boolean;
  /** Enable colored ASCII (uses image colors) */
  colored?: boolean;
  /** Enable animation on load */
  animated?: boolean;
  /** Animation style */
  animationStyle?: "fade" | "typewriter" | "matrix" | "none";
  /** Duration for fade animation in seconds */
  animationDuration?: number;
  /** Font family for ASCII characters */
  fontFamily?: string;
  /** Container className - use this to control size (e.g., w-full, h-64) */
  className?: string;
  /** Only animate when in view */
  animateOnView?: boolean;
  /** How the image should fit within the ASCII grid */
  objectFit?: "cover" | "contain" | "fill";
};
const MATRIX_CHARSET = "ハミヒーウシナモニサワツオリアホテマケメエカキムユラセネスタヌヘ";

type AsciiPixel = {
  char: string;
  r: number;
  g: number;
  b: number;
};

export const AsciiArt: React.FC<AsciiArtProps> = ({
  src,
  resolution = 80,
  charset = "standard",
  color = "#ffffff",
  backgroundColor = "transparent",
  inverted = false,
  colored = false,
  animated = true,
  animationStyle = "fade",
  animationDuration = 1,
  fontFamily = "monospace",
  className,
  animateOnView = true,
  objectFit = "cover",
}) => {
  const uniqueId = useId();
  const [asciiData, setAsciiData] = useState<AsciiPixel[][]>([]);
  const [isLoaded, setIsLoaded] = useState(false);
  const [error, setError] = useState<string | null>(null);
  const [hasAnimated, setHasAnimated] = useState(false);
  const containerRef = useRef<HTMLDivElement>(null);
  const canvasRef = useRef<HTMLCanvasElement>(null);
  const animationRef = useRef<number | null>(null);
  const isInView = useInView(containerRef, { once: true, amount: 0.1 });

  const shouldStartAnimation = animated && animateOnView ? isInView : animated;
  const shouldShowStatic = !animated || animationStyle === "none";

  const resolvedCharset = resolveCharset(charset);
  const effectiveCharset = inverted
    ? resolvedCharset.split("").reverse().join("")
    : resolvedCharset;

  const defaultColor = inverted ? "#ffffff" : "#000000";
  const textColor = color || defaultColor;

  useEffect(() => {
    let isCancelled = false;

    const img = new Image();
    img.crossOrigin = "anonymous";
    img.src = src;

    img.onload = () => {
      if (isCancelled) return;

      const canvas = document.createElement("canvas");
      const ctx = canvas.getContext("2d");
      if (!ctx) {
        setError("Canvas context not available");
        return;
      }

      const imgWidth = img.naturalWidth;
      const imgHeight = img.naturalHeight;
      const imgAspect = imgWidth / imgHeight;
      const charAspectRatio = 0.55;

      const cols = resolution;
      const rows = Math.floor(cols * charAspectRatio);

      canvas.width = cols;
      canvas.height = rows;

      const visualAspect = 1.0;

      let sx = 0,
        sy = 0,
        sw = imgWidth,
        sh = imgHeight;

      if (objectFit === "cover") {
        if (imgAspect > visualAspect) {
          sw = imgHeight * visualAspect;
          sx = (imgWidth - sw) / 2;
        } else {
          sh = imgWidth / visualAspect;
          sy = (imgHeight - sh) / 2;
        }
      } else if (objectFit === "contain") {
        ctx.fillStyle = "#000000";
        ctx.fillRect(0, 0, cols, rows);

        let dw, dh, dx, dy;
        if (imgAspect > visualAspect) {
          dw = cols;
          dh = cols / imgAspect * charAspectRatio;
          dx = 0;
          dy = (rows - dh) / 2;
        } else {
          dh = rows;
          dw = rows * imgAspect / charAspectRatio;
          dx = (cols - dw) / 2;
          dy = 0;
        }
        ctx.drawImage(img, dx, dy, dw, dh);
      }

      if (objectFit !== "contain") {
        ctx.drawImage(img, sx, sy, sw, sh, 0, 0, cols, rows);
      }

      let imageData: ImageData;
      try {
        imageData = ctx.getImageData(0, 0, cols, rows);
      } catch {
        setError("Unable to read image data (CORS issue)");
        return;
      }

      const data = imageData.data;
      const result: AsciiPixel[][] = [];

      for (let y = 0; y < rows; y++) {
        const row: AsciiPixel[] = [];
        for (let x = 0; x < cols; x++) {
          const idx = (y * cols + x) * 4;
          const r = data[idx];
          const g = data[idx + 1];
          const b = data[idx + 2];
          const a = data[idx + 3];

          const brightness = (0.299 * r + 0.587 * g + 0.114 * b) / 255;
          const adjustedBrightness = a === 0 ? 0 : brightness;

          const charIndex = Math.floor(
            adjustedBrightness * (effectiveCharset.length - 1)
          );
          const char = effectiveCharset[charIndex] || " ";

          row.push({ char, r, g, b });
        }
        result.push(row);
      }

      setAsciiData(result);
      setIsLoaded(true);
    };

    img.onerror = () => {
      if (isCancelled) return;
      setError("Failed to load image");
    };

    return () => {
      isCancelled = true;
    };
  }, [src, resolution, effectiveCharset, objectFit]);

  const drawCanvas = useCallback(
    (progress: number = 1, matrixProgress?: number) => {
      const canvas = canvasRef.current;
      const container = containerRef.current;
      if (!canvas || !container || asciiData.length === 0) return;

      const ctx = canvas.getContext("2d");
      if (!ctx) return;

      const dpr = window.devicePixelRatio || 1;
      const containerWidth = container.clientWidth;
      const containerHeight = container.clientHeight;

      if (containerWidth === 0 || containerHeight === 0) return;

      canvas.width = containerWidth * dpr;
      canvas.height = containerHeight * dpr;
      canvas.style.width = `${containerWidth}px`;
      canvas.style.height = `${containerHeight}px`;
      ctx.scale(dpr, dpr);

      const resolvedBgColor = resolveCssColor(backgroundColor, container);
      const resolvedTextColor = resolveCssColor(textColor, container);

      if (resolvedBgColor !== "transparent") {
        ctx.fillStyle = resolvedBgColor;
        ctx.fillRect(0, 0, containerWidth, containerHeight);
      } else {
        ctx.clearRect(0, 0, containerWidth, containerHeight);
      }

      const rows = asciiData.length;
      const cols = asciiData[0]?.length || 0;
      if (cols === 0) return;

      const charWidth = containerWidth / cols;
      const charHeight = containerHeight / rows;
      const fontSize = Math.min(charWidth * 1.8, charHeight * 1.2);

      ctx.font = `${fontSize}px ${fontFamily}`;
      ctx.textBaseline = "top";
      ctx.textAlign = "center";

      const totalChars = rows * cols;
      const revealedChars = Math.floor(progress * totalChars);

      let charIndex = 0;
      for (let y = 0; y < rows; y++) {
        for (let x = 0; x < cols; x++) {
          const pixel = asciiData[y][x];
          const cx = x * charWidth + charWidth / 2;
          const cy = y * charHeight;

          if (animationStyle === "typewriter" && charIndex >= revealedChars) {
            charIndex++;
            continue;
          }

          let displayChar = pixel.char;
          let displayColor = colored
            ? `rgb(${pixel.r}, ${pixel.g}, ${pixel.b})`
            : resolvedTextColor;

          if (animationStyle === "matrix" && matrixProgress !== undefined) {
            const charProgress = (x * 0.02 + y * 0.01) / 2;
            if (matrixProgress < charProgress) {
              charIndex++;
              continue;
            } else if (matrixProgress < charProgress + 0.15) {
              displayChar =
                MATRIX_CHARSET[
                  Math.floor(Math.random() * MATRIX_CHARSET.length)
                ];
              displayColor = "#00ff00";
              ctx.shadowColor = "#00ff00";
              ctx.shadowBlur = 5;
            } else {
              ctx.shadowBlur = 0;
            }
          }

          ctx.fillStyle = displayColor;
          ctx.globalAlpha = animationStyle === "fade" ? progress : 1;
          ctx.fillText(displayChar, cx, cy);

          charIndex++;
        }
      }

      ctx.globalAlpha = 1;
      ctx.shadowBlur = 0;
    },
    [
      asciiData,
      backgroundColor,
      colored,
      textColor,
      fontFamily,
      animationStyle,
    ]
  );

  useEffect(() => {
    if (!isLoaded || asciiData.length === 0) return;

    const draw = () => {
      const canvas = canvasRef.current;
      const container = containerRef.current;
      if (!canvas || !container) {
        requestAnimationFrame(draw);
        return;
      }

      if (shouldShowStatic || hasAnimated || !shouldStartAnimation) {
        drawCanvas(1);
        return;
      }

      const startTime = performance.now();
      const duration =
        animationStyle === "fade"
          ? animationDuration * 1000
          : animationStyle === "typewriter"
            ? asciiData.length * asciiData[0]?.length * 2
            : animationStyle === "matrix"
              ? 3000
              : 1000;

      const animate = (currentTime: number) => {
        const elapsed = currentTime - startTime;
        const progress = Math.min(elapsed / duration, 1);

        if (animationStyle === "matrix") {
          drawCanvas(1, progress);
        } else {
          drawCanvas(progress);
        }

        if (progress < 1) {
          animationRef.current = requestAnimationFrame(animate);
        } else {
          setHasAnimated(true);
        }
      };

      animationRef.current = requestAnimationFrame(animate);
    };

    const frameId = requestAnimationFrame(draw);

    return () => {
      cancelAnimationFrame(frameId);
      if (animationRef.current) {
        cancelAnimationFrame(animationRef.current);
      }
    };
  }, [
    isLoaded,
    shouldStartAnimation,
    shouldShowStatic,
    hasAnimated,
    animationStyle,
    animationDuration,
    drawCanvas,
    asciiData,
  ]);

  useIsomorphicLayoutEffect(() => {
    if (!isLoaded || asciiData.length === 0) return;

    const container = containerRef.current;
    const canvas = canvasRef.current;
    if (!container || !canvas) return;

    drawCanvas(1);
  }, [isLoaded, asciiData, drawCanvas]);

  useEffect(() => {
    if (!isLoaded || asciiData.length === 0) return;

    const container = containerRef.current;
    if (!container) return;

    const resizeObserver = new ResizeObserver(() => {
      drawCanvas(1);
    });

    resizeObserver.observe(container);

    return () => resizeObserver.disconnect();
  }, [isLoaded, asciiData, drawCanvas]);

  if (error) {
    return (
      <div
        className={cn(
          "flex items-center justify-center text-red-500 text-sm font-mono",
          className
        )}
      >
        Error: {error}
      </div>
    );
  }

  if (!isLoaded) {
    return (
      <div
        className={cn(
          "flex items-center justify-center text-neutral-500 text-sm font-mono animate-pulse",
          className
        )}
        style={{ backgroundColor }}
      >
        Loading...
      </div>
    );
  }

  const canvasElement = (
    <canvas
      key={uniqueId}
      id={`ascii-canvas-${uniqueId}`}
      ref={canvasRef}
      className="block w-full h-full"
      aria-label="ASCII art rendering of image"
      role="img"
    />
  );

  if (animationStyle === "fade" && animated && !hasAnimated) {
    return (
      <motion.div
        ref={containerRef}
        className={cn("overflow-hidden", className)}
        style={{ backgroundColor }}
        initial={{ opacity: 0 }}
        animate={shouldStartAnimation ? { opacity: 1 } : { opacity: 0 }}
        transition={{ duration: animationDuration * 0.3 }}
      >
        {canvasElement}
      </motion.div>
    );
  }

  return (
    <div
      ref={containerRef}
      className={cn("overflow-hidden", className)}
      style={{ backgroundColor }}
    >
      {canvasElement}
    </div>
  );
};

export const AsciiArtStatic: React.FC<
  Omit<AsciiArtProps, "animated" | "animationStyle">
> = (props) => {
  return <AsciiArt {...props} animated={false} animationStyle="none" />;
};

Reusable method

Key decisions

Check whether information hierarchy, module order, and CTA clarity all hold in the final result.

Adapt it to your subject

Extract “target result → the product name, audience, page modules, and primary button → constraints” as a reusable template for similar work.

Where it breaks

Run single-variable comparisons around module order, value proposition, and CTA placement. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.

Recommended models

待补充模型
Stability
Cost
Medium
This case has not yet been distilled into a Skill.Request it in feedback →
AU

Creator

Aceternity UI

Aceternity UI focuses on production-ready AI interfaces and is active on Aceternity UI. “Parallax Hero Images” is the current representative case, built with 待补充模型 with its stability retest open to votes.

Worth learningAI Coding (UI)
View creator →

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