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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Encrypted Text

AU创作者Aceternity UI →

// components/ui/encrypted-text.tsx "use client"; import React, { useEffect, useRef, useState } from "react"; import { motion, useInView } from "motion/react"; import { cn } from "@/lib/utils"; type EncryptedTextProps = { text: string; className?: string; /** * Time in milliseconds between revealing each subsequent real character. * Lower is faster. Defaults to 50ms per character. */ revealDelayMs?: number; /** Optional custom character set to use for the gibberish effect. */ charset?: string; /** * Time in milliseconds between gibberish flips for unrevealed characters. * Lower is more jittery. Defaults to 50ms. */ flipDelayMs?: number; /** CSS class for styling the encrypted/scrambled characters */ encryptedClassName?: string; /** CSS class for styling the revealed characters */ revealedClassName?: string; }; const DEFAULT_CHARSET = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz…

查看原始来源 ↗
Encrypted Text

Prompt

// components/ui/encrypted-text.tsx
"use client";
import React, { useEffect, useRef, useState } from "react";
import { motion, useInView } from "motion/react";
import { cn } from "@/lib/utils";

type EncryptedTextProps = {
  text: string;
  className?: string;
  /**
   * Time in milliseconds between revealing each subsequent real character.
   * Lower is faster. Defaults to 50ms per character.
   */
  revealDelayMs?: number;
  /** Optional custom character set to use for the gibberish effect. */
  charset?: string;
  /**
   * Time in milliseconds between gibberish flips for unrevealed characters.
   * Lower is more jittery. Defaults to 50ms.
   */
  flipDelayMs?: number;
  /** CSS class for styling the encrypted/scrambled characters */
  encryptedClassName?: string;
  /** CSS class for styling the revealed characters */
  revealedClassName?: string;
};

const DEFAULT_CHARSET =
  "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()_+-={}[];:,.<>/?";

function generateRandomCharacter(charset: string): string {
  const index = Math.floor(Math.random() * charset.length);
  return charset.charAt(index);
}

function generateGibberishPreservingSpaces(
  original: string,
  charset: string,
): string {
  if (!original) return "";
  let result = "";
  for (let i = 0; i < original.length; i += 1) {
    const ch = original[i];
    result += ch === " " ? " " : generateRandomCharacter(charset);
  }
  return result;
}

export const EncryptedText: React.FC<EncryptedTextProps> = ({
  text,
  className,
  revealDelayMs = 50,
  charset = DEFAULT_CHARSET,
  flipDelayMs = 50,
  encryptedClassName,
  revealedClassName,
}) => {
  const ref = useRef<HTMLSpanElement>(null);
  const isInView = useInView(ref, { once: true });

  const [revealCount, setRevealCount] = useState<number>(0);
  const animationFrameRef = useRef<number | null>(null);
  const startTimeRef = useRef<number>(0);
  const lastFlipTimeRef = useRef<number>(0);
  const scrambleCharsRef = useRef<string[]>(
    text ? generateGibberishPreservingSpaces(text, charset).split("") : [],
  );

  useEffect(() => {
    if (!isInView) return;

    // Reset state for a fresh animation whenever dependencies change
    const initial = text
      ? generateGibberishPreservingSpaces(text, charset)
      : "";
    scrambleCharsRef.current = initial.split("");
    startTimeRef.current = performance.now();
    lastFlipTimeRef.current = startTimeRef.current;
    setRevealCount(0);

    let isCancelled = false;

    const update = (now: number) => {
      if (isCancelled) return;

      const elapsedMs = now - startTimeRef.current;
      const totalLength = text.length;
      const currentRevealCount = Math.min(
        totalLength,
        Math.floor(elapsedMs / Math.max(1, revealDelayMs)),
      );

      setRevealCount(currentRevealCount);

      if (currentRevealCount >= totalLength) {
        return;
      }

      // Re-randomize unrevealed scramble characters on an interval
      const timeSinceLastFlip = now - lastFlipTimeRef.current;
      if (timeSinceLastFlip >= Math.max(0, flipDelayMs)) {
        for (let index = 0; index < totalLength; index += 1) {
          if (index >= currentRevealCount) {
            if (text[index] !== " ") {
              scrambleCharsRef.current[index] =
                generateRandomCharacter(charset);
            } else {
              scrambleCharsRef.current[index] = " ";
            }
          }
        }
        lastFlipTimeRef.current = now;
      }

      animationFrameRef.current = requestAnimationFrame(update);
    };

    animationFrameRef.current = requestAnimationFrame(update);

    return () => {
      isCancelled = true;
      if (animationFrameRef.current !== null) {
        cancelAnimationFrame(animationFrameRef.current);
      }
    };
  }, [isInView, text, revealDelayMs, charset, flipDelayMs]);

  if (!text) return null;

  return (
    <motion.span
      ref={ref}
      className={cn(className)}
      aria-label={text}
      role="text"
    >
      {text.split("").map((char, index) => {
        const isRevealed = index < revealCount;
        const displayChar = isRevealed
          ? char
          : char === " "
            ? " "
            : (scrambleCharsRef.current[index] ??
              generateRandomCharacter(charset));

        return (
          <span
            key={index}
            className={cn(isRevealed ? revealedClassName : encryptedClassName)}
          >
            {displayChar}
          </span>
        );
      })}
    </motion.span>
  );
};

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
稳定度
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中
这条 Case 的经验 Skill 还没有沉淀。去反馈区催更 →
AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

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@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

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提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

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提示语

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