// components/ui/sparkles.tsx "use client"; import React, { useId, useMemo } from "react"; import { useEffect, useState } from "react"; import Particles, { initParticlesEngine } from "@tsparticles/react"; import type { Container, SingleOrMultiple } from "@tsparticles/engine"; import { loadSlim } from "@tsparticles/slim"; import { cn } from "@/lib/utils"; import { motion, useAnimation } from "motion/react"; type ParticlesProps = { id?: string; className?: string; background?: string; particleSize?: number; minSize?: number; maxSize?: number; speed?: number; particleColor?: string; particleDensity?: number; }; export const SparklesCore = (props: ParticlesProps) => { const { id, className, background, minSize, maxSize, speed, particleColor, particleDensity, } = props; const [init, setInit] = useState(false); useEffect(() => { initParticlesEngine(async (engine) => { await loadSlim(engine); …
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// components/ui/sparkles.tsx
"use client";
import React, { useId, useMemo } from "react";
import { useEffect, useState } from "react";
import Particles, { initParticlesEngine } from "@tsparticles/react";
import type { Container, SingleOrMultiple } from "@tsparticles/engine";
import { loadSlim } from "@tsparticles/slim";
import { cn } from "@/lib/utils";
import { motion, useAnimation } from "motion/react";
type ParticlesProps = {
id?: string;
className?: string;
background?: string;
particleSize?: number;
minSize?: number;
maxSize?: number;
speed?: number;
particleColor?: string;
particleDensity?: number;
};
export const SparklesCore = (props: ParticlesProps) => {
const {
id,
className,
background,
minSize,
maxSize,
speed,
particleColor,
particleDensity,
} = props;
const [init, setInit] = useState(false);
useEffect(() => {
initParticlesEngine(async (engine) => {
await loadSlim(engine);
}).then(() => {
setInit(true);
});
}, []);
const controls = useAnimation();
const particlesLoaded = async (container?: Container) => {
if (container) {
controls.start({
opacity: 1,
transition: {
duration: 1,
},
});
}
};
const generatedId = useId();
return (
<motion.div animate={controls} className={cn("opacity-0", className)}>
{init && (
<Particles
id={id || generatedId}
className={cn("h-full w-full")}
particlesLoaded={particlesLoaded}
options={{
background: {
color: {
value: background || "#0d47a1",
},
},
fullScreen: {
enable: false,
zIndex: 1,
},
fpsLimit: 120,
interactivity: {
events: {
onClick: {
enable: true,
mode: "push",
},
onHover: {
enable: false,
mode: "repulse",
},
resize: true as any,
},
modes: {
push: {
quantity: 4,
},
repulse: {
distance: 200,
duration: 0.4,
},
},
},
particles: {
bounce: {
horizontal: {
value: 1,
},
vertical: {
value: 1,
},
},
collisions: {
absorb: {
speed: 2,
},
bounce: {
horizontal: {
value: 1,
},
vertical: {
value: 1,
},
},
enable: false,
maxSpeed: 50,
mode: "bounce",
overlap: {
enable: true,
retries: 0,
},
},
color: {
value: particleColor || "#ffffff",
animation: {
h: {
count: 0,
enable: false,
speed: 1,
decay: 0,
delay: 0,
sync: true,
offset: 0,
},
s: {
count: 0,
enable: false,
speed: 1,
decay: 0,
delay: 0,
sync: true,
offset: 0,
},
l: {
count: 0,
enable: false,
speed: 1,
decay: 0,
delay: 0,
sync: true,
offset: 0,
},
},
},
effect: {
close: true,
fill: true,
options: {},
type: {} as SingleOrMultiple<string> | undefined,
},
groups: {},
move: {
angle: {
offset: 0,
value: 90,
},
attract: {
distance: 200,
enable: false,
rotate: {
x: 3000,
y: 3000,
},
},
center: {
x: 50,
y: 50,
mode: "percent",
radius: 0,
},
decay: 0,
distance: {},
direction: "none",
drift: 0,
enable: true,
gravity: {
acceleration: 9.81,
enable: false,
inverse: false,
maxSpeed: 50,
},
path: {
clamp: true,
delay: {
value: 0,
},
enable: false,
options: {},
},
outModes: {
default: "out",
},
random: false,
size: false,
speed: {
min: 0.1,
max: 1,
},
spin: {
acceleration: 0,
enable: false,
},
straight: false,
trail: {
enable: false,
length: 10,
fill: {},
},
vibrate: false,
warp: false,
},
number: {
density: {
enable: true,
width: 400,
height: 400,
},
limit: {
mode: "delete",
value: 0,
},
value: particleDensity || 120,
},
opacity: {
value: {
min: 0.1,
max: 1,
},
animation: {
count: 0,
enable: true,
speed: speed || 4,
decay: 0,
delay: 0,
sync: false,
mode: "auto",
startValue: "random",
destroy: "none",
},
},
reduceDuplicates: false,
shadow: {
blur: 0,
color: {
value: "#000",
},
enable: false,
offset: {
x: 0,
y: 0,
},
},
shape: {
close: true,
fill: true,
options: {},
type: "circle",
},
size: {
value: {
min: minSize || 1,
max: maxSize || 3,
},
animation: {
count: 0,
enable: false,
speed: 5,
decay: 0,
delay: 0,
sync: false,
mode: "auto",
startValue: "random",
destroy: "none",
},
},
stroke: {
width: 0,
},
zIndex: {
value: 0,
opacityRate: 1,
sizeRate: 1,
velocityRate: 1,
},
destroy: {
bounds: {},
mode: "none",
split: {
count: 1,
factor: {
value: 3,
},
rate: {
value: {
min: 4,
max: 9,
},
},
sizeOffset: true,
},
},
roll: {
darken: {
enable: false,
value: 0,
},
enable: false,
enlighten: {
enable: false,
value: 0,
},
mode: "vertical",
speed: 25,
},
tilt: {
value: 0,
animation: {
enable: false,
speed: 0,
decay: 0,
sync: false,
},
direction: "clockwise",
enable: false,
},
twinkle: {
lines: {
enable: false,
frequency: 0.05,
opacity: 1,
},
particles: {
enable: false,
frequency: 0.05,
opacity: 1,
},
},
wobble: {
distance: 5,
enable: false,
speed: {
angle: 50,
move: 10,
},
},
life: {
count: 0,
delay: {
value: 0,
sync: false,
},
duration: {
value: 0,
sync: false,
},
},
rotate: {
value: 0,
animation: {
enable: false,
speed: 0,
decay: 0,
sync: false,
},
direction: "clockwise",
path: false,
},
orbit: {
animation: {
count: 0,
enable: false,
speed: 1,
decay: 0,
delay: 0,
sync: false,
},
enable: false,
opacity: 1,
rotation: {
value: 45,
},
width: 1,
},
links: {
blink: false,
color: {
value: "#fff",
},
consent: false,
distance: 100,
enable: false,
frequency: 1,
opacity: 1,
shadow: {
blur: 5,
color: {
value: "#000",
},
enable: false,
},
triangles: {
enable: false,
frequency: 1,
},
width: 1,
warp: false,
},
repulse: {
value: 0,
enabled: false,
distance: 1,
duration: 1,
factor: 1,
speed: 1,
},
},
detectRetina: true,
}}
/>
)}
</motion.div>
);
};Reusable method
Key decisions
Check whether information hierarchy, module order, and CTA clarity all hold in the final result.
Adapt it to your subject
Extract “target result → the product name, audience, page modules, and primary button → constraints” as a reusable template for similar work.
Where it breaks
Run single-variable comparisons around module order, value proposition, and CTA placement. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.
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Creator
Aceternity UI focuses on production-ready AI interfaces and is active on Aceternity UI. “Parallax Hero Images” is the current representative case, built with 待补充模型 with its stability retest open to votes.
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