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AI Coding (UI)Aceternity UIEvidence L1#source-aceternity#prompt-public#not-rerun#license-review

Tooltip Card

AUCreatorAceternity UI →

// components/ui/tooltip-card.tsx "use client"; import React, { useState, useRef, useEffect } from "react"; import { motion, AnimatePresence } from "motion/react"; import { cn } from "@/lib/utils"; export const Tooltip = ({ content, children, containerClassName, }: { content: string | React.ReactNode; children: React.ReactNode; containerClassName?: string; }) => { const [isVisible, setIsVisible] = useState(false); const [mouse, setMouse] = useState<{ x: number; y: number }>({ x: 0, y: 0 }); const [height, setHeight] = useState(0); const [position, setPosition] = useState<{ x: number; y: number }>({ x: 0, y: 0, }); const contentRef = useRef<HTMLDivElement>(null); const containerRef = useRef<HTMLDivElement>(null); useEffect(() => { if (isVisible && contentRef.current) { setHeight(contentRef.current.scrollHeight); } }, [isVisible, content]); const calculatePosition = (mouseX: number, mouse…

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Tooltip Card

Prompt

// components/ui/tooltip-card.tsx
"use client";
import React, { useState, useRef, useEffect } from "react";
import { motion, AnimatePresence } from "motion/react";
import { cn } from "@/lib/utils";

export const Tooltip = ({
  content,
  children,
  containerClassName,
}: {
  content: string | React.ReactNode;
  children: React.ReactNode;
  containerClassName?: string;
}) => {
  const [isVisible, setIsVisible] = useState(false);
  const [mouse, setMouse] = useState<{ x: number; y: number }>({ x: 0, y: 0 });
  const [height, setHeight] = useState(0);
  const [position, setPosition] = useState<{ x: number; y: number }>({
    x: 0,
    y: 0,
  });
  const contentRef = useRef<HTMLDivElement>(null);
  const containerRef = useRef<HTMLDivElement>(null);

  useEffect(() => {
    if (isVisible && contentRef.current) {
      setHeight(contentRef.current.scrollHeight);
    }
  }, [isVisible, content]);

  const calculatePosition = (mouseX: number, mouseY: number) => {
    if (!contentRef.current || !containerRef.current)
      return { x: mouseX + 12, y: mouseY + 12 };

    const tooltip = contentRef.current;
    const container = containerRef.current;
    const containerRect = container.getBoundingClientRect();
    const viewportWidth = window.innerWidth;
    const viewportHeight = window.innerHeight;

    // Get tooltip dimensions
    const tooltipWidth = 240; // min-w-[15rem] = 240px
    const tooltipHeight = tooltip.scrollHeight;

    // Calculate absolute position relative to viewport
    const absoluteX = containerRect.left + mouseX;
    const absoluteY = containerRect.top + mouseY;

    let finalX = mouseX + 12;
    let finalY = mouseY + 12;

    // Check if tooltip goes beyond right edge
    if (absoluteX + 12 + tooltipWidth > viewportWidth) {
      finalX = mouseX - tooltipWidth - 12;
    }

    // Check if tooltip goes beyond left edge
    if (absoluteX + finalX < 0) {
      finalX = -containerRect.left + 12;
    }

    // Check if tooltip goes beyond bottom edge
    if (absoluteY + 12 + tooltipHeight > viewportHeight) {
      finalY = mouseY - tooltipHeight - 12;
    }

    // Check if tooltip goes beyond top edge
    if (absoluteY + finalY < 0) {
      finalY = -containerRect.top + 12;
    }

    return { x: finalX, y: finalY };
  };

  const updateMousePosition = (mouseX: number, mouseY: number) => {
    setMouse({ x: mouseX, y: mouseY });
    const newPosition = calculatePosition(mouseX, mouseY);
    setPosition(newPosition);
  };

  const handleMouseEnter = (e: React.MouseEvent<HTMLDivElement>) => {
    setIsVisible(true);
    const rect = e.currentTarget.getBoundingClientRect();
    const mouseX = e.clientX - rect.left;
    const mouseY = e.clientY - rect.top;
    updateMousePosition(mouseX, mouseY);
  };

