GoodCase.aiGoodCase.aiAI Prompt Case Collection
RankingsCasesSkillsCreatorsFavoritesSubmitDaily
中文EN
Agent Access →
GoodCase.ai · AI Prompt Case CollectionLoading the case library.
ChangelogFeedback
GoodCase.aiGoodCase.aiAI Prompt Case Collection
RankingsCasesSkillsCreatorsFavoritesSubmitDaily
中文EN
Agent Access →
AI Coding (UI)Aceternity UIEvidence L1#source-aceternity#prompt-public#not-rerun#license-review

Background Beams With Collision

AUCreatorAceternity UI →

// components/ui/background-beams-with-collision.tsx "use client"; import { cn } from "@/lib/utils"; import { motion, AnimatePresence } from "motion/react"; import React, { useRef, useState, useEffect } from "react"; export const BackgroundBeamsWithCollision = ({ children, className, }: { children: React.ReactNode; className?: string; }) => { const containerRef = useRef<HTMLDivElement>(null); const parentRef = useRef<HTMLDivElement>(null); const beams = [ { initialX: 10, translateX: 10, duration: 7, repeatDelay: 3, delay: 2, }, { initialX: 600, translateX: 600, duration: 3, repeatDelay: 3, delay: 4, }, { initialX: 100, translateX: 100, duration: 7, repeatDelay: 7, className: "h-6", }, { initialX: 400, translateX: 400, duration: 5, repeatDelay: 14, delay: 4, }, { initialX: 800, translateX: 800, duration: 11, repeatDelay: 2, className: "h-20", }, { initialX: 1000, translateX: 1000, durati…

View original source ↗
Background Beams With Collision

Prompt

// components/ui/background-beams-with-collision.tsx
"use client";
import { cn } from "@/lib/utils";
import { motion, AnimatePresence } from "motion/react";
import React, { useRef, useState, useEffect } from "react";

export const BackgroundBeamsWithCollision = ({
  children,
  className,
}: {
  children: React.ReactNode;
  className?: string;
}) => {
  const containerRef = useRef<HTMLDivElement>(null);
  const parentRef = useRef<HTMLDivElement>(null);

  const beams = [
    {
      initialX: 10,
      translateX: 10,
      duration: 7,
      repeatDelay: 3,
      delay: 2,
    },
    {
      initialX: 600,
      translateX: 600,
      duration: 3,
      repeatDelay: 3,
      delay: 4,
    },
    {
      initialX: 100,
      translateX: 100,
      duration: 7,
      repeatDelay: 7,
      className: "h-6",
    },
    {
      initialX: 400,
      translateX: 400,
      duration: 5,
      repeatDelay: 14,
      delay: 4,
    },
    {
      initialX: 800,
      translateX: 800,
      duration: 11,
      repeatDelay: 2,
      className: "h-20",
    },
    {
      initialX: 1000,
      translateX: 1000,
      duration: 4,
      repeatDelay: 2,
      className: "h-12",
    },
    {
      initialX: 1200,
      translateX: 1200,
      duration: 6,
      repeatDelay: 4,
      delay: 2,
      className: "h-6",
    },
  ];

  return (
    <div
      ref={parentRef}
      className={cn(
        "h-96 md:h-[40rem] bg-gradient-to-b from-white to-neutral-100 dark:from-neutral-950 dark:to-neutral-800 relative flex items-center w-full justify-center overflow-hidden",
        // h-screen if you want bigger
        className
      )}
    >
      {beams.map((beam) => (
        <CollisionMechanism
          key={beam.initialX + "beam-idx"}
          beamOptions={beam}
          containerRef={containerRef}
          parentRef={parentRef}
        />
      ))}

      {children}
      <div
        ref={containerRef}
        className="absolute bottom-0 bg-neutral-100 w-full inset-x-0 pointer-events-none"
        style={{
          boxShadow:
            "0 0 24px rgba(34, 42, 53, 0.06), 0 1px 1px rgba(0, 0, 0, 0.05), 0 0 0 1px rgba(34, 42, 53, 0.04), 0 0 4px rgba(34, 42, 53, 0.08), 0 16px 68px rgba(47, 48, 55, 0.05), 0 1px 0 rgba(255, 255, 255, 0.1) inset",
        }}
      ></div>
    </div>
  );
};

const CollisionMechanism = React.forwardRef<
  HTMLDivElement,
  {
    containerRef: React.RefObject<HTMLDivElement>;
    parentRef: React.RefObject<HTMLDivElement>;
    beamOptions?: {
      initialX?: number;
      translateX?: number;
      initialY?: number;
      translateY?: number;
      rotate?: number;
      className?: string;
      duration?: number;
      delay?: number;
      repeatDelay?: number;
    };
  }
>(({ parentRef, containerRef, beamOptions = {} }, ref) => {
  const beamRef = useRef<HTMLDivElement>(null);
  const [collision, setCollision] = useState<{
    detected: boolean;
    coordinates: { x: number; y: number } | null;
  }>({
    detected: false,
    coordinates: null,
  });
  const [beamKey, setBeamKey] = useState(0);
  const [cycleCollisionDetected, setCycleCollisionDetected] = useState(false);

  useEffect(() => {
    const checkCollision = () => {
      if (
        beamRef.current &&
        containerRef.current &&
        parentRef.current &&
        !cycleCollisionDetected
      ) {
        const beamRect = beamRef.current.getBoundingClientRect();
        const containerRect = containerRef.current.getBoundingClientRect();
        const parentRect = parentRef.current.getBoundingClientRect();

