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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Pointer Highlight

AU创作者Aceternity UI →

// components/ui/pointer-highlight.tsx "use client"; import { cn } from "@/lib/utils"; import { motion } from "motion/react"; import { useRef, useEffect, useState } from "react"; export function PointerHighlight({ children, rectangleClassName, pointerClassName, containerClassName, }: { children: React.ReactNode; rectangleClassName?: string; pointerClassName?: string; containerClassName?: string; }) { const containerRef = useRef<HTMLDivElement>(null); const [dimensions, setDimensions] = useState({ width: 0, height: 0 }); useEffect(() => { if (containerRef.current) { const { width, height } = containerRef.current.getBoundingClientRect(); setDimensions({ width, height }); } const resizeObserver = new ResizeObserver((entries) => { for (const entry of entries) { const { width, height } = entry.contentRect; setDimensions({ width, height }); } }); if (containerRef.current) { resizeObserver.obs…

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Pointer Highlight

Prompt

// components/ui/pointer-highlight.tsx
"use client";
import { cn } from "@/lib/utils";
import { motion } from "motion/react";
import { useRef, useEffect, useState } from "react";

export function PointerHighlight({
  children,
  rectangleClassName,
  pointerClassName,
  containerClassName,
}: {
  children: React.ReactNode;
  rectangleClassName?: string;
  pointerClassName?: string;
  containerClassName?: string;
}) {
  const containerRef = useRef<HTMLDivElement>(null);
  const [dimensions, setDimensions] = useState({ width: 0, height: 0 });

  useEffect(() => {
    if (containerRef.current) {
      const { width, height } = containerRef.current.getBoundingClientRect();
      setDimensions({ width, height });
    }

    const resizeObserver = new ResizeObserver((entries) => {
      for (const entry of entries) {
        const { width, height } = entry.contentRect;
        setDimensions({ width, height });
      }
    });

    if (containerRef.current) {
      resizeObserver.observe(containerRef.current);
    }

    return () => {
      if (containerRef.current) {
        resizeObserver.unobserve(containerRef.current);
      }
    };
  }, []);

  return (
    <div
      className={cn("relative w-fit", containerClassName)}
      ref={containerRef}
    >
      {children}
      {dimensions.width > 0 && dimensions.height > 0 && (
        <motion.div
          className="pointer-events-none absolute inset-0 z-0"
          initial={{ opacity: 0, scale: 0.95, originX: 0, originY: 0 }}
          animate={{ opacity: 1, scale: 1 }}
          transition={{ duration: 0.5, ease: "easeOut" }}
        >
          <motion.div
            className={cn(
              "absolute inset-0 border border-neutral-800 dark:border-neutral-200",
              rectangleClassName,
            )}
            initial={{
              width: 0,
              height: 0,
            }}
            whileInView={{
              width: dimensions.width,
              height: dimensions.height,
            }}
            transition={{
              duration: 1,
              ease: "easeInOut",
            }}
          />
          <motion.div
            className="pointer-events-none absolute"
            initial={{ opacity: 0 }}
            whileInView={{
              opacity: 1,
              x: dimensions.width + 4,
              y: dimensions.height + 4,
            }}
            style={{
              rotate: -90,
            }}
            transition={{
              opacity: { duration: 0.1, ease: "easeInOut" },
              duration: 1,
              ease: "easeInOut",
            }}
          >
            <Pointer
              className={cn("h-5 w-5 text-blue-500", pointerClassName)}
            />
          </motion.div>
        </motion.div>
      )}
    </div>
  );
}

const Pointer = ({ ...props }: React.SVGProps<SVGSVGElement>) => {
  return (
    <svg
      stroke="currentColor"
      fill="currentColor"
      strokeWidth="1"
      strokeLinecap="round"
      strokeLinejoin="round"
      viewBox="0 0 16 16"
      height="1em"
      width="1em"
      xmlns="http://www.w3.org/2000/svg"
      {...props}
    >
      <path d="M14.082 2.182a.5.5 0 0 1 .103.557L8.528 15.467a.5.5 0 0 1-.917-.007L5.57 10.694.803 8.652a.5.5 0 0 1-.006-.916l12.728-5.657a.5.5 0 0 1 .556.103z"></path>
    </svg>
  );
};

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
稳定度
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这条 Case 的经验 Skill 还没有沉淀。去反馈区催更 →
AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

值得学习AI 编程(UI)
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继续探索

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AI 编程(UI)X@Oluwaphilemon1 →

3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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AI 编程(UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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