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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Compare

AU创作者Aceternity UI →

// components/ui/compare.tsx "use client"; import React, { useState, useEffect, useRef, useCallback } from "react"; import { SparklesCore } from "@/components/ui/sparkles"; import { AnimatePresence, motion } from "motion/react"; import { cn } from "@/lib/utils"; import { IconDotsVertical } from "@tabler/icons-react"; interface CompareProps { firstImage?: string; secondImage?: string; className?: string; firstImageClassName?: string; secondImageClassname?: string; initialSliderPercentage?: number; slideMode?: "hover" | "drag"; showHandlebar?: boolean; autoplay?: boolean; autoplayDuration?: number; } export const Compare = ({ firstImage = "", secondImage = "", className, firstImageClassName, secondImageClassname, initialSliderPercentage = 50, slideMode = "hover", showHandlebar = true, autoplay = false, autoplayDuration = 5000, }: CompareProps) => { const [sliderXPercent, setSliderXPercent…

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Compare

Prompt

// components/ui/compare.tsx
"use client";
import React, { useState, useEffect, useRef, useCallback } from "react";
import { SparklesCore } from "@/components/ui/sparkles";
import { AnimatePresence, motion } from "motion/react";
import { cn } from "@/lib/utils";
import { IconDotsVertical } from "@tabler/icons-react";

interface CompareProps {
  firstImage?: string;
  secondImage?: string;
  className?: string;
  firstImageClassName?: string;
  secondImageClassname?: string;
  initialSliderPercentage?: number;
  slideMode?: "hover" | "drag";
  showHandlebar?: boolean;
  autoplay?: boolean;
  autoplayDuration?: number;
}
export const Compare = ({
  firstImage = "",
  secondImage = "",
  className,
  firstImageClassName,
  secondImageClassname,
  initialSliderPercentage = 50,
  slideMode = "hover",
  showHandlebar = true,
  autoplay = false,
  autoplayDuration = 5000,
}: CompareProps) => {
  const [sliderXPercent, setSliderXPercent] = useState(initialSliderPercentage);
  const [isDragging, setIsDragging] = useState(false);

  const sliderRef = useRef<HTMLDivElement>(null);

  const [isMouseOver, setIsMouseOver] = useState(false);

  const autoplayRef = useRef<NodeJS.Timeout | null>(null);

  const startAutoplay = useCallback(() => {
    if (!autoplay) return;

    const startTime = Date.now();
    const animate = () => {
      const elapsedTime = Date.now() - startTime;
      const progress =
        (elapsedTime % (autoplayDuration * 2)) / autoplayDuration;
      const percentage = progress <= 1 ? progress * 100 : (2 - progress) * 100;

      setSliderXPercent(percentage);
      autoplayRef.current = setTimeout(animate, 16); // ~60fps
    };

    animate();
  }, [autoplay, autoplayDuration]);

  const stopAutoplay = useCallback(() => {
    if (autoplayRef.current) {
      clearTimeout(autoplayRef.current);
      autoplayRef.current = null;
    }
  }, []);

  useEffect(() => {
    startAutoplay();
    return () => stopAutoplay();
  }, [startAutoplay, stopAutoplay]);

  function mouseEnterHandler() {
    setIsMouseOver(true);
    stopAutoplay();
  }

  function mouseLeaveHandler() {
    setIsMouseOver(false);
    if (slideMode === "hover") {
      setSliderXPercent(initialSliderPercentage);
    }
    if (slideMode === "drag") {
      setIsDragging(false);
    }
    startAutoplay();
  }

  const handleStart = useCallback(
    (clientX: number) => {
      if (slideMode === "drag") {
        setIsDragging(true);
      }
    },
    [slideMode]
  );

  const handleEnd = useCallback(() => {
    if (slideMode === "drag") {
      setIsDragging(false);
    }
  }, [slideMode]);

  const handleMove = useCallback(
    (clientX: number) => {
      if (!sliderRef.current) return;
      if (slideMode === "hover" || (slideMode === "drag" && isDragging)) {
        const rect = sliderRef.current.getBoundingClientRect();
        const x = clientX - rect.left;
        const percent = (x / rect.width) * 100;
        requestAnimationFrame(() => {
          setSliderXPercent(Math.max(0, Math.min(100, percent)));
        });
      }
    },
    [slideMode, isDragging]
  );

