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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Background Beams With Collision

AU创作者Aceternity UI →

// components/ui/background-beams-with-collision.tsx "use client"; import { cn } from "@/lib/utils"; import { motion, AnimatePresence } from "motion/react"; import React, { useRef, useState, useEffect } from "react"; export const BackgroundBeamsWithCollision = ({ children, className, }: { children: React.ReactNode; className?: string; }) => { const containerRef = useRef<HTMLDivElement>(null); const parentRef = useRef<HTMLDivElement>(null); const beams = [ { initialX: 10, translateX: 10, duration: 7, repeatDelay: 3, delay: 2, }, { initialX: 600, translateX: 600, duration: 3, repeatDelay: 3, delay: 4, }, { initialX: 100, translateX: 100, duration: 7, repeatDelay: 7, className: "h-6", }, { initialX: 400, translateX: 400, duration: 5, repeatDelay: 14, delay: 4, }, { initialX: 800, translateX: 800, duration: 11, repeatDelay: 2, className: "h-20", }, { initialX: 1000, translateX: 1000, durati…

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Background Beams With Collision

Prompt

// components/ui/background-beams-with-collision.tsx
"use client";
import { cn } from "@/lib/utils";
import { motion, AnimatePresence } from "motion/react";
import React, { useRef, useState, useEffect } from "react";

export const BackgroundBeamsWithCollision = ({
  children,
  className,
}: {
  children: React.ReactNode;
  className?: string;
}) => {
  const containerRef = useRef<HTMLDivElement>(null);
  const parentRef = useRef<HTMLDivElement>(null);

  const beams = [
    {
      initialX: 10,
      translateX: 10,
      duration: 7,
      repeatDelay: 3,
      delay: 2,
    },
    {
      initialX: 600,
      translateX: 600,
      duration: 3,
      repeatDelay: 3,
      delay: 4,
    },
    {
      initialX: 100,
      translateX: 100,
      duration: 7,
      repeatDelay: 7,
      className: "h-6",
    },
    {
      initialX: 400,
      translateX: 400,
      duration: 5,
      repeatDelay: 14,
      delay: 4,
    },
    {
      initialX: 800,
      translateX: 800,
      duration: 11,
      repeatDelay: 2,
      className: "h-20",
    },
    {
      initialX: 1000,
      translateX: 1000,
      duration: 4,
      repeatDelay: 2,
      className: "h-12",
    },
    {
      initialX: 1200,
      translateX: 1200,
      duration: 6,
      repeatDelay: 4,
      delay: 2,
      className: "h-6",
    },
  ];

  return (
    <div
      ref={parentRef}
      className={cn(
        "h-96 md:h-[40rem] bg-gradient-to-b from-white to-neutral-100 dark:from-neutral-950 dark:to-neutral-800 relative flex items-center w-full justify-center overflow-hidden",
        // h-screen if you want bigger
        className
      )}
    >
      {beams.map((beam) => (
        <CollisionMechanism
          key={beam.initialX + "beam-idx"}
          beamOptions={beam}
          containerRef={containerRef}
          parentRef={parentRef}
        />
      ))}

      {children}
      <div
        ref={containerRef}
        className="absolute bottom-0 bg-neutral-100 w-full inset-x-0 pointer-events-none"
        style={{
          boxShadow:
            "0 0 24px rgba(34, 42, 53, 0.06), 0 1px 1px rgba(0, 0, 0, 0.05), 0 0 0 1px rgba(34, 42, 53, 0.04), 0 0 4px rgba(34, 42, 53, 0.08), 0 16px 68px rgba(47, 48, 55, 0.05), 0 1px 0 rgba(255, 255, 255, 0.1) inset",
        }}
      ></div>
    </div>
  );
};

const CollisionMechanism = React.forwardRef<
  HTMLDivElement,
  {
    containerRef: React.RefObject<HTMLDivElement>;
    parentRef: React.RefObject<HTMLDivElement>;
    beamOptions?: {
      initialX?: number;
      translateX?: number;
      initialY?: number;
      translateY?: number;
      rotate?: number;
      className?: string;
      duration?: number;
      delay?: number;
      repeatDelay?: number;
    };
  }
>(({ parentRef, containerRef, beamOptions = {} }, ref) => {
  const beamRef = useRef<HTMLDivElement>(null);
  const [collision, setCollision] = useState<{
    detected: boolean;
    coordinates: { x: number; y: number } | null;
  }>({
    detected: false,
    coordinates: null,
  });
  const [beamKey, setBeamKey] = useState(0);
  const [cycleCollisionDetected, setCycleCollisionDetected] = useState(false);

