// components/ui/encrypted-text.tsx "use client"; import React, { useEffect, useRef, useState } from "react"; import { motion, useInView } from "motion/react"; import { cn } from "@/lib/utils"; type EncryptedTextProps = { text: string; className?: string; /** * Time in milliseconds between revealing each subsequent real character. * Lower is faster. Defaults to 50ms per character. */ revealDelayMs?: number; /** Optional custom character set to use for the gibberish effect. */ charset?: string; /** * Time in milliseconds between gibberish flips for unrevealed characters. * Lower is more jittery. Defaults to 50ms. */ flipDelayMs?: number; /** CSS class for styling the encrypted/scrambled characters */ encryptedClassName?: string; /** CSS class for styling the revealed characters */ revealedClassName?: string; }; const DEFAULT_CHARSET = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz…
查看原始来源 ↗
Prompt
// components/ui/encrypted-text.tsx
"use client";
import React, { useEffect, useRef, useState } from "react";
import { motion, useInView } from "motion/react";
import { cn } from "@/lib/utils";
type EncryptedTextProps = {
text: string;
className?: string;
/**
* Time in milliseconds between revealing each subsequent real character.
* Lower is faster. Defaults to 50ms per character.
*/
revealDelayMs?: number;
/** Optional custom character set to use for the gibberish effect. */
charset?: string;
/**
* Time in milliseconds between gibberish flips for unrevealed characters.
* Lower is more jittery. Defaults to 50ms.
*/
flipDelayMs?: number;
/** CSS class for styling the encrypted/scrambled characters */
encryptedClassName?: string;
/** CSS class for styling the revealed characters */
revealedClassName?: string;
};
const DEFAULT_CHARSET =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()_+-={}[];:,.<>/?";
function generateRandomCharacter(charset: string): string {
const index = Math.floor(Math.random() * charset.length);
return charset.charAt(index);
}
function generateGibberishPreservingSpaces(
original: string,
charset: string,
): string {
if (!original) return "";
let result = "";
for (let i = 0; i < original.length; i += 1) {
const ch = original[i];
result += ch === " " ? " " : generateRandomCharacter(charset);
}
return result;
}
export const EncryptedText: React.FC<EncryptedTextProps> = ({
text,
className,
revealDelayMs = 50,
charset = DEFAULT_CHARSET,
flipDelayMs = 50,
encryptedClassName,
revealedClassName,
}) => {
const ref = useRef<HTMLSpanElement>(null);
const isInView = useInView(ref, { once: true });
const [revealCount, setRevealCount] = useState<number>(0);
const animationFrameRef = useRef<number | null>(null);
const startTimeRef = useRef<number>(0);
const lastFlipTimeRef = useRef<number>(0);
const scrambleCharsRef = useRef<string[]>(
text ? generateGibberishPreservingSpaces(text, charset).split("") : [],
);
useEffect(() => {
if (!isInView) return;
// Reset state for a fresh animation whenever dependencies change
const initial = text
? generateGibberishPreservingSpaces(text, charset)
: "";
scrambleCharsRef.current = initial.split("");
startTimeRef.current = performance.now();
lastFlipTimeRef.current = startTimeRef.current;
setRevealCount(0);
let isCancelled = false;
const update = (now: number) => {
if (isCancelled) return;
const elapsedMs = now - startTimeRef.current;
const totalLength = text.length;
const currentRevealCount = Math.min(
totalLength,
Math.floor(elapsedMs / Math.max(1, revealDelayMs)),
);
setRevealCount(currentRevealCount);
if (currentRevealCount >= totalLength) {
return;
}
// Re-randomize unrevealed scramble characters on an interval
const timeSinceLastFlip = now - lastFlipTimeRef.current;
if (timeSinceLastFlip >= Math.max(0, flipDelayMs)) {
for (let index = 0; index < totalLength; index += 1) {
if (index >= currentRevealCount) {
if (text[index] !== " ") {
scrambleCharsRef.current[index] =
generateRandomCharacter(charset);
} else {
scrambleCharsRef.current[index] = " ";
}
}
}
lastFlipTimeRef.current = now;
}
animationFrameRef.current = requestAnimationFrame(update);
};
animationFrameRef.current = requestAnimationFrame(update);
return () => {
isCancelled = true;
if (animationFrameRef.current !== null) {
cancelAnimationFrame(animationFrameRef.current);
}
};
}, [isInView, text, revealDelayMs, charset, flipDelayMs]);
if (!text) return null;
return (
<motion.span
ref={ref}
className={cn(className)}
aria-label={text}
role="text"
>
{text.split("").map((char, index) => {
const isRevealed = index < revealCount;
const displayChar = isRevealed
? char
: char === " "
? " "
: (scrambleCharsRef.current[index] ??
generateRandomCharacter(charset));
return (
<span
key={index}
className={cn(isRevealed ? revealedClassName : encryptedClassName)}
>
{displayChar}
</span>
);
})}
</motion.span>
);
};复用方法
关键决定
观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。
换到你的题材
把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。
容易翻车
围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。
建议模型
创作者
Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。
继续探索
@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。
提示语
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提示语
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Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…
提示语
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