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AI Coding (UI)Aceternity UIEvidence L1#source-aceternity#prompt-public#not-rerun#license-review

Noise Background

AUCreatorAceternity UI →

// components/ui/noise-background.tsx "use client"; import { cn } from "@/lib/utils"; import { motion, useAnimationFrame, useMotionTemplate, useMotionValue, useSpring, useTransform, MotionValue, } from "motion/react"; import { useEffect, useRef } from "react"; // Helper component for gradient layers function GradientLayer({ springX, springY, gradientColor, opacity, multiplier, }: { springX: MotionValue<number>; springY: MotionValue<number>; gradientColor: string; opacity: number; multiplier: number; }) { const x = useTransform(springX, (val) => val * multiplier); const y = useTransform(springY, (val) => val * multiplier); const background = useMotionTemplate`radial-gradient(circle at ${x}px ${y}px, ${gradientColor} 0%, transparent 50%)`; return ( <motion.div className="absolute inset-0" style={{ opacity, background, }} /> ); } interface NoiseBackgroundProps { children?: React.ReactNode;…

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Noise Background

Prompt

// components/ui/noise-background.tsx
"use client";

import { cn } from "@/lib/utils";
import {
  motion,
  useAnimationFrame,
  useMotionTemplate,
  useMotionValue,
  useSpring,
  useTransform,
  MotionValue,
} from "motion/react";
import { useEffect, useRef } from "react";

// Helper component for gradient layers
function GradientLayer({
  springX,
  springY,
  gradientColor,
  opacity,
  multiplier,
}: {
  springX: MotionValue<number>;
  springY: MotionValue<number>;
  gradientColor: string;
  opacity: number;
  multiplier: number;
}) {
  const x = useTransform(springX, (val) => val * multiplier);
  const y = useTransform(springY, (val) => val * multiplier);
  const background = useMotionTemplate`radial-gradient(circle at ${x}px ${y}px, ${gradientColor} 0%, transparent 50%)`;

  return (
    <motion.div
      className="absolute inset-0"
      style={{
        opacity,
        background,
      }}
    />
  );
}

interface NoiseBackgroundProps {
  children?: React.ReactNode;
  className?: string;
  containerClassName?: string;
  gradientColors?: string[];
  noiseIntensity?: number;
  speed?: number;
  backdropBlur?: boolean;
  animating?: boolean;
}

export const NoiseBackground = ({
  children,
  className,
  containerClassName,
  gradientColors = [
    "rgb(255, 100, 150)",
    "rgb(100, 150, 255)",
    "rgb(255, 200, 100)",
  ],
  noiseIntensity = 0.2,
  speed = 0.1,
  backdropBlur = false,
  animating = true,
}: NoiseBackgroundProps) => {
  const containerRef = useRef<HTMLDivElement>(null);
  const x = useMotionValue(0);
  const y = useMotionValue(0);

  // Use spring animation for smooth movement
  const springX = useSpring(x, { stiffness: 100, damping: 30 });
  const springY = useSpring(y, { stiffness: 100, damping: 30 });

  // Transform for top gradient strip
  const topGradientX = useTransform(springX, (val) => val * 0.1 - 50);

  const velocityRef = useRef({ x: 0, y: 0 });
  const lastDirectionChangeRef = useRef(0);

  // Initialize position to center
  useEffect(() => {
    if (!containerRef.current) return;

    const container = containerRef.current;
    const rect = container.getBoundingClientRect();
    const centerX = rect.width / 2;
    const centerY = rect.height / 2;
    x.set(centerX);
    y.set(centerY);
  }, [x, y]);

  // Generate random velocity
  const generateRandomVelocityRef = useRef(() => {
    const angle = Math.random() * Math.PI * 2;
    const magnitude = speed * (0.5 + Math.random() * 0.5); // Random speed between 0.5x and 1x
    return {
      x: Math.cos(angle) * magnitude,
      y: Math.sin(angle) * magnitude,
    };
  });

  // Update generateRandomVelocity when speed changes
  useEffect(() => {
    generateRandomVelocityRef.current = () => {
      const angle = Math.random() * Math.PI * 2;
      const magnitude = speed * (0.5 + Math.random() * 0.5);
      return {
        x: Math.cos(angle) * magnitude,
        y: Math.sin(angle) * magnitude,
      };
    };
    velocityRef.current = generateRandomVelocityRef.current();
  }, [speed]);

