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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Navbar Menu

AU创作者Aceternity UI →

// components/ui/navbar-menu.tsx "use client"; import React from "react"; import { motion } from "motion/react"; const transition = { type: "spring" as const, mass: 0.5, damping: 11.5, stiffness: 100, restDelta: 0.001, restSpeed: 0.001, }; export const MenuItem = ({ setActive, active, item, children, }: { setActive: (item: string) => void; active: string | null; item: string; children?: React.ReactNode; }) => { return ( <div onMouseEnter={() => setActive(item)} className="relative "> <motion.p transition={{ duration: 0.3 }} className="cursor-pointer text-black hover:opacity-[0.9] dark:text-white" > {item} </motion.p> {active !== null && ( <motion.div initial={{ opacity: 0, scale: 0.85, y: 10 }} animate={{ opacity: 1, scale: 1, y: 0 }} transition={transition} > {active === item && ( <div className="absolute top-[calc(100%_+_1.2rem)] left-1/2 transform -translate-x-1/2 pt-4"> <motion.div …

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Prompt

// components/ui/navbar-menu.tsx
"use client";
import React from "react";
import { motion } from "motion/react";



const transition = {
  type: "spring" as const,
  mass: 0.5,
  damping: 11.5,
  stiffness: 100,
  restDelta: 0.001,
  restSpeed: 0.001,
};

export const MenuItem = ({
  setActive,
  active,
  item,
  children,
}: {
  setActive: (item: string) => void;
  active: string | null;
  item: string;
  children?: React.ReactNode;
}) => {
  return (
    <div onMouseEnter={() => setActive(item)} className="relative ">
      <motion.p
        transition={{ duration: 0.3 }}
        className="cursor-pointer text-black hover:opacity-[0.9] dark:text-white"
      >
        {item}
      </motion.p>
      {active !== null && (
        <motion.div
          initial={{ opacity: 0, scale: 0.85, y: 10 }}
          animate={{ opacity: 1, scale: 1, y: 0 }}
          transition={transition}
        >
          {active === item && (
            <div className="absolute top-[calc(100%_+_1.2rem)] left-1/2 transform -translate-x-1/2 pt-4">
              <motion.div
                transition={transition}
                layoutId="active" // layoutId ensures smooth animation
                className="bg-white dark:bg-black backdrop-blur-sm rounded-2xl overflow-hidden border border-black/[0.2] dark:border-white/[0.2] shadow-xl"
              >
                <motion.div
                  layout // layout ensures smooth animation
                  className="w-max h-full p-4"
                >
                  {children}
                </motion.div>
              </motion.div>
            </div>
          )}
        </motion.div>
      )}
    </div>
  );
};

export const Menu = ({
  setActive,
  children,
}: {
  setActive: (item: string | null) => void;
  children: React.ReactNode;
}) => {
  return (
    <nav
      onMouseLeave={() => setActive(null)} // resets the state
      className="relative rounded-full border border-transparent dark:bg-black dark:border-white/[0.2] bg-white shadow-input flex justify-center space-x-4 px-8 py-6 "
    >
      {children}
    </nav>
  );
};

export const ProductItem = ({
  title,
  description,
  href,
  src,
}: {
  title: string;
  description: string;
  href: string;
  src: string;
}) => {
  return (
    <a href={href} className="flex space-x-2">
      <img
        src={src}
        width={140}
        height={70}
        alt={title}
        className="shrink-0 rounded-md shadow-2xl"
      />
      <div>
        <h4 className="text-xl font-bold mb-1 text-black dark:text-white">
          {title}
        </h4>
        <p className="text-neutral-700 text-sm max-w-[10rem] dark:text-neutral-300">
          {description}
        </p>
      </div>
    </a>
  );
};

export const HoveredLink = ({ children, ...rest }: any) => {
  return (
    <a
      {...rest}
      className="text-neutral-700 dark:text-neutral-200 hover:text-black "
    >
      {children}
    </a>
  );
};

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
稳定度
成本
中
这条 Case 的经验 Skill 还没有沉淀。去反馈区催更 →
AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

值得学习AI 编程(UI)
查看创作者 →

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3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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AI 编程(UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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