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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Animated Tooltip

AU创作者Aceternity UI →

// components/ui/animated-tooltip.tsx "use client"; import React, { useState, useRef } from "react"; import { motion, useTransform, AnimatePresence, useMotionValue, useSpring, } from "motion/react"; export const AnimatedTooltip = ({ items, }: { items: { id: number; name: string; designation: string; image: string; }[]; }) => { const [hoveredIndex, setHoveredIndex] = useState<number | null>(null); const springConfig = { stiffness: 100, damping: 15 }; const x = useMotionValue(0); const animationFrameRef = useRef<number | null>(null); const rotate = useSpring( useTransform(x, [-100, 100], [-45, 45]), springConfig, ); const translateX = useSpring( useTransform(x, [-100, 100], [-50, 50]), springConfig, ); const handleMouseMove = (event: any) => { if (animationFrameRef.current) { cancelAnimationFrame(animationFrameRef.current); } animationFrameRef.current = requestAnimationFrame(() => { const…

查看原始来源 ↗

Prompt

// components/ui/animated-tooltip.tsx
"use client";

import React, { useState, useRef } from "react";
import {
  motion,
  useTransform,
  AnimatePresence,
  useMotionValue,
  useSpring,
} from "motion/react";

export const AnimatedTooltip = ({
  items,
}: {
  items: {
    id: number;
    name: string;
    designation: string;
    image: string;
  }[];
}) => {
  const [hoveredIndex, setHoveredIndex] = useState<number | null>(null);
  const springConfig = { stiffness: 100, damping: 15 };
  const x = useMotionValue(0);
  const animationFrameRef = useRef<number | null>(null);

  const rotate = useSpring(
    useTransform(x, [-100, 100], [-45, 45]),
    springConfig,
  );
  const translateX = useSpring(
    useTransform(x, [-100, 100], [-50, 50]),
    springConfig,
  );

  const handleMouseMove = (event: any) => {
    if (animationFrameRef.current) {
      cancelAnimationFrame(animationFrameRef.current);
    }

    animationFrameRef.current = requestAnimationFrame(() => {
      const halfWidth = event.target.offsetWidth / 2;
      x.set(event.nativeEvent.offsetX - halfWidth);
    });
  };

  return (
    <>
      {items.map((item, idx) => (
        <div
          className="group relative -mr-4"
          key={item.name}
          onMouseEnter={() => setHoveredIndex(item.id)}
          onMouseLeave={() => setHoveredIndex(null)}
        >
          <AnimatePresence>
            {hoveredIndex === item.id && (
              <motion.div
                initial={{ opacity: 0, y: 20, scale: 0.6 }}
                animate={{
                  opacity: 1,
                  y: 0,
                  scale: 1,
                  transition: {
                    type: "spring",
                    stiffness: 260,
                    damping: 10,
                  },
                }}
                exit={{ opacity: 0, y: 20, scale: 0.6 }}
                style={{
                  translateX: translateX,
                  rotate: rotate,
                  whiteSpace: "nowrap",
                }}
                className="absolute -top-16 left-1/2 z-50 flex -translate-x-1/2 flex-col items-center justify-center rounded-md bg-black px-4 py-2 text-xs shadow-xl"
              >
                <div className="absolute inset-x-10 -bottom-px z-30 h-px w-[20%] bg-gradient-to-r from-transparent via-emerald-500 to-transparent" />
                <div className="absolute -bottom-px left-10 z-30 h-px w-[40%] bg-gradient-to-r from-transparent via-sky-500 to-transparent" />
                <div className="relative z-30 text-base font-bold text-white">
                  {item.name}
                </div>
                <div className="text-xs text-white">{item.designation}</div>
              </motion.div>
            )}
          </AnimatePresence>
          <img
            onMouseMove={handleMouseMove}
            height={100}
            width={100}
            src={item.image}
            alt={item.name}
            className="relative !m-0 h-14 w-14 rounded-full border-2 border-white object-cover object-top !p-0 transition duration-500 group-hover:z-30 group-hover:scale-105"
          />
        </div>
      ))}
    </>
  );
};

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
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AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

值得学习AI 编程(UI)
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3D 超市包装式创意机构官网
AI 编程(UI)X@Oluwaphilemon1 →

3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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AI 编程(UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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