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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Parallax Hero Images

AU创作者Aceternity UI →

// components/ui/parallax-hero-images.tsx "use client"; import React, { useEffect, useState, useMemo, useCallback, memo } from "react"; import { motion, useMotionValue, useSpring, useTransform, MotionValue, } from "motion/react"; import { cn } from "@/lib/utils"; type ImagePosition = { src: string; position: | "top-left" | "top-right" | "mid-left" | "mid-right" | "bottom-left" | "bottom-right" | "far-left" | "far-right"; depth: number; delay: number; }; const positionStyles: Record< ImagePosition["position"], { top: string; left?: string; right?: string } > = { "top-left": { top: "8%", left: "4%" }, "top-right": { top: "8%", right: "4%" }, "mid-left": { top: "38%", left: "6%" }, "mid-right": { top: "38%", right: "6%" }, "bottom-left": { top: "68%", left: "4%" }, "bottom-right": { top: "68%", right: "4%" }, "far-left": { top: "52%", left: "2%" }, "far-right": { top: "52%", right: "2%" },…

查看原始来源 ↗
Parallax Hero Images

Prompt

// components/ui/parallax-hero-images.tsx
"use client";
import React, { useEffect, useState, useMemo, useCallback, memo } from "react";
import {
  motion,
  useMotionValue,
  useSpring,
  useTransform,
  MotionValue,
} from "motion/react";
import { cn } from "@/lib/utils";

type ImagePosition = {
  src: string;
  position:
    | "top-left"
    | "top-right"
    | "mid-left"
    | "mid-right"
    | "bottom-left"
    | "bottom-right"
    | "far-left"
    | "far-right";
  depth: number;
  delay: number;
};

const positionStyles: Record<
  ImagePosition["position"],
  { top: string; left?: string; right?: string }
> = {
  "top-left": { top: "8%", left: "4%" },
  "top-right": { top: "8%", right: "4%" },
  "mid-left": { top: "38%", left: "6%" },
  "mid-right": { top: "38%", right: "6%" },
  "bottom-left": { top: "68%", left: "4%" },
  "bottom-right": { top: "68%", right: "4%" },
  "far-left": { top: "52%", left: "2%" },
  "far-right": { top: "52%", right: "2%" },
};

const positionOrder: ImagePosition["position"][] = [
  "top-left",
  "top-right",
  "mid-left",
  "mid-right",
  "bottom-left",
  "bottom-right",
  "far-left",
  "far-right",
];

type DepthVariant = "default" | "edge-focus";

const depthValuesByVariant: Record<DepthVariant, number[]> = {
  default: [0.3, 0.35, 0.9, 0.85, 0.4, 0.45, 0.25, 0.2],
  "edge-focus": [0.85, 0.9, 0.3, 0.35, 0.8, 0.85, 0.4, 0.45],
};

const SPRING_CONFIG = { damping: 25, stiffness: 120 };

export interface ParallaxHeroImagesProps {
  images: string[];
  className?: string;
  imageClassName?: string;
  variant?: DepthVariant;
}

export const ParallaxHeroImages = ({
  images,
  className,
  imageClassName,
  variant = "default",
}: ParallaxHeroImagesProps) => {
  const mouseX = useMotionValue(0);
  const mouseY = useMotionValue(0);

  const smoothMouseX = useSpring(mouseX, SPRING_CONFIG);
  const smoothMouseY = useSpring(mouseY, SPRING_CONFIG);

  const positions = useMemo(() => {
    const limitedImages = images.slice(0, 8);
    const depthValues = depthValuesByVariant[variant];
    return limitedImages.map((src, index) => ({
      src,
      position: positionOrder[index],
      depth: depthValues[index],
      delay: index * 0.12,
    }));
  }, [images, variant]);

  useEffect(() => {
    const handleMouseMove = (e: MouseEvent) => {
      const x = (e.clientX / window.innerWidth) * 2 - 1;
      const y = (e.clientY / window.innerHeight) * 2 - 1;
      mouseX.set(x);
      mouseY.set(y);
    };

    window.addEventListener("mousemove", handleMouseMove);
    return () => window.removeEventListener("mousemove", handleMouseMove);
  }, [mouseX, mouseY]);

  return (
    <div
      className={cn(
        "pointer-events-none absolute inset-0 overflow-hidden",
        className,
      )}
    >
      {positions.map((pos, index) => (
        <ParallaxImage
          key={`${pos.src}-${index}`}
          src={pos.src}
          position={pos.position}
          depth={pos.depth}
          delay={pos.delay}
          imageClassName={imageClassName}
          smoothMouseX={smoothMouseX}
          smoothMouseY={smoothMouseY}
        />
      ))}
    </div>
  );
};

interface ParallaxImageProps extends ImagePosition {
  imageClassName?: string;
  smoothMouseX: MotionValue<number>;
  smoothMouseY: MotionValue<number>;
}

const ParallaxImage = memo(function ParallaxImage({
  src,
  position,
  depth,
  delay,
  imageClassName,
  smoothMouseX,
  smoothMouseY,
}: ParallaxImageProps) {
  const maxOffset = 40;

  const translateX = useTransform(
    smoothMouseX,
    [-1, 1],
    [-maxOffset * depth, maxOffset * depth],
  );

  const translateY = useTransform(
    smoothMouseY,
    [-1, 1],
    [-maxOffset * depth, maxOffset * depth],
  );

  const posStyle = positionStyles[position];

  return (
    <motion.div
      className="absolute"
      style={{
        top: posStyle.top,
        left: posStyle.left,
        right: posStyle.right,
        x: translateX,
        y: translateY,
        zIndex: Math.round(depth * 10),
      }}
      initial={{ opacity: 0, filter: "blur(20px)", scale: 0.9 }}
      animate={{ opacity: 1, filter: "blur(0px)", scale: 1 }}
      transition={{
        duration: 0.8,
        delay: delay,
        ease: [0.25, 0.1, 0.25, 1],
      }}
    >
      <img
        src={src}
        alt=""
        loading="lazy"
        decoding="async"
        className={cn(
          "aspect-4/3 h-20 w-32 rounded-lg object-cover shadow-sm ring-1 ring-black/10 sm:h-40 sm:w-56 md:h-52 md:w-80 dark:ring-white/10",
          imageClassName,
        )}
      />
    </motion.div>
  );
});

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
稳定度
成本
中

Derived Skill

这个 Case 可以学走的方法。

Skill 只从多个已发布 Case 的重复模式中派生,不是另一套投稿内容。

作者方法Aceternity UI · 3D / 动效 Hero查看证据 →通用 Skill3D / 动效 Hero查看证据 →
AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

值得学习AI 编程(UI)
查看创作者 →

继续探索

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Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

来源热度
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3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

来源热度
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AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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