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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Draggable Card

AU创作者Aceternity UI →

// components/ui/draggable-card.tsx "use client"; import { cn } from "@/lib/utils"; import React, { useRef, useState, useEffect } from "react"; import { motion, useMotionValue, useSpring, useTransform, animate, useVelocity, useAnimationControls, } from "motion/react"; export const DraggableCardBody = ({ className, children, }: { className?: string; children?: React.ReactNode; }) => { const mouseX = useMotionValue(0); const mouseY = useMotionValue(0); const cardRef = useRef<HTMLDivElement>(null); const controls = useAnimationControls(); const [constraints, setConstraints] = useState({ top: 0, left: 0, right: 0, bottom: 0, }); // physics biatch const velocityX = useVelocity(mouseX); const velocityY = useVelocity(mouseY); const springConfig = { stiffness: 100, damping: 20, mass: 0.5, }; const rotateX = useSpring( useTransform(mouseY, [-300, 300], [25, -25]), springConfig, ); const rotateY …

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Draggable Card

Prompt

// components/ui/draggable-card.tsx
"use client";
import { cn } from "@/lib/utils";
import React, { useRef, useState, useEffect } from "react";
import {
  motion,
  useMotionValue,
  useSpring,
  useTransform,
  animate,
  useVelocity,
  useAnimationControls,
} from "motion/react";

export const DraggableCardBody = ({
  className,
  children,
}: {
  className?: string;
  children?: React.ReactNode;
}) => {
  const mouseX = useMotionValue(0);
  const mouseY = useMotionValue(0);
  const cardRef = useRef<HTMLDivElement>(null);
  const controls = useAnimationControls();
  const [constraints, setConstraints] = useState({
    top: 0,
    left: 0,
    right: 0,
    bottom: 0,
  });

  // physics biatch
  const velocityX = useVelocity(mouseX);
  const velocityY = useVelocity(mouseY);

  const springConfig = {
    stiffness: 100,
    damping: 20,
    mass: 0.5,
  };

  const rotateX = useSpring(
    useTransform(mouseY, [-300, 300], [25, -25]),
    springConfig,
  );
  const rotateY = useSpring(
    useTransform(mouseX, [-300, 300], [-25, 25]),
    springConfig,
  );

  const opacity = useSpring(
    useTransform(mouseX, [-300, 0, 300], [0.8, 1, 0.8]),
    springConfig,
  );

  const glareOpacity = useSpring(
    useTransform(mouseX, [-300, 0, 300], [0.2, 0, 0.2]),
    springConfig,
  );

  useEffect(() => {
    // Update constraints when component mounts or window resizes
    const updateConstraints = () => {
      if (typeof window !== "undefined") {
        setConstraints({
          top: -window.innerHeight / 2,
          left: -window.innerWidth / 2,
          right: window.innerWidth / 2,
          bottom: window.innerHeight / 2,
        });
      }
    };

    updateConstraints();

    // Add resize listener
    window.addEventListener("resize", updateConstraints);

    // Clean up
    return () => {
      window.removeEventListener("resize", updateConstraints);
    };
  }, []);

  const handleMouseMove = (e: React.MouseEvent<HTMLDivElement>) => {
    const { clientX, clientY } = e;
    const { width, height, left, top } =
      cardRef.current?.getBoundingClientRect() ?? {
        width: 0,
        height: 0,
        left: 0,
        top: 0,
      };
    const centerX = left + width / 2;
    const centerY = top + height / 2;
    const deltaX = clientX - centerX;
    const deltaY = clientY - centerY;
    mouseX.set(deltaX);
    mouseY.set(deltaY);
  };

  const handleMouseLeave = () => {
    mouseX.set(0);
    mouseY.set(0);
  };

  return (
    <motion.div
      ref={cardRef}
      drag
      dragConstraints={constraints}
      onDragStart={() => {
        document.body.style.cursor = "grabbing";
      }}
      onDragEnd={(event, info) => {
        document.body.style.cursor = "default";

        controls.start({
          rotateX: 0,
          rotateY: 0,
          transition: {
            type: "spring",
            ...springConfig,
          },
        });
        const currentVelocityX = velocityX.get();
        const currentVelocityY = velocityY.get();

        const velocityMagnitude = Math.sqrt(
          currentVelocityX * currentVelocityX +
            currentVelocityY * currentVelocityY,
        );
        const bounce = Math.min(0.8, velocityMagnitude / 1000);

        animate(info.point.x, info.point.x + currentVelocityX * 0.3, {
          duration: 0.8,
          ease: [0.2, 0, 0, 1],
          bounce,
          type: "spring",
          stiffness: 50,
          damping: 15,
          mass: 0.8,
        });

        animate(info.point.y, info.point.y + currentVelocityY * 0.3, {
          duration: 0.8,
          ease: [0.2, 0, 0, 1],
          bounce,
          type: "spring",
          stiffness: 50,
          damping: 15,
          mass: 0.8,
        });
      }}
      style={{
        rotateX,
        rotateY,
        opacity,
        willChange: "transform",
      }}
      animate={controls}
      whileHover={{ scale: 1.02 }}
      onMouseMove={handleMouseMove}
      onMouseLeave={handleMouseLeave}
      className={cn(
        "relative min-h-96 w-80 overflow-hidden rounded-md bg-neutral-100 p-6 shadow-2xl transform-3d dark:bg-neutral-900",
        className,
      )}
    >
      {children}
      <motion.div
        style={{
          opacity: glareOpacity,
        }}
        className="pointer-events-none absolute inset-0 bg-white select-none"
      />
    </motion.div>
  );
};

export const DraggableCardContainer = ({
  className,
  children,
}: {
  className?: string;
  children?: React.ReactNode;
}) => {
  return (
    <div className={cn("[perspective:3000px]", className)}>{children}</div>
  );
};

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
稳定度
成本
中
这条 Case 的经验 Skill 还没有沉淀。去反馈区催更 →
AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

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3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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AI 编程(UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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