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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Squiggly Text

AU创作者Aceternity UI →

// components/ui/squiggly-text.tsx "use client"; import React, { useId } from "react"; import { motion, useTime, useTransform } from "motion/react"; import { cn } from "@/lib/utils"; export interface SquigglyTextProps { /** * The text (or any node) to wrap with the squiggly effect. */ children: React.ReactNode; className?: string; style?: React.CSSProperties; /** * Number of distinct displacement frames to cycle through. * Higher = smoother wobble, more SVG filters in the DOM. * @default 5 */ steps?: number; /** * Time between filter swaps, in milliseconds. * Lower = more frantic; higher = lazier wave. * @default 80 */ stepDuration?: number; /** * Maximum displacement in px. Bigger = more squiggly. * Pass a single number for a constant scale, or a tuple to alternate * between two values per step (matches the original Lucas Bebber demo). * @default [6, 8] */ scale?: number | [number, num…

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Squiggly Text

Prompt

// components/ui/squiggly-text.tsx
"use client";

import React, { useId } from "react";
import { motion, useTime, useTransform } from "motion/react";
import { cn } from "@/lib/utils";

export interface SquigglyTextProps {
  /**
   * The text (or any node) to wrap with the squiggly effect.
   */
  children: React.ReactNode;
  className?: string;
  style?: React.CSSProperties;
  /**
   * Number of distinct displacement frames to cycle through.
   * Higher = smoother wobble, more SVG filters in the DOM.
   * @default 5
   */
  steps?: number;
  /**
   * Time between filter swaps, in milliseconds.
   * Lower = more frantic; higher = lazier wave.
   * @default 80
   */
  stepDuration?: number;
  /**
   * Maximum displacement in px. Bigger = more squiggly.
   * Pass a single number for a constant scale, or a tuple to alternate
   * between two values per step (matches the original Lucas Bebber demo).
   * @default [6, 8]
   */
  scale?: number | [number, number];
  /**
   * Turbulence base frequency. Lower values produce longer, smoother waves;
   * higher values produce tighter, jitterier noise.
   * @default 0.02
   */
  baseFrequency?: number;
  /**
   * Number of turbulence octaves. Higher = more detailed noise.
   * @default 3
   */
  numOctaves?: number;
  /**
   * Render the wrapper as this element type.
   * @default "span"
   */
  as?: "span" | "div";
}

export function SquigglyText({
  children,
  steps = 5,
  stepDuration = 80,
  scale = [6, 8],
  baseFrequency = 0.02,
  numOctaves = 3,
  as = "span",
  className,
  style,
}: SquigglyTextProps) {
  const reactId = useId();
  // useId can produce ":" / "_" which aren't valid in CSS url(#…) refs.
  const safeId = reactId.replace(/[:_]/g, "");
  const filterId = (i: number) => `squiggly-${safeId}-${i}`;

  const filters = React.useMemo(
    () => Array.from({ length: steps }, (_, i) => `url(#${filterId(i)})`),
    // filterId is stable per render
    // eslint-disable-next-line react-hooks/exhaustive-deps
    [steps, safeId],
  );

  const time = useTime();
  const filter = useTransform(
    time,
    (t) => filters[Math.floor(t / stepDuration) % filters.length],
  );

  const scaleAt = (i: number) =>
    Array.isArray(scale) ? scale[i % scale.length] : scale;

  const Wrapper = as === "div" ? motion.div : motion.span;

  return (
    <Wrapper
      style={{ filter, ...style }}
      className={cn("inline-block", className)}
    >
      <svg
        aria-hidden
        className="pointer-events-none absolute h-0 w-0 overflow-hidden"
        xmlns="http://www.w3.org/2000/svg"
      >
        <defs>
          {Array.from({ length: steps }).map((_, i) => (
            <filter id={filterId(i)} key={i}>
              <feTurbulence
                baseFrequency={baseFrequency}
                numOctaves={numOctaves}
                result="noise"
                seed={i}
              />
              <feDisplacementMap
                in="SourceGraphic"
                in2="noise"
                scale={scaleAt(i)}
              />
            </filter>
          ))}
        </defs>
      </svg>
      {children}
    </Wrapper>
  );
}

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

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AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

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3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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AI 编程(UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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