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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Tracing Beam

AU创作者Aceternity UI →

// components/ui/tracing-beam.tsx "use client"; import React, { useEffect, useRef, useState } from "react"; import { motion, useTransform, useScroll, useVelocity, useSpring, } from "motion/react"; import { cn } from "@/lib/utils"; export const TracingBeam = ({ children, className, }: { children: React.ReactNode; className?: string; }) => { const ref = useRef<HTMLDivElement>(null); const { scrollYProgress } = useScroll({ target: ref, offset: ["start start", "end start"], }); const contentRef = useRef<HTMLDivElement>(null); const [svgHeight, setSvgHeight] = useState(0); useEffect(() => { if (contentRef.current) { setSvgHeight(contentRef.current.offsetHeight); } }, []); const y1 = useSpring( useTransform(scrollYProgress, [0, 0.8], [50, svgHeight]), { stiffness: 500, damping: 90, }, ); const y2 = useSpring( useTransform(scrollYProgress, [0, 1], [50, svgHeight - 200]), { stiffness: 500, damp…

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Prompt

// components/ui/tracing-beam.tsx
"use client";
import React, { useEffect, useRef, useState } from "react";
import {
  motion,
  useTransform,
  useScroll,
  useVelocity,
  useSpring,
} from "motion/react";
import { cn } from "@/lib/utils";

export const TracingBeam = ({
  children,
  className,
}: {
  children: React.ReactNode;
  className?: string;
}) => {
  const ref = useRef<HTMLDivElement>(null);
  const { scrollYProgress } = useScroll({
    target: ref,
    offset: ["start start", "end start"],
  });

  const contentRef = useRef<HTMLDivElement>(null);
  const [svgHeight, setSvgHeight] = useState(0);

  useEffect(() => {
    if (contentRef.current) {
      setSvgHeight(contentRef.current.offsetHeight);
    }
  }, []);

  const y1 = useSpring(
    useTransform(scrollYProgress, [0, 0.8], