// components/ui/svg-mask-effect.tsx "use client"; import { useState, useEffect, useRef } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const MaskContainer = ({ children, revealText, size = 10, revealSize = 600, className, }: { children?: string | React.ReactNode; revealText?: string | React.ReactNode; size?: number; revealSize?: number; className?: string; }) => { const [isHovered, setIsHovered] = useState(false); const [mousePosition, setMousePosition] = useState<any>({ x: null, y: null }); const containerRef = useRef<any>(null); const updateMousePosition = (e: any) => { const rect = containerRef.current.getBoundingClientRect(); setMousePosition({ x: e.clientX - rect.left, y: e.clientY - rect.top }); }; useEffect(() => { containerRef.current.addEventListener("mousemove", updateMousePosition); return () => { if (containerRef.current) { co…
View original source ↗Prompt
// components/ui/svg-mask-effect.tsx
"use client";
import { useState, useEffect, useRef } from "react";
import { motion } from "motion/react";
import { cn } from "@/lib/utils";
export const MaskContainer = ({
children,
revealText,
size = 10,
revealSize = 600,
className,
}: {
children?: string | React.ReactNode;
revealText?: string | React.ReactNode;
size?: number;
revealSize?: number;
className?: string;
}) => {
const [isHovered, setIsHovered] = useState(false);
const [mousePosition, setMousePosition] = useState<any>({ x: null, y: null });
const containerRef = useRef<any>(null);
const updateMousePosition = (e: any) => {
const rect = containerRef.current.getBoundingClientRect();
setMousePosition({ x: e.clientX - rect.left, y: e.clientY - rect.top });
};
useEffect(() => {
containerRef.current.addEventListener("mousemove", updateMousePosition);
return () => {
if (containerRef.current) {
containerRef.current.removeEventListener(
"mousemove",
updateMousePosition,
);
}
};
}, []);
let maskSize = isHovered ? revealSize : size;
return (
<motion.div
ref={containerRef}
className={cn("relative h-screen", className)}
animate={{
backgroundColor: isHovered ? "var(--slate-900)" : "var(--white)",
}}
transition={{
backgroundColor: { duration: 0.3 },
}}
>
<motion.div
className="absolute flex h-full w-full items-center justify-center bg-black text-6xl [mask-image:url(/mask.svg)] [mask-repeat:no-repeat] [mask-size:40px] dark:bg-white"
animate={{
maskPosition: `${mousePosition.x - maskSize / 2}px ${
mousePosition.y - maskSize / 2
}px`,
maskSize: `${maskSize}px`,
}}
transition={{
maskSize: { duration: 0.3, ease: "easeInOut" },
maskPosition: { duration: 0.15, ease: "linear" },
}}
>
<div className="absolute inset-0 z-0 h-full w-full bg-black opacity-50 dark:bg-white" />
<div
onMouseEnter={() => {
setIsHovered(true);
}}
onMouseLeave={() => {
setIsHovered(false);
}}
className="relative z-20 mx-auto max-w-4xl text-center text-4xl font-bold"
>
{children}
</div>
</motion.div>
<div className="flex h-full w-full items-center justify-center">
{revealText}
</div>
</motion.div>
);
};Reusable method
Key decisions
Check whether information hierarchy, module order, and CTA clarity all hold in the final result.
Adapt it to your subject
Extract “target result → the product name, audience, page modules, and primary button → constraints” as a reusable template for similar work.
Where it breaks
Run single-variable comparisons around module order, value proposition, and CTA placement. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.
Recommended models
Creator
Aceternity UI focuses on production-ready AI interfaces and is active on Aceternity UI. “Parallax Hero Images” is the current representative case, built with 待补充模型 with its stability retest open to votes.
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Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…