  useEffect(() => {
    const checkCollision = () => {
      if (
        beamRef.current &&
        containerRef.current &&
        parentRef.current &&
        !cycleCollisionDetected
      ) {
        const beamRect = beamRef.current.getBoundingClientRect();
        const containerRect = containerRef.current.getBoundingClientRect();
        const parentRect = parentRef.current.getBoundingClientRect();

        if (beamRect.bottom >= containerRect.top) {
          const relativeX =
            beamRect.left - parentRect.left + beamRect.width / 2;
          const relativeY = beamRect.bottom - parentRect.top;

          setCollision({
            detected: true,
            coordinates: {
              x: relativeX,
              y: relativeY,
            },
          });
          setCycleCollisionDetected(true);
        }
      }
    };

    const animationInterval = setInterval(checkCollision, 50);

    return () => clearInterval(animationInterval);
  }, [cycleCollisionDetected, containerRef]);

  useEffect(() => {
    if (collision.detected && collision.coordinates) {
      setTimeout(() => {
        setCollision({ detected: false, coordinates: null });
        setCycleCollisionDetected(false);
      }, 2000);

      setTimeout(() => {
        setBeamKey((prevKey) => prevKey + 1);
      }, 2000);
    }
  }, [collision]);

  return (
    <>
      <motion.div
        key={beamKey}
        ref={beamRef}
        animate="animate"
        initial={{
          translateY: beamOptions.initialY || "-200px",
          translateX: beamOptions.initialX || "0px",
          rotate: beamOptions.rotate || 0,
        }}
        variants={{
          animate: {
            translateY: beamOptions.translateY || "1800px",
            translateX: beamOptions.translateX || "0px",
            rotate: beamOptions.rotate || 0,
          },
        }}
        transition={{
          duration: beamOptions.duration || 8,
          repeat: Infinity,
          repeatType: "loop",
          ease: "linear",
          delay: beamOptions.delay || 0,
          repeatDelay: beamOptions.repeatDelay || 0,
        }}
        className={cn(
          "absolute left-0 top-20 m-auto h-14 w-px rounded-full bg-gradient-to-t from-indigo-500 via-purple-500 to-transparent",
          beamOptions.className
        )}
      />
      <AnimatePresence>
        {collision.detected && collision.coordinates && (
          <Explosion
            key={`${collision.coordinates.x}-${collision.coordinates.y}`}
            className=""
            style={{
              left: `${collision.coordinates.x}px`,
              top: `${collision.coordinates.y}px`,
              transform: "translate(-50%, -50%)",
            }}
          />
        )}
      </AnimatePresence>
    </>
  );
});

CollisionMechanism.displayName = "CollisionMechanism";

const Explosion = ({ ...props }: React.HTMLProps<HTMLDivElement>) => {
  const spans = Array.from({ length: 20 }, (_, index) => ({
    id: index,
    initialX: 0,
    initialY: 0,
    directionX: Math.floor(Math.random() * 80 - 40),
    directionY: Math.floor(Math.random() * -50 - 10),
  }));

  return (
    <div {...props} className={cn("absolute z-50 h-2 w-2", props.className)}>
      <motion.div
        initial={{ opacity: 0 }}
        animate={{ opacity: 1 }}
        exit={{ opacity: 0 }}
        transition={{ duration: 1.5, ease: "easeOut" }}
        className="absolute -inset-x-10 top-0 m-auto h-2 w-10 rounded-full bg-gradient-to-r from-transparent via-indigo-500 to-transparent blur-sm"
      ></motion.div>
      {spans.map((span) => (
        <motion.span
          key={span.id}
          initial={{ x: span.initialX, y: span.initialY, opacity: 1 }}
          animate={{
            x: span.directionX,
            y: span.directionY,
            opacity: 0,
          }}
          transition={{ duration: Math.random() * 1.5 + 0.5, ease: "easeOut" }}
          className="absolute h-1 w-1 rounded-full bg-gradient-to-b from-indigo-500 to-purple-500"
        />
      ))}
    </div>
  );
};

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
稳定度
成本
中
这条 Case 的经验 Skill 还没有沉淀。去反馈区催更 →
AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

值得学习AI 编程(UI)
查看创作者 →

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提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

来源热度
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// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

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提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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