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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Tooltip Card

AU创作者Aceternity UI →

// components/ui/tooltip-card.tsx "use client"; import React, { useState, useRef, useEffect } from "react"; import { motion, AnimatePresence } from "motion/react"; import { cn } from "@/lib/utils"; export const Tooltip = ({ content, children, containerClassName, }: { content: string | React.ReactNode; children: React.ReactNode; containerClassName?: string; }) => { const [isVisible, setIsVisible] = useState(false); const [mouse, setMouse] = useState<{ x: number; y: number }>({ x: 0, y: 0 }); const [height, setHeight] = useState(0); const [position, setPosition] = useState<{ x: number; y: number }>({ x: 0, y: 0, }); const contentRef = useRef<HTMLDivElement>(null); const containerRef = useRef<HTMLDivElement>(null); useEffect(() => { if (isVisible && contentRef.current) { setHeight(contentRef.current.scrollHeight); } }, [isVisible, content]); const calculatePosition = (mouseX: number, mouse…

查看原始来源 ↗
Tooltip Card

Prompt

// components/ui/tooltip-card.tsx
"use client";
import React, { useState, useRef, useEffect } from "react";
import { motion, AnimatePresence } from "motion/react";
import { cn } from "@/lib/utils";

export const Tooltip = ({
  content,
  children,
  containerClassName,
}: {
  content: string | React.ReactNode;
  children: React.ReactNode;
  containerClassName?: string;
}) => {
  const [isVisible, setIsVisible] = useState(false);
  const [mouse, setMouse] = useState<{ x: number; y: number }>({ x: 0, y: 0 });
  const [height, setHeight] = useState(0);
  const [position, setPosition] = useState<{ x: number; y: number }>({
    x: 0,
    y: 0,
  });
  const contentRef = useRef<HTMLDivElement>(null);
  const containerRef = useRef<HTMLDivElement>(null);

  useEffect(() => {
    if (isVisible && contentRef.current) {
      setHeight(contentRef.current.scrollHeight);
    }
  }, [isVisible, content]);

  const calculatePosition = (mouseX: number, mouseY: number) => {
    if (!contentRef.current || !containerRef.current)
      return { x: mouseX + 12, y: mouseY + 12 };

    const tooltip = contentRef.current;
    const container = containerRef.current;
    const containerRect = container.getBoundingClientRect();
    const viewportWidth = window.innerWidth;
    const viewportHeight = window.innerHeight;

    // Get tooltip dimensions
    const tooltipWidth = 240; // min-w-[15rem] = 240px
    const tooltipHeight = tooltip.scrollHeight;

    // Calculate absolute position relative to viewport
    const absoluteX = containerRect.left + mouseX;
    const absoluteY = containerRect.top + mouseY;

    let finalX = mouseX + 12;
    let finalY = mouseY + 12;

    // Check if tooltip goes beyond right edge
    if (absoluteX + 12 + tooltipWidth > viewportWidth) {
      finalX = mouseX - tooltipWidth - 12;
    }

    // Check if tooltip goes beyond left edge
    if (absoluteX + finalX < 0) {
      finalX = -containerRect.left + 12;
    }

    // Check if tooltip goes beyond bottom edge
    if (absoluteY + 12 + tooltipHeight > viewportHeight) {
      finalY = mouseY - tooltipHeight - 12;
    }

    // Check if tooltip goes beyond top edge
    if (absoluteY + finalY < 0) {
      finalY = -containerRect.top + 12;
    }

    return { x: finalX, y: finalY };
  };

  const updateMousePosition = (mouseX: number, mouseY: number) => {
    setMouse({ x: mouseX, y: mouseY });
    const newPosition = calculatePosition(mouseX, mouseY);
    setPosition(newPosition);
  };

  const handleMouseEnter = (e: React.MouseEvent<HTMLDivElement>) => {
    setIsVisible(true);
    const rect = e.currentTarget.getBoundingClientRect();
    const mouseX = e.clientX - rect.left;
    const mouseY = e.clientY - rect.top;
    updateMousePosition(mouseX, mouseY);
  };

  const handleMouseLeave = () => {
    setMouse({ x: 0, y: 0 });
    setPosition({ x: 0, y: 0 });
    setIsVisible(false);
  };

  const handleMouseMove = (e: React.MouseEvent<HTMLDivElement>) => {
    if (!isVisible) return;
    const rect = e.currentTarget.getBoundingClientRect();
    const mouseX = e.clientX - rect.left;
    const mouseY = e.clientY - rect.top;
    updateMousePosition(mouseX, mouseY);
  };

  const handleTouchStart = (e: React.TouchEvent<HTMLDivElement>) => {
    const touch = e.touches[0];
    const rect = e.currentTarget.getBoundingClientRect();
    const mouseX = touch.clientX - rect.left;
    const mouseY = touch.clientY - rect.top;
    updateMousePosition(mouseX, mouseY);
    setIsVisible(true);
  };

  const handleTouchEnd = () => {
    // Delay hiding to allow for tap interaction
    setTimeout(() => {
      setIsVisible(false);
      setMouse({ x: 0, y: 0 });
      setPosition({ x: 0, y: 0 });
    }, 2000);
  };

  const handleClick = (e: React.MouseEvent<HTMLDivElement>) => {
    // Toggle visibility on click for mobile devices
    if (window.matchMedia("(hover: none)").matches) {
      e.preventDefault();
      if (isVisible) {
        setIsVisible(false);
        setMouse({ x: 0, y: 0 });
        setPosition({ x: 0, y: 0 });
      } else {
        const rect = e.currentTarget.getBoundingClientRect();
        const mouseX = e.clientX - rect.left;
        const mouseY = e.clientY - rect.top;
        updateMousePosition(mouseX, mouseY);
        setIsVisible(true);
      }
    }
  };

  // Update position when tooltip becomes visible or content changes
  useEffect(() => {
    if (isVisible && contentRef.current) {
      const newPosition = calculatePosition(mouse.x, mouse.y);
      setPosition(newPosition);
    }
  }, [isVisible, height, mouse.x, mouse.y]);

  return (
    <div
      ref={containerRef}
      className={cn("relative inline-block", containerClassName)}
      onMouseEnter={handleMouseEnter}
      onMouseLeave={handleMouseLeave}
      onMouseMove={handleMouseMove}
      onTouchStart={handleTouchStart}
      onTouchEnd={handleTouchEnd}
      onClick={handleClick}
    >
      {children}
      <AnimatePresence>
        {isVisible && (
          <motion.div
            key={String(isVisible)}
            initial={{ height: 0, opacity: 1 }}
            animate={{ height, opacity: 1 }}
            exit={{ height: 0, opacity: 0 }}
            transition={{
              type: "spring",
              stiffness: 200,
              damping: 20,
            }}
            className="pointer-events-none absolute z-50 min-w-[15rem] overflow-hidden rounded-md border border-transparent bg-white shadow-sm ring-1 shadow-black/5 ring-black/5 dark:bg-neutral-900 dark:shadow-white/10 dark:ring-white/5"
            style={{
              top: position.y,
              left: position.x,
            }}
          >
            <div
              ref={contentRef}
              className="p-2 text-sm text-neutral-600 md:p-4 dark:text-neutral-400"
            >
              {content}
            </div>
          </motion.div>
        )}
      </AnimatePresence>
    </div>
  );
};

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
稳定度
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中
这条 Case 的经验 Skill 还没有沉淀。去反馈区催更 →
AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

值得学习AI 编程(UI)
查看创作者 →

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@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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