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AI Coding (UI)Aceternity UIEvidence L1#source-aceternity#prompt-public#not-rerun#license-review

Dotted Glow Background

AUCreatorAceternity UI →

// components/ui/dotted-glow-background.tsx "use client"; import React, { useEffect, useRef, useState } from "react"; type DottedGlowBackgroundProps = { className?: string; /** distance between dot centers in pixels */ gap?: number; /** base radius of each dot in CSS px */ radius?: number; /** dot color (will pulse by alpha) */ color?: string; /** optional dot color for dark mode */ darkColor?: string; /** shadow/glow color for bright dots */ glowColor?: string; /** optional glow color for dark mode */ darkGlowColor?: string; /** optional CSS variable name for light dot color (e.g. --color-zinc-900) */ colorLightVar?: string; /** optional CSS variable name for dark dot color (e.g. --color-zinc-100) */ colorDarkVar?: string; /** optional CSS variable name for light glow color */ glowColorLightVar?: string; /** optional CSS variable name for dark glow color */ glowColorDarkVar?: string; /…

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Dotted Glow Background

Prompt

// components/ui/dotted-glow-background.tsx
"use client";

import React, { useEffect, useRef, useState } from "react";

type DottedGlowBackgroundProps = {
  className?: string;
  /** distance between dot centers in pixels */
  gap?: number;
  /** base radius of each dot in CSS px */
  radius?: number;
  /** dot color (will pulse by alpha) */
  color?: string;
  /** optional dot color for dark mode */
  darkColor?: string;
  /** shadow/glow color for bright dots */
  glowColor?: string;
  /** optional glow color for dark mode */
  darkGlowColor?: string;
  /** optional CSS variable name for light dot color (e.g. --color-zinc-900) */
  colorLightVar?: string;
  /** optional CSS variable name for dark dot color (e.g. --color-zinc-100) */
  colorDarkVar?: string;
  /** optional CSS variable name for light glow color */
  glowColorLightVar?: string;
  /** optional CSS variable name for dark glow color */
  glowColorDarkVar?: string;
  /** global opacity for the whole layer */
  opacity?: number;
  /** background radial fade opacity (0 = transparent background) */
  backgroundOpacity?: number;
  /** minimum per-dot speed in rad/s */
  speedMin?: number;
  /** maximum per-dot speed in rad/s */
  speedMax?: number;
  /** global speed multiplier for all dots */
  speedScale?: number;
};

/**
 * Canvas-based dotted background that randomly glows and dims.
 * - Uses a stable grid of dots.
 * - Each dot gets its own phase + speed producing organic shimmering.
 * - Handles high-DPI and resizes via ResizeObserver.
 */
export const DottedGlowBackground = ({
  className,
  gap = 12,
  radius = 2,
  color = "rgba(0,0,0,0.7)",
  darkColor,
  glowColor = "rgba(0, 170, 255, 0.85)",
  darkGlowColor,
  colorLightVar,
  colorDarkVar,
  glowColorLightVar,
  glowColorDarkVar,
  opacity = 0.6,
  backgroundOpacity = 0,
  speedMin = 0.4,
  speedMax = 1.3,
  speedScale = 1,
}: DottedGlowBackgroundProps) => {
  const canvasRef = useRef<HTMLCanvasElement | null>(null);
  const containerRef = useRef<HTMLDivElement | null>(null);
  const [resolvedColor, setResolvedColor] = useState<string>(color);
  const [resolvedGlowColor, setResolvedGlowColor] = useState<string>(glowColor);

  // Resolve CSS variable value from the container or root
  const resolveCssVariable = (
    el: Element,
    variableName?: string,
  ): string | null => {
    if (!variableName) return null;
    const normalized = variableName.startsWith("--")
      ? variableName
      : `--${variableName}`;
    const fromEl = getComputedStyle(el as Element)
      .getPropertyValue(normalized)
      .trim();
    if (fromEl) return fromEl;
    const root = document.documentElement;
    const fromRoot = getComputedStyle(root).getPropertyValue(normalized).trim();
    return fromRoot || null;
  };

  const detectDarkMode = (): boolean => {
    const root = document.documentElement;
    if (root.classList.contains("dark")) return true;
    if (root.classList.contains("light")) return false;
    return (
      window.matchMedia &&
      window.matchMedia("(prefers-color-scheme: dark)").matches
    );
  };

  // Keep resolved colors in sync with theme changes and prop updates
  useEffect(() => {
    const container = containerRef.current ?? document.documentElement;

    const compute = () => {
      const isDark = detectDarkMode();

      let nextColor: string = color;
      let nextGlow: string = glowColor;

      if (isDark) {
        const varDot = resolveCssVariable(container, colorDarkVar);
        const varGlow = resolveCssVariable(container, glowColorDarkVar);
        nextColor = varDot || darkColor || nextColor;
        nextGlow = varGlow || darkGlowColor || nextGlow;
      } else {
        const varDot = resolveCssVariable(container, colorLightVar);
        const varGlow = resolveCssVariable(container, glowColorLightVar);
        nextColor = varDot || nextColor;
        nextGlow = varGlow || nextGlow;
      }

      setResolvedColor(nextColor);
      setResolvedGlowColor(nextGlow);
    };

    compute();

    const mql = window.matchMedia
      ? window.matchMedia("(prefers-color-scheme: dark)")
      : null;
    const handleMql = () => compute();
    mql?.addEventListener?.("change", handleMql);

    const mo = new MutationObserver(() => compute());
    mo.observe(document.documentElement, {
      attributes: true,
      attributeFilter: ["class", "style"],
    });

    return () => {
      mql?.removeEventListener?.("change", handleMql);
      mo.disconnect();
    };
  }, [
    color,
    darkColor,
    glowColor,
    darkGlowColor,
    colorLightVar,
    colorDarkVar,
    glowColorLightVar,
    glowColorDarkVar,
  ]);

