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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Following Pointer

AU创作者Aceternity UI →

// components/ui/following-pointer.tsx import React, { useEffect, useState } from "react"; import { motion, AnimatePresence, useMotionValue } from "motion/react"; import { cn } from "@/lib/utils"; export const FollowerPointerCard = ({ children, className, title, }: { children: React.ReactNode; className?: string; title?: string | React.ReactNode; }) => { const x = useMotionValue(0); const y = useMotionValue(0); const ref = React.useRef<HTMLDivElement>(null); const [rect, setRect] = useState<DOMRect | null>(null); const [isInside, setIsInside] = useState<boolean>(false); // Add this line useEffect(() => { if (ref.current) { setRect(ref.current.getBoundingClientRect()); } }, []); const handleMouseMove = (e: React.MouseEvent<HTMLDivElement>) => { if (rect) { const scrollX = window.scrollX; const scrollY = window.scrollY; x.set(e.clientX - rect.left + scrollX); y.set(e.clientY - rect.top + …

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Prompt

// components/ui/following-pointer.tsx
import React, { useEffect, useState } from "react";

import { motion, AnimatePresence, useMotionValue } from "motion/react";
import { cn } from "@/lib/utils";

export const FollowerPointerCard = ({
  children,
  className,
  title,
}: {
  children: React.ReactNode;
  className?: string;
  title?: string | React.ReactNode;
}) => {
  const x = useMotionValue(0);
  const y = useMotionValue(0);
  const ref = React.useRef<HTMLDivElement>(null);
  const [rect, setRect] = useState<DOMRect | null>(null);
  const [isInside, setIsInside] = useState<boolean>(false); // Add this line

  useEffect(() => {
    if (ref.current) {
      setRect(ref.current.getBoundingClientRect());
    }
  }, []);

  const handleMouseMove = (e: React.MouseEvent<HTMLDivElement>) => {
    if (rect) {
      const scrollX = window.scrollX;
      const scrollY = window.scrollY;
      x.set(e.clientX - rect.left + scrollX);
      y.set(e.clientY - rect.top + scrollY);
    }
  };
  const handleMouseLeave = () => {
    setIsInside(false);
  };

  const handleMouseEnter = () => {
    setIsInside(true);
  };
  return (
    <div
      onMouseLeave={handleMouseLeave}
      onMouseEnter={handleMouseEnter}
      onMouseMove={handleMouseMove}
      style={{
        cursor: "none",
      }}
      ref={ref}
      className={cn("relative", className)}
    >
      <AnimatePresence>
        {isInside && <FollowPointer x={x} y={y} title={title} />}
      </AnimatePresence>
      {children}
    </div>
  );
};

export const FollowPointer = ({
  x,
  y,
  title,
}: {
  x: any;
  y: any;
  title?: string | React.ReactNode;
}) => {
  const colors = [
    "#0ea5e9",
    "#737373",
    "#14b8a6",
    "#22c55e",
    "#3b82f6",
    "#ef4444",
    "#eab308",
  ];
  return (
    <motion.div
      className="absolute z-50 h-4 w-4 rounded-full"
      style={{
        top: y,
        left: x,
        pointerEvents: "none",
      }}
      initial={{
        scale: 1,
        opacity: 1,
      }}
      animate={{
        scale: 1,
        opacity: 1,
      }}
      exit={{
        scale: 0,
        opacity: 0,
      }}
    >
      <svg
        stroke="currentColor"
        fill="currentColor"
        strokeWidth="1"
        viewBox="0 0 16 16"
        className="h-6 w-6 -translate-x-[12px] -translate-y-[10px] -rotate-[70deg] transform stroke-sky-600 text-sky-500"
        height="1em"
        width="1em"
        xmlns="http://www.w3.org/2000/svg"
      >
        <path d="M14.082 2.182a.5.5 0 0 1 .103.557L8.528 15.467a.5.5 0 0 1-.917-.007L5.57 10.694.803 8.652a.5.5 0 0 1-.006-.916l12.728-5.657a.5.5 0 0 1 .556.103z"></path>
      </svg>
      <motion.div
        style={{
          backgroundColor: colors[Math.floor(Math.random() * colors.length)],
        }}
        initial={{
          scale: 0.5,
          opacity: 0,
        }}
        animate={{
          scale: 1,
          opacity: 1,
        }}
        exit={{
          scale: 0.5,
          opacity: 0,
        }}
        className={
          "min-w-max rounded-full bg-neutral-200 px-2 py-2 text-xs whitespace-nowrap text-white"
        }
      >
        {title || `William Shakespeare`}
      </motion.div>
    </motion.div>
  );
};

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
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AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

值得学习AI 编程(UI)
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继续探索

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3D 超市包装式创意机构官网
AI 编程(UI)X@Oluwaphilemon1 →

3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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AI 编程(UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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