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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Hover Border Gradient

AU创作者Aceternity UI →

// components/ui/hover-border-gradient.tsx "use client"; import React, { useState, useEffect, useRef } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; type Direction = "TOP" | "LEFT" | "BOTTOM" | "RIGHT"; export function HoverBorderGradient({ children, containerClassName, className, as: Tag = "button", duration = 1, clockwise = true, ...props }: React.PropsWithChildren< { as?: React.ElementType; containerClassName?: string; className?: string; duration?: number; clockwise?: boolean; } & React.HTMLAttributes<HTMLElement> >) { const [hovered, setHovered] = useState<boolean>(false); const [direction, setDirection] = useState<Direction>("TOP"); const rotateDirection = (currentDirection: Direction): Direction => { const directions: Direction[] = ["TOP", "LEFT", "BOTTOM", "RIGHT"]; const currentIndex = directions.indexOf(currentDirection); const nextInde…

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Hover Border Gradient

Prompt

// components/ui/hover-border-gradient.tsx
"use client";
import React, { useState, useEffect, useRef } from "react";

import { motion } from "motion/react";
import { cn } from "@/lib/utils";

type Direction = "TOP" | "LEFT" | "BOTTOM" | "RIGHT";

export function HoverBorderGradient({
  children,
  containerClassName,
  className,
  as: Tag = "button",
  duration = 1,
  clockwise = true,
  ...props
}: React.PropsWithChildren<
  {
    as?: React.ElementType;
    containerClassName?: string;
    className?: string;
    duration?: number;
    clockwise?: boolean;
  } & React.HTMLAttributes<HTMLElement>
>) {
  const [hovered, setHovered] = useState<boolean>(false);
  const [direction, setDirection] = useState<Direction>("TOP");

  const rotateDirection = (currentDirection: Direction): Direction => {
    const directions: Direction[] = ["TOP", "LEFT", "BOTTOM", "RIGHT"];
    const currentIndex = directions.indexOf(currentDirection);
    const nextIndex = clockwise
      ? (currentIndex - 1 + directions.length) % directions.length
      : (currentIndex + 1) % directions.length;
    return directions[nextIndex];
  };

  const movingMap: Record<Direction, string> = {
    TOP: "radial-gradient(20.7% 50% at 50% 0%, hsl(0, 0%, 100%) 0%, rgba(255, 255, 255, 0) 100%)",
    LEFT: "radial-gradient(16.6% 43.1% at 0% 50%, hsl(0, 0%, 100%) 0%, rgba(255, 255, 255, 0) 100%)",
    BOTTOM:
      "radial-gradient(20.7% 50% at 50% 100%, hsl(0, 0%, 100%) 0%, rgba(255, 255, 255, 0) 100%)",
    RIGHT:
      "radial-gradient(16.2% 41.199999999999996% at 100% 50%, hsl(0, 0%, 100%) 0%, rgba(255, 255, 255, 0) 100%)",
  };

  const highlight =
    "radial-gradient(75% 181.15942028985506% at 50% 50%, #3275F8 0%, rgba(255, 255, 255, 0) 100%)";

  useEffect(() => {
    if (!hovered) {
      const interval = setInterval(() => {
        setDirection((prevState) => rotateDirection(prevState));
      }, duration * 1000);
      return () => clearInterval(interval);
    }
  }, [hovered]);
  return (
    <Tag
      onMouseEnter={(event: React.MouseEvent<HTMLDivElement>) => {
        setHovered(true);
      }}
      onMouseLeave={() => setHovered(false)}
      className={cn(
        "relative flex rounded-full border  content-center bg-black/20 hover:bg-black/10 transition duration-500 dark:bg-white/20 items-center flex-col flex-nowrap gap-10 h-min justify-center overflow-visible p-px decoration-clone w-fit",
        containerClassName
      )}
      {...props}
    >
      <div
        className={cn(
          "w-auto text-white z-10 bg-black px-4 py-2 rounded-[inherit]",
          className
        )}
      >
        {children}
      </div>
      <motion.div
        className={cn(
          "flex-none inset-0 overflow-hidden absolute z-0 rounded-[inherit]"
        )}
        style={{
          filter: "blur(2px)",
          position: "absolute",
          width: "100%",
          height: "100%",
        }}
        initial={{ background: movingMap[direction] }}
        animate={{
          background: hovered
            ? [movingMap[direction], highlight]
            : movingMap[direction],
        }}
        transition={{ ease: "linear", duration: duration ?? 1 }}
      />
      <div className="bg-black absolute z-1 flex-none inset-[2px] rounded-[100px]" />
    </Tag>
  );
}

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
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这条 Case 的经验 Skill 还没有沉淀。去反馈区催更 →
AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

值得学习AI 编程(UI)
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3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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AI 编程(UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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