  const handleMouseDown = useCallback(
    (e: React.MouseEvent) => handleStart(e.clientX),
    [handleStart]
  );
  const handleMouseUp = useCallback(() => handleEnd(), [handleEnd]);
  const handleMouseMove = useCallback(
    (e: React.MouseEvent) => handleMove(e.clientX),
    [handleMove]
  );

  const handleTouchStart = useCallback(
    (e: React.TouchEvent) => {
      if (!autoplay) {
        handleStart(e.touches[0].clientX);
      }
    },
    [handleStart, autoplay]
  );

  const handleTouchEnd = useCallback(() => {
    if (!autoplay) {
      handleEnd();
    }
  }, [handleEnd, autoplay]);

  const handleTouchMove = useCallback(
    (e: React.TouchEvent) => {
      if (!autoplay) {
        handleMove(e.touches[0].clientX);
      }
    },
    [handleMove, autoplay]
  );

  return (
    <div
      ref={sliderRef}
      className={cn("w-[400px] h-[400px] overflow-hidden", className)}
      style={{
        position: "relative",
        cursor: slideMode === "drag" ? "grab" : "col-resize",
      }}
      onMouseMove={handleMouseMove}
      onMouseLeave={mouseLeaveHandler}
      onMouseEnter={mouseEnterHandler}
      onMouseDown={handleMouseDown}
      onMouseUp={handleMouseUp}
      onTouchStart={handleTouchStart}
      onTouchEnd={handleTouchEnd}
      onTouchMove={handleTouchMove}
    >
      <AnimatePresence initial={false}>
        <motion.div
          className="h-full w-px absolute top-0 m-auto z-30 bg-gradient-to-b from-transparent from-[5%] to-[95%] via-indigo-500 to-transparent"
          style={{
            left: `${sliderXPercent}%`,
            top: "0",
            zIndex: 40,
          }}
          transition={{ duration: 0 }}
        >
          <div className="w-36 h-full [mask-image:radial-gradient(100px_at_left,white,transparent)] absolute top-1/2 -translate-y-1/2 left-0 bg-gradient-to-r from-indigo-400 via-transparent to-transparent z-20 opacity-50" />
          <div className="w-10 h-1/2 [mask-image:radial-gradient(50px_at_left,white,transparent)] absolute top-1/2 -translate-y-1/2 left-0 bg-gradient-to-r from-cyan-400 via-transparent to-transparent z-10 opacity-100" />
          <div className="w-10 h-3/4 top-1/2 -translate-y-1/2 absolute -right-10 [mask-image:radial-gradient(100px_at_left,white,transparent)]">
            <MemoizedSparklesCore
              background="transparent"
              minSize={0.4}
              maxSize={1}
              particleDensity={1200}
              className="w-full h-full"
              particleColor="#FFFFFF"
            />
          </div>
          {showHandlebar && (
            <div className="h-5 w-5 rounded-md top-1/2 -translate-y-1/2 bg-white z-30 -right-2.5 absolute   flex items-center justify-center shadow-[0px_-1px_0px_0px_#FFFFFF40]">
              <IconDotsVertical className="h-4 w-4 text-black" />
            </div>
          )}
        </motion.div>
      </AnimatePresence>
      <div className="overflow-hidden w-full h-full relative z-20 pointer-events-none">
        <AnimatePresence initial={false}>
          {firstImage ? (
            <motion.div
              className={cn(
                "absolute inset-0 z-20 rounded-2xl shrink-0 w-full h-full select-none overflow-hidden",
                firstImageClassName
              )}
              style={{
                clipPath: `inset(0 ${100 - sliderXPercent}% 0 0)`,
              }}
              transition={{ duration: 0 }}
            >
              <img
                alt="first image"
                src={firstImage}
                className={cn(
                  "absolute inset-0  z-20 rounded-2xl shrink-0 w-full h-full select-none",
                  firstImageClassName
                )}
                draggable={false}
              />
            </motion.div>
          ) : null}
        </AnimatePresence>
      </div>

      <AnimatePresence initial={false}>
        {secondImage ? (
          <motion.img
            className={cn(
              "absolute top-0 left-0 z-[19]  rounded-2xl w-full h-full select-none",
              secondImageClassname
            )}
            alt="second image"
            src={secondImage}
            draggable={false}
          />
        ) : null}
      </AnimatePresence>
    </div>
  );
};

const MemoizedSparklesCore = React.memo(SparklesCore);

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
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AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

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3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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