  useEffect(() => {
    const el = canvasRef.current;
    const container = containerRef.current;
    if (!el || !container) return;

    const ctx = el.getContext("2d");
    if (!ctx) return;

    let raf = 0;
    let stopped = false;
    let isVisible = true;

    const dpr = Math.min(Math.max(1, window.devicePixelRatio || 1), 2);

    const resize = () => {
      const { width, height } = container.getBoundingClientRect();
      el.width = Math.max(1, Math.floor(width * dpr));
      el.height = Math.max(1, Math.floor(height * dpr));
      el.style.width = `${Math.floor(width)}px`;
      el.style.height = `${Math.floor(height)}px`;
      ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
    };

    const ro = new ResizeObserver(resize);
    ro.observe(container);
    resize();

    // Precompute dot metadata for a medium-sized grid and regenerate on resize
    let dots: { x: number; y: number; phase: number; speed: number }[] = [];

    const regenDots = () => {
      dots = [];
      const { width, height } = container.getBoundingClientRect();
      const cols = Math.ceil(width / gap) + 2;
      const rows = Math.ceil(height / gap) + 2;
      const min = Math.min(speedMin, speedMax);
      const max = Math.max(speedMin, speedMax);
      for (let i = -1; i < cols; i++) {
        for (let j = -1; j < rows; j++) {
          const x = i * gap + (j % 2 === 0 ? 0 : gap * 0.5); // offset every other row
          const y = j * gap;
          // Randomize phase and speed slightly per dot
          const phase = Math.random() * Math.PI * 2;
          const span = Math.max(max - min, 0);
          const speed = min + Math.random() * span; // configurable rad/s
          dots.push({ x, y, phase, speed });
        }
      }
    };

    const regenThrottled = () => {
      regenDots();
    };

    regenDots();

    let last = performance.now();

    const draw = (now: number) => {
      if (stopped) return;
      if (!isVisible) {
        raf = requestAnimationFrame(draw);
        return;
      }
      const dt = (now - last) / 1000; // seconds
      last = now;
      const { width, height } = container.getBoundingClientRect();

      ctx.clearRect(0, 0, el.width, el.height);
      ctx.globalAlpha = opacity;

      // optional subtle background fade for depth (defaults to 0 = transparent)
      if (backgroundOpacity > 0) {
        const grad = ctx.createRadialGradient(
          width * 0.5,
          height * 0.4,
          Math.min(width, height) * 0.1,
          width * 0.5,
          height * 0.5,
          Math.max(width, height) * 0.7,
        );
        grad.addColorStop(0, "rgba(0,0,0,0)");
        grad.addColorStop(
          1,
          `rgba(0,0,0,${Math.min(Math.max(backgroundOpacity, 0), 1)})`,
        );
        ctx.fillStyle = grad as unknown as CanvasGradient;
        ctx.fillRect(0, 0, width, height);
      }

      // animate dots
      ctx.save();
      ctx.fillStyle = resolvedColor;

      const time = (now / 1000) * Math.max(speedScale, 0);
      for (let i = 0; i < dots.length; i++) {
        const d = dots[i];
        // Linear triangle wave 0..1..0 for linear glow/dim
        const mod = (time * d.speed + d.phase) % 2;
        const lin = mod < 1 ? mod : 2 - mod; // 0..1..0
        const a = 0.25 + 0.55 * lin; // 0.25..0.8 linearly

        // draw glow when bright
        if (a > 0.6) {
          const glow = (a - 0.6) / 0.4; // 0..1
          ctx.shadowColor = resolvedGlowColor;
          ctx.shadowBlur = 6 * glow;
        } else {
          ctx.shadowColor = "transparent";
          ctx.shadowBlur = 0;
        }

        ctx.globalAlpha = a * opacity;
        ctx.beginPath();
        ctx.arc(d.x, d.y, radius, 0, Math.PI * 2);
        ctx.fill();
      }
      ctx.restore();

      raf = requestAnimationFrame(draw);
    };

    const handleResize = () => {
      resize();
      regenThrottled();
    };

    const observer = new IntersectionObserver(
      (entries) => {
        isVisible = entries[0]?.isIntersecting ?? true;
      },
      { threshold: 0.1 },
    );
    observer.observe(container);

    window.addEventListener("resize", handleResize);
    raf = requestAnimationFrame(draw);

    return () => {
      stopped = true;
      cancelAnimationFrame(raf);
      window.removeEventListener("resize", handleResize);
      observer.disconnect();
      ro.disconnect();
    };
  }, [
    gap,
    radius,
    resolvedColor,
    resolvedGlowColor,
    opacity,
    backgroundOpacity,
    speedMin,
    speedMax,
    speedScale,
  ]);

  return (
    <div
      ref={containerRef}
      className={className}
      style={{ position: "absolute", inset: 0 }}
    >
      <canvas
        ref={canvasRef}
        style={{ display: "block", width: "100%", height: "100%" }}
      />
    </div>
  );
};

Reusable method

Key decisions

Check whether information hierarchy, module order, and CTA clarity all hold in the final result.

Adapt it to your subject

Extract “target result → the product name, audience, page modules, and primary button → constraints” as a reusable template for similar work.

Where it breaks

Run single-variable comparisons around module order, value proposition, and CTA placement. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.

Recommended models

待补充模型
Stability
Cost
Medium
This case has not yet been distilled into a Skill.Request it in feedback →
AU

Creator

Aceternity UI

Aceternity UI focuses on production-ready AI interfaces and is active on Aceternity UI. “Parallax Hero Images” is the current representative case, built with 待补充模型 with its stability retest open to votes.

Worth learningAI Coding (UI)
View creator →

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