        if (beamRect.bottom >= containerRect.top) {
          const relativeX =
            beamRect.left - parentRect.left + beamRect.width / 2;
          const relativeY = beamRect.bottom - parentRect.top;

          setCollision({
            detected: true,
            coordinates: {
              x: relativeX,
              y: relativeY,
            },
          });
          setCycleCollisionDetected(true);
        }
      }
    };

    const animationInterval = setInterval(checkCollision, 50);

    return () => clearInterval(animationInterval);
  }, [cycleCollisionDetected, containerRef]);

  useEffect(() => {
    if (collision.detected && collision.coordinates) {
      setTimeout(() => {
        setCollision({ detected: false, coordinates: null });
        setCycleCollisionDetected(false);
      }, 2000);

      setTimeout(() => {
        setBeamKey((prevKey) => prevKey + 1);
      }, 2000);
    }
  }, [collision]);

  return (
    <>
      <motion.div
        key={beamKey}
        ref={beamRef}
        animate="animate"
        initial={{
          translateY: beamOptions.initialY || "-200px",
          translateX: beamOptions.initialX || "0px",
          rotate: beamOptions.rotate || 0,
        }}
        variants={{
          animate: {
            translateY: beamOptions.translateY || "1800px",
            translateX: beamOptions.translateX || "0px",
            rotate: beamOptions.rotate || 0,
          },
        }}
        transition={{
          duration: beamOptions.duration || 8,
          repeat: Infinity,
          repeatType: "loop",
          ease: "linear",
          delay: beamOptions.delay || 0,
          repeatDelay: beamOptions.repeatDelay || 0,
        }}
        className={cn(
          "absolute left-0 top-20 m-auto h-14 w-px rounded-full bg-gradient-to-t from-indigo-500 via-purple-500 to-transparent",
          beamOptions.className
        )}
      />
      <AnimatePresence>
        {collision.detected && collision.coordinates && (
          <Explosion
            key={`${collision.coordinates.x}-${collision.coordinates.y}`}
            className=""
            style={{
              left: `${collision.coordinates.x}px`,
              top: `${collision.coordinates.y}px`,
              transform: "translate(-50%, -50%)",
            }}
          />
        )}
      </AnimatePresence>
    </>
  );
});

CollisionMechanism.displayName = "CollisionMechanism";

const Explosion = ({ ...props }: React.HTMLProps<HTMLDivElement>) => {
  const spans = Array.from({ length: 20 }, (_, index) => ({
    id: index,
    initialX: 0,
    initialY: 0,
    directionX: Math.floor(Math.random() * 80 - 40),
    directionY: Math.floor(Math.random() * -50 - 10),
  }));

  return (
    <div {...props} className={cn("absolute z-50 h-2 w-2", props.className)}>
      <motion.div
        initial={{ opacity: 0 }}
        animate={{ opacity: 1 }}
        exit={{ opacity: 0 }}
        transition={{ duration: 1.5, ease: "easeOut" }}
        className="absolute -inset-x-10 top-0 m-auto h-2 w-10 rounded-full bg-gradient-to-r from-transparent via-indigo-500 to-transparent blur-sm"
      ></motion.div>
      {spans.map((span) => (
        <motion.span
          key={span.id}
          initial={{ x: span.initialX, y: span.initialY, opacity: 1 }}
          animate={{
            x: span.directionX,
            y: span.directionY,
            opacity: 0,
          }}
          transition={{ duration: Math.random() * 1.5 + 0.5, ease: "easeOut" }}
          className="absolute h-1 w-1 rounded-full bg-gradient-to-b from-indigo-500 to-purple-500"
        />
      ))}
    </div>
  );
};

Reusable method

Key decisions

Check whether information hierarchy, module order, and CTA clarity all hold in the final result.

Adapt it to your subject

Extract “target result → the product name, audience, page modules, and primary button → constraints” as a reusable template for similar work.

Where it breaks

Run single-variable comparisons around module order, value proposition, and CTA placement. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.

Recommended models

待补充模型
Stability
Cost
Medium
This case has not yet been distilled into a Skill.Request it in feedback →
AU

Creator

Aceternity UI

Aceternity UI focuses on production-ready AI interfaces and is active on Aceternity UI. “Parallax Hero Images” is the current representative case, built with 待补充模型 with its stability retest open to votes.

Worth learningAI Coding (UI)
View creator →

Keep exploring

Explore related cases.

View all AI Coding (UI) Case →
3D Supermarket-Packaging-Style Creative Agency Website
AI Coding (UI)X@Oluwaphilemon1 →

3D Supermarket-Packaging-Style Creative Agency Website

A webpage case by @Oluwaphilemon1 using Claude Fable 5 · Three.js · Blender · GSAP, including the public result, full prompt, and original source.

Skill · 3D and motion heroSkill · Portfolio story architecture

Prompt

Claude Fable 5 and GPT-5.6 are powerful🥵🥵🥵 Here Is How I built with Claude 👇 Prompt: "Design an agency site where services are presented as supermarket product packaging in 3D" Use Three.js with WebGL to render al

Source heat
46
Stability
View case →
AI Coding (UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D and motion hero

Prompt

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

Source heat
—
Stability
View case →
3D Collectible Hero
AI Coding (UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D and motion heroSkill · Landing-page information structure

Prompt

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

Source heat
—
Stability
View case →
GoodCase.ai · AI Prompt Case CollectionEach detail page keeps the work, method, creator, and retest evidence in one reading path.
ChangelogFeedback