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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

World Map

AU创作者Aceternity UI →

// components/ui/world-map.tsx "use client"; import { useRef } from "react"; import { motion } from "motion/react"; import DottedMap from "dotted-map"; import { useTheme } from "next-themes"; interface MapProps { dots?: Array<{ start: { lat: number; lng: number; label?: string }; end: { lat: number; lng: number; label?: string }; }>; lineColor?: string; } export default function WorldMap({ dots = [], lineColor = "#0ea5e9", }: MapProps) { const svgRef = useRef<SVGSVGElement>(null); const map = new DottedMap({ height: 100, grid: "diagonal" }); const { theme } = useTheme(); const svgMap = map.getSVG({ radius: 0.22, color: theme === "dark" ? "#FFFFFF40" : "#00000040", shape: "circle", backgroundColor: theme === "dark" ? "black" : "white", }); const projectPoint = (lat: number, lng: number) => { const x = (lng + 180) * (800 / 360); const y = (90 - lat) * (400 / 180); return { x, y }; }; cons…

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World Map

Prompt

// components/ui/world-map.tsx
"use client";

import { useRef } from "react";
import { motion } from "motion/react";
import DottedMap from "dotted-map";

import { useTheme } from "next-themes";

interface MapProps {
  dots?: Array<{
    start: { lat: number; lng: number; label?: string };
    end: { lat: number; lng: number; label?: string };
  }>;
  lineColor?: string;
}

export default function WorldMap({
  dots = [],
  lineColor = "#0ea5e9",
}: MapProps) {
  const svgRef = useRef<SVGSVGElement>(null);
  const map = new DottedMap({ height: 100, grid: "diagonal" });

  const { theme } = useTheme();

  const svgMap = map.getSVG({
    radius: 0.22,
    color: theme === "dark" ? "#FFFFFF40" : "#00000040",
    shape: "circle",
    backgroundColor: theme === "dark" ? "black" : "white",
  });

  const projectPoint = (lat: number, lng: number) => {
    const x = (lng + 180) * (800 / 360);
    const y = (90 - lat) * (400 / 180);
    return { x, y };
  };

  const createCurvedPath = (
    start: { x: number; y: number },
    end: { x: number; y: number }
  ) => {
    const midX = (start.x + end.x) / 2;
    const midY = Math.min(start.y, end.y) - 50;
    return `M ${start.x} ${start.y} Q ${midX} ${midY} ${end.x} ${end.y}`;
  };

  return (
    <div className="w-full aspect-[2/1] dark:bg-black bg-white rounded-lg  relative font-sans">
      <img
        src={`data:image/svg+xml;utf8,${encodeURIComponent(svgMap)}`}
        className="h-full w-full [mask-image:linear-gradient(to_bottom,transparent,white_10%,white_90%,transparent)] pointer-events-none select-none"
        alt="world map"
        height="495"
        width="1056"
        draggable={false}
      />
      <svg
        ref={svgRef}
        viewBox="0 0 800 400"
        className="w-full h-full absolute inset-0 pointer-events-none select-none"
      >
        {dots.map((dot, i) => {
          const startPoint = projectPoint(dot.start.lat, dot.start.lng);
          const endPoint = projectPoint(dot.end.lat, dot.end.lng);
          return (
            <g key={`path-group-${i}`}>
              <motion.path
                d={createCurvedPath(startPoint, endPoint)}
                fill="none"
                stroke="url(#path-gradient)"
                strokeWidth="1"
                initial={{
                  pathLength: 0,
                }}
                animate={{
                  pathLength: 1,
                }}
                transition={{
                  duration: 1,
                  delay: 0.5 * i,
                  ease: "easeOut",
                }}
                key={`start-upper-${i}`}
              ></motion.path>
            </g>
          );
        })}

        <defs>
          <linearGradient id="path-gradient" x1="0%" y1="0%" x2="100%" y2="0%">
            <stop offset="0%" stopColor="white" stopOpacity="0" />
            <stop offset="5%" stopColor={lineColor} stopOpacity="1" />
            <stop offset="95%" stopColor={lineColor} stopOpacity="1" />
            <stop offset="100%" stopColor="white" stopOpacity="0" />
          </linearGradient>
        </defs>

        {dots.map((dot, i) => (
          <g key={`points-group-${i}`}>
            <g key={`start-${i}`}>
              <circle
                cx={projectPoint(dot.start.lat, dot.start.lng).x}
                cy={projectPoint(dot.start.lat, dot.start.lng).y}
                r="2"
                fill={lineColor}
              />
              <circle
                cx={projectPoint(dot.start.lat, dot.start.lng).x}
                cy={projectPoint(dot.start.lat, dot.start.lng).y}
                r="2"
                fill={lineColor}
                opacity="0.5"
              >
                <animate
                  attributeName="r"
                  from="2"
                  to="8"
                  dur="1.5s"
                  begin="0s"
                  repeatCount="indefinite"
                />
                <animate
                  attributeName="opacity"
                  from="0.5"
                  to="0"
                  dur="1.5s"
                  begin="0s"
                  repeatCount="indefinite"
                />
              </circle>
            </g>
            <g key={`end-${i}`}>
              <circle
                cx={projectPoint(dot.end.lat, dot.end.lng).x}
                cy={projectPoint(dot.end.lat, dot.end.lng).y}
                r="2"
                fill={lineColor}
              />
              <circle
                cx={projectPoint(dot.end.lat, dot.end.lng).x}
                cy={projectPoint(dot.end.lat, dot.end.lng).y}
                r="2"
                fill={lineColor}
                opacity="0.5"
              >
                <animate
                  attributeName="r"
                  from="2"
                  to="8"
                  dur="1.5s"
                  begin="0s"
                  repeatCount="indefinite"
                />
                <animate
                  attributeName="opacity"
                  from="0.5"
                  to="0"
                  dur="1.5s"
                  begin="0s"
                  repeatCount="indefinite"
                />
              </circle>
            </g>
          </g>
        ))}
      </svg>
    </div>
  );
}

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
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AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

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3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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AI 编程(UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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