  // Animate using motion/react's useAnimationFrame
  useAnimationFrame((time) => {
    if (!animating || !containerRef.current) return;

    const rect = containerRef.current.getBoundingClientRect();
    const maxX = rect.width;
    const maxY = rect.height;

    // Change direction randomly every 1.5-3 seconds
    if (time - lastDirectionChangeRef.current > 1500 + Math.random() * 1500) {
      velocityRef.current = generateRandomVelocityRef.current();
      lastDirectionChangeRef.current = time;
    }

    // Update position based on velocity (deltaTime is ~16ms per frame at 60fps)
    const deltaTime = 16; // Approximate frame time
    const currentX = x.get();
    const currentY = y.get();

    let newX = currentX + velocityRef.current.x * deltaTime;
    let newY = currentY + velocityRef.current.y * deltaTime;

    // When hitting edges, generate a completely new random direction
    // This ensures truly random movement in all 360 degrees, not just horizontal/vertical
    const padding = 20; // Keep some distance from edges

    if (
      newX < padding ||
      newX > maxX - padding ||
      newY < padding ||
      newY > maxY - padding
    ) {
      // Generate completely random direction (full 360 degrees)
      const angle = Math.random() * Math.PI * 2;
      const magnitude = speed * (0.5 + Math.random() * 0.5);
      velocityRef.current = {
        x: Math.cos(angle) * magnitude,
        y: Math.sin(angle) * magnitude,
      };
      // Reset timer to allow immediate new direction
      lastDirectionChangeRef.current = time;
      // Clamp position to stay within bounds
      newX = Math.max(padding, Math.min(maxX - padding, newX));
      newY = Math.max(padding, Math.min(maxY - padding, newY));
    }

    x.set(newX);
    y.set(newY);
  });

  return (
    <div
      ref={containerRef}
      className={cn(
        "group relative overflow-hidden rounded-2xl bg-neutral-200 p-2 backdrop-blur-sm dark:bg-neutral-800",
        "shadow-[0px_0.5px_1px_0px_var(--color-neutral-400)_inset,0px_1px_0px_0px_var(--color-neutral-100)]",
        "dark:shadow-[0px_1px_0px_0px_var(--color-neutral-950)_inset,0px_1px_0px_0px_var(--color-neutral-800)]",
        backdropBlur &&
          "after:absolute after:inset-0 after:h-full after:w-full after:backdrop-blur-lg after:content-['']",
        containerClassName,
      )}
      style={
        {
          "--noise-opacity": noiseIntensity,
        } as React.CSSProperties
      }
    >
      {/* Moving gradient layers */}
      <GradientLayer
        springX={springX}
        springY={springY}
        gradientColor={gradientColors[0]}
        opacity={0.4}
        multiplier={1}
      />
      <GradientLayer
        springX={springX}
        springY={springY}
        gradientColor={gradientColors[1]}
        opacity={0.3}
        multiplier={0.7}
      />
      <GradientLayer
        springX={springX}
        springY={springY}
        gradientColor={gradientColors[2] || gradientColors[0]}
        opacity={0.25}
        multiplier={1.2}
      />

      {/* Top gradient strip */}
      <motion.div
        className="absolute inset-x-0 top-0 h-1 rounded-t-2xl opacity-80 blur-sm"
        style={{
          background: `linear-gradient(to right, ${gradientColors.join(", ")})`,
          x: animating ? topGradientX : 0,
        }}
      />

      {/* Static Noise Pattern */}
      <div className="pointer-events-none absolute inset-0 overflow-hidden">
        <img
          src="https://assets.aceternity.com/noise.webp"
          alt=""
          className="h-full w-full object-cover opacity-[var(--noise-opacity)]"
          style={{ mixBlendMode: "overlay" }}
        />
      </div>

      {/* Content */}
      <div className={cn("relative z-10", className)}>{children}</div>
    </div>
  );
};

Reusable method

Key decisions

Check whether information hierarchy, module order, and CTA clarity all hold in the final result.

Adapt it to your subject

Extract “target result → the product name, audience, page modules, and primary button → constraints” as a reusable template for similar work.

Where it breaks

Run single-variable comparisons around module order, value proposition, and CTA placement. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.

Recommended models

待补充模型
Stability
Cost
Medium
This case has not yet been distilled into a Skill.Request it in feedback →
AU

Creator

Aceternity UI

Aceternity UI focuses on production-ready AI interfaces and is active on Aceternity UI. “Parallax Hero Images” is the current representative case, built with 待补充模型 with its stability retest open to votes.

Worth learningAI Coding (UI)
View creator →

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