  const handleMouseLeave = () => {
    setMouse({ x: 0, y: 0 });
    setPosition({ x: 0, y: 0 });
    setIsVisible(false);
  };

  const handleMouseMove = (e: React.MouseEvent<HTMLDivElement>) => {
    if (!isVisible) return;
    const rect = e.currentTarget.getBoundingClientRect();
    const mouseX = e.clientX - rect.left;
    const mouseY = e.clientY - rect.top;
    updateMousePosition(mouseX, mouseY);
  };

  const handleTouchStart = (e: React.TouchEvent<HTMLDivElement>) => {
    const touch = e.touches[0];
    const rect = e.currentTarget.getBoundingClientRect();
    const mouseX = touch.clientX - rect.left;
    const mouseY = touch.clientY - rect.top;
    updateMousePosition(mouseX, mouseY);
    setIsVisible(true);
  };

  const handleTouchEnd = () => {
    // Delay hiding to allow for tap interaction
    setTimeout(() => {
      setIsVisible(false);
      setMouse({ x: 0, y: 0 });
      setPosition({ x: 0, y: 0 });
    }, 2000);
  };

  const handleClick = (e: React.MouseEvent<HTMLDivElement>) => {
    // Toggle visibility on click for mobile devices
    if (window.matchMedia("(hover: none)").matches) {
      e.preventDefault();
      if (isVisible) {
        setIsVisible(false);
        setMouse({ x: 0, y: 0 });
        setPosition({ x: 0, y: 0 });
      } else {
        const rect = e.currentTarget.getBoundingClientRect();
        const mouseX = e.clientX - rect.left;
        const mouseY = e.clientY - rect.top;
        updateMousePosition(mouseX, mouseY);
        setIsVisible(true);
      }
    }
  };

  // Update position when tooltip becomes visible or content changes
  useEffect(() => {
    if (isVisible && contentRef.current) {
      const newPosition = calculatePosition(mouse.x, mouse.y);
      setPosition(newPosition);
    }
  }, [isVisible, height, mouse.x, mouse.y]);

  return (
    <div
      ref={containerRef}
      className={cn("relative inline-block", containerClassName)}
      onMouseEnter={handleMouseEnter}
      onMouseLeave={handleMouseLeave}
      onMouseMove={handleMouseMove}
      onTouchStart={handleTouchStart}
      onTouchEnd={handleTouchEnd}
      onClick={handleClick}
    >
      {children}
      <AnimatePresence>
        {isVisible && (
          <motion.div
            key={String(isVisible)}
            initial={{ height: 0, opacity: 1 }}
            animate={{ height, opacity: 1 }}
            exit={{ height: 0, opacity: 0 }}
            transition={{
              type: "spring",
              stiffness: 200,
              damping: 20,
            }}
            className="pointer-events-none absolute z-50 min-w-[15rem] overflow-hidden rounded-md border border-transparent bg-white shadow-sm ring-1 shadow-black/5 ring-black/5 dark:bg-neutral-900 dark:shadow-white/10 dark:ring-white/5"
            style={{
              top: position.y,
              left: position.x,
            }}
          >
            <div
              ref={contentRef}
              className="p-2 text-sm text-neutral-600 md:p-4 dark:text-neutral-400"
            >
              {content}
            </div>
          </motion.div>
        )}
      </AnimatePresence>
    </div>
  );
};

Reusable method

Key decisions

Check whether information hierarchy, module order, and CTA clarity all hold in the final result.

Adapt it to your subject

Extract “target result → the product name, audience, page modules, and primary button → constraints” as a reusable template for similar work.

Where it breaks

Run single-variable comparisons around module order, value proposition, and CTA placement. Record the model, cost, and failures; turn it into a Skill only after it repeats reliably.

Recommended models

待补充模型
Stability
Cost
Medium
This case has not yet been distilled into a Skill.Request it in feedback →
AU

Creator

Aceternity UI

Aceternity UI focuses on production-ready AI interfaces and is active on Aceternity UI. “Parallax Hero Images” is the current representative case, built with 待补充模型 with its stability retest open to votes.

Worth learningAI Coding (UI)
View creator →

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