// components/ui/comet-card.tsx "use client"; import React, { useRef } from "react"; import { motion, useMotionValue, useSpring, useTransform, useMotionTemplate, } from "motion/react"; import { cn } from "@/lib/utils"; export const CometCard = ({ rotateDepth = 17.5, translateDepth = 20, className, children, }: { rotateDepth?: number; translateDepth?: number; className?: string; children: React.ReactNode; }) => { const ref = useRef<HTMLDivElement>(null); const x = useMotionValue(0); const y = useMotionValue(0); const mouseXSpring = useSpring(x); const mouseYSpring = useSpring(y); const rotateX = useTransform( mouseYSpring, [-0.5, 0.5], [`-${rotateDepth}deg`, `${rotateDepth}deg`], ); const rotateY = useTransform( mouseXSpring, [-0.5, 0.5], [`${rotateDepth}deg`, `-${rotateDepth}deg`], ); const translateX = useTransform( mouseXSpring, [-0.5, 0.5], [`-${translateDepth}px`, `${translateDepth}…
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Prompt
// components/ui/comet-card.tsx
"use client";
import React, { useRef } from "react";
import {
motion,
useMotionValue,
useSpring,
useTransform,
useMotionTemplate,
} from "motion/react";
import { cn } from "@/lib/utils";
export const CometCard = ({
rotateDepth = 17.5,
translateDepth = 20,
className,
children,
}: {
rotateDepth?: number;
translateDepth?: number;
className?: string;
children: React.ReactNode;
}) => {
const ref = useRef<HTMLDivElement>(null);
const x = useMotionValue(0);
const y = useMotionValue(0);
const mouseXSpring = useSpring(x);
const mouseYSpring = useSpring(y);
const rotateX = useTransform(
mouseYSpring,
[-0.5, 0.5],
[`-${rotateDepth}deg`, `${rotateDepth}deg`],
);
const rotateY = useTransform(
mouseXSpring,
[-0.5, 0.5],
[`${rotateDepth}deg`, `-${rotateDepth}deg`],
);
const translateX = useTransform(
mouseXSpring,
[-0.5, 0.5],
[`-${translateDepth}px`, `${translateDepth}px`],
);
const translateY = useTransform(
mouseYSpring,
[-0.5, 0.5],
[`${translateDepth}px`, `-${translateDepth}px`],
);
const glareX = useTransform(mouseXSpring, [-0.5, 0.5], [0, 100]);
const glareY = useTransform(mouseYSpring, [-0.5, 0.5], [0, 100]);
const glareBackground = useMotionTemplate`radial-gradient(circle at ${glareX}% ${glareY}%, rgba(255, 255, 255, 0.9) 10%, rgba(255, 255, 255, 0.75) 20%, rgba(255, 255, 255, 0) 80%)`;
const handleMouseMove = (e: React.MouseEvent<HTMLDivElement>) => {
if (!ref.current) return;
const rect = ref.current.getBoundingClientRect();
const width = rect.width;
const height = rect.height;
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
const xPct = mouseX / width - 0.5;
const yPct = mouseY / height - 0.5;
x.set(xPct);
y.set(yPct);
};
const handleMouseLeave = () => {
x.set(0);
y.set(0);
};
return (
<div className={cn("perspective-distant transform-3d", className)}>
<motion.div
ref={ref}
onMouseMove={handleMouseMove}
onMouseLeave={handleMouseLeave}
style={{
rotateX,
rotateY,
translateX,
translateY,
boxShadow:
"rgba(0, 0, 0, 0.01) 0px 520px 146px 0px, rgba(0, 0, 0, 0.04) 0px 333px 133px 0px, rgba(0, 0, 0, 0.26) 0px 83px 83px 0px, rgba(0, 0, 0, 0.29) 0px 21px 46px 0px",
}}
initial={{ scale: 1, z: 0 }}
whileHover={{
scale: 1.05,
z: 50,
transition: { duration: 0.2 },
}}
className="relative rounded-2xl"
>
{children}
<motion.div
className="pointer-events-none absolute inset-0 z-50 h-full w-full rounded-[16px] mix-blend-overlay"
style={{
background: glareBackground,
opacity: 0.6,
}}
transition={{ duration: 0.2 }}
/>
</motion.div>
</div>
);
};Reusable method
Key decisions
Check whether information hierarchy, module order, and CTA clarity all hold in the final result.
Adapt it to your subject
Extract “target result → the product name, audience, page modules, and primary button → constraints” as a reusable template for similar work.
Where it breaks
Run single-variable comparisons around module order, value proposition, and CTA placement. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.
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Creator
Aceternity UI focuses on production-ready AI interfaces and is active on Aceternity UI. “Parallax Hero Images” is the current representative case, built with 待补充模型 with its stability retest open to votes.
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