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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Evervault Card

AU创作者Aceternity UI →

// components/ui/evervault-card.tsx "use client"; import { useMotionValue } from "motion/react"; import React, { useState, useEffect } from "react"; import { useMotionTemplate, motion } from "motion/react"; import { cn } from "@/lib/utils"; export const EvervaultCard = ({ text, className, }: { text?: string; className?: string; }) => { let mouseX = useMotionValue(0); let mouseY = useMotionValue(0); const [randomString, setRandomString] = useState(""); useEffect(() => { let str = generateRandomString(1500); setRandomString(str); }, []); function onMouseMove({ currentTarget, clientX, clientY }: any) { let { left, top } = currentTarget.getBoundingClientRect(); mouseX.set(clientX - left); mouseY.set(clientY - top); const str = generateRandomString(1500); setRandomString(str); } return ( <div className={cn( "p-0.5 bg-transparent aspect-square flex items-center justify-center w-full h-full re…

查看原始来源 ↗
Evervault Card

Prompt

// components/ui/evervault-card.tsx
"use client";
import { useMotionValue } from "motion/react";
import React, { useState, useEffect } from "react";
import { useMotionTemplate, motion } from "motion/react";
import { cn } from "@/lib/utils";

export const EvervaultCard = ({
  text,
  className,
}: {
  text?: string;
  className?: string;
}) => {
  let mouseX = useMotionValue(0);
  let mouseY = useMotionValue(0);

  const [randomString, setRandomString] = useState("");

  useEffect(() => {
    let str = generateRandomString(1500);
    setRandomString(str);
  }, []);

  function onMouseMove({ currentTarget, clientX, clientY }: any) {
    let { left, top } = currentTarget.getBoundingClientRect();
    mouseX.set(clientX - left);
    mouseY.set(clientY - top);

    const str = generateRandomString(1500);
    setRandomString(str);
  }

  return (
    <div
      className={cn(
        "p-0.5  bg-transparent aspect-square  flex items-center justify-center w-full h-full relative",
        className
      )}
    >
      <div
        onMouseMove={onMouseMove}
        className="group/card rounded-3xl w-full relative overflow-hidden bg-transparent flex items-center justify-center h-full"
      >
        <CardPattern
          mouseX={mouseX}
          mouseY={mouseY}
          randomString={randomString}
        />
        <div className="relative z-10 flex items-center justify-center">
          <div className="relative h-44 w-44  rounded-full flex items-center justify-center text-white font-bold text-4xl">
            <div className="absolute w-full h-full bg-white/[0.8] dark:bg-black/[0.8] blur-sm rounded-full" />
            <span className="dark:text-white text-black z-20">{text}</span>
          </div>
        </div>
      </div>
    </div>
  );
};

export function CardPattern({ mouseX, mouseY, randomString }: any) {
  let maskImage = useMotionTemplate`radial-gradient(250px at ${mouseX}px ${mouseY}px, white, transparent)`;
  let style = { maskImage, WebkitMaskImage: maskImage };

  return (
    <div className="pointer-events-none">
      <div className="absolute inset-0 rounded-2xl  [mask-image:linear-gradient(white,transparent)] group-hover/card:opacity-50"></div>
      <motion.div
        className="absolute inset-0 rounded-2xl bg-gradient-to-r from-green-500 to-blue-700 opacity-0  group-hover/card:opacity-100 backdrop-blur-xl transition duration-500"
        style={style}
      />
      <motion.div
        className="absolute inset-0 rounded-2xl opacity-0 mix-blend-overlay  group-hover/card:opacity-100"
        style={style}
      >
        <p className="absolute inset-x-0 text-xs h-full break-words whitespace-pre-wrap text-white font-mono font-bold transition duration-500">
          {randomString}
        </p>
      </motion.div>
    </div>
  );
}

const characters =
  "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
export const generateRandomString = (length: number) => {
  let result = "";
  for (let i = 0; i < length; i++) {
    result += characters.charAt(Math.floor(Math.random() * characters.length));
  }
  return result;
};

export const Icon = ({ className, ...rest }: any) => {
  return (
    <svg
      xmlns="http://www.w3.org/2000/svg"
      fill="none"
      viewBox="0 0 24 24"
      strokeWidth="1.5"
      stroke="currentColor"
      className={className}
      {...rest}
    >
      <path strokeLinecap="round" strokeLinejoin="round" d="M12 6v12m6-6H6" />
    </svg>
  );
};

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
稳定度
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这条 Case 的经验 Skill 还没有沉淀。去反馈区催更 →
AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

值得学习AI 编程(UI)
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3D 超市包装式创意机构官网
AI 编程(UI)X@Oluwaphilemon1 →

3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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AI 编程(UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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