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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Canvas Text

AU创作者Aceternity UI →

// components/ui/canvas-text.tsx "use client"; import { cn } from "@/lib/utils"; import React, { useEffect, useRef, useState, useCallback } from "react"; interface CanvasTextProps { text: string; className?: string; backgroundClassName?: string; colors?: string[]; animationDuration?: number; lineWidth?: number; lineGap?: number; curveIntensity?: number; overlay?: boolean; } function resolveColor(color: string): string { if (color.startsWith("var(")) { const varName = color.slice(4, -1).trim(); const resolved = getComputedStyle(document.documentElement) .getPropertyValue(varName) .trim(); return resolved || color; } return color; } export function CanvasText({ text, className = "", backgroundClassName = "bg-white dark:bg-neutral-950", colors = ["#ff6b6b", "#4ecdc4", "#45b7d1", "#96ceb4", "#ffeaa7", "#dfe6e9"], animationDuration = 5, lineWidth = 1.5, lineGap = 10, curveIntensity = 60, ove…

查看原始来源 ↗
Canvas Text

Prompt

// components/ui/canvas-text.tsx
"use client";
import { cn } from "@/lib/utils";
import React, { useEffect, useRef, useState, useCallback } from "react";

interface CanvasTextProps {
  text: string;
  className?: string;
  backgroundClassName?: string;
  colors?: string[];
  animationDuration?: number;
  lineWidth?: number;
  lineGap?: number;
  curveIntensity?: number;
  overlay?: boolean;
}

function resolveColor(color: string): string {
  if (color.startsWith("var(")) {
    const varName = color.slice(4, -1).trim();
    const resolved = getComputedStyle(document.documentElement)
      .getPropertyValue(varName)
      .trim();
    return resolved || color;
  }
  return color;
}

export function CanvasText({
  text,
  className = "",
  backgroundClassName = "bg-white dark:bg-neutral-950",
  colors = ["#ff6b6b", "#4ecdc4", "#45b7d1", "#96ceb4", "#ffeaa7", "#dfe6e9"],
  animationDuration = 5,
  lineWidth = 1.5,
  lineGap = 10,
  curveIntensity = 60,
  overlay = false,
}: CanvasTextProps) {
  const canvasRef = useRef<HTMLCanvasElement>(null);
  const textRef = useRef<HTMLSpanElement>(null);
  const bgRef = useRef<HTMLSpanElement>(null);
  const animationRef = useRef<number>(0);
  const startTimeRef = useRef<number>(0);
  const [bgColor, setBgColor] = useState("#0a0a0a");
  const [resolvedColors, setResolvedColors] = useState<string[]>([]);
  const [dimensions, setDimensions] = useState({ width: 0, height: 0 });
  const [font, setFont] = useState("");

  const updateColors = useCallback(() => {
    if (bgRef.current) {
      const computed = window.getComputedStyle(bgRef.current);
      setBgColor(computed.backgroundColor);
    }
    const resolved = colors.map(resolveColor);
    setResolvedColors(resolved);
  }, [colors]);

  useEffect(() => {
    updateColors();

    const observer = new MutationObserver(updateColors);
    observer.observe(document.documentElement, {
      attributes: true,
      attributeFilter: ["class"],
    });

    return () => observer.disconnect();
  }, [updateColors]);

  useEffect(() => {
    const textEl = textRef.current;
    if (!textEl) return;

    const updateDimensions = () => {
      const rect = textEl.getBoundingClientRect();
      const computed = window.getComputedStyle(textEl);
      setDimensions({
        width: Math.ceil(rect.width) || 400,
        height: Math.ceil(rect.height) || 200,
      });
      setFont(
        `${computed.fontWeight} ${computed.fontSize} ${computed.fontFamily}`,
      );
    };

    updateDimensions();

    const resizeObserver = new ResizeObserver(updateDimensions);
    resizeObserver.observe(textEl);

    return () => resizeObserver.disconnect();
  }, [text, className]);

  useEffect(() => {
    const canvas = canvasRef.current;
    if (
      !canvas ||
      resolvedColors.length === 0 ||
      dimensions.width === 0 ||
      !font
    )
      return;

    const ctx = canvas.getContext("2d", { alpha: true });
    if (!ctx) return;

    const { width, height } = dimensions;
    const dpr = window.devicePixelRatio || 1;

    canvas.width = width * dpr;
    canvas.height = height * dpr;

    ctx.font = font;
    const metrics = ctx.measureText(text);
    const ascent = metrics.actualBoundingBoxAscent;
    const descent = metrics.actualBoundingBoxDescent;
    const baselineY = (height + ascent - descent) / 2;

    const numLines = Math.floor(height / lineGap) + 10;
    startTimeRef.current = performance.now();

    const animate = (currentTime: number) => {
      const elapsed = (currentTime - startTimeRef.current) / 1000;
      const phase = (elapsed / animationDuration) * Math.PI * 2;

      ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
      ctx.clearRect(0, 0, width, height);

      ctx.globalCompositeOperation = "source-over";
      ctx.font = font;
      ctx.textBaseline = "alphabetic";
      ctx.textAlign = "left";
      ctx.fillStyle = "#000";
      ctx.fillText(text, 0, baselineY);

      ctx.globalCompositeOperation = "source-in";
      ctx.fillStyle = bgColor;
      ctx.fillRect(0, 0, width, height);

      ctx.globalCompositeOperation = "source-atop";
      for (let i = 0; i < numLines; i++) {
        const y = i * lineGap;

        const curve1 = Math.sin(phase) * curveIntensity;
        const curve2 = Math.sin(phase + 0.5) * curveIntensity * 0.6;

        const colorIndex = i % resolvedColors.length;
        ctx.strokeStyle = resolvedColors[colorIndex];
        ctx.lineWidth = lineWidth;

        ctx.beginPath();
        ctx.moveTo(0, y);
        ctx.bezierCurveTo(
          width * 0.33,
          y + curve1,
          width * 0.66,
          y + curve2,
          width,
          y,
        );
        ctx.stroke();
      }

      animationRef.current = requestAnimationFrame(animate);
    };

    animationRef.current = requestAnimationFrame(animate);

    return () => {
      cancelAnimationFrame(animationRef.current);
    };
  }, [
    text,
    font,
    bgColor,
    resolvedColors,
    animationDuration,
    lineWidth,
    lineGap,
    curveIntensity,
    dimensions,
  ]);

  return (
    <span
      className={cn(
        "relative inline-block",
        overlay && "absolute inset-0",
        className,
      )}
    >
      <span
        ref={bgRef}
        className={cn(
          "pointer-events-none absolute h-0 w-0 opacity-0",
          backgroundClassName,
        )}
        aria-hidden="true"
      />
      <span ref={textRef} className="invisible inline-block" aria-hidden="true">
        {text}
      </span>
      <canvas
        ref={canvasRef}
        className="pointer-events-none absolute top-0 left-0"
        style={{
          width: dimensions.width || "auto",
          height: dimensions.height || "auto",
        }}
        aria-label={text}
        role="img"
      />
    </span>
  );
}

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
稳定度
成本
中
这条 Case 的经验 Skill 还没有沉淀。去反馈区催更 →
AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

值得学习AI 编程(UI)
查看创作者 →

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3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

来源热度
46
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AI 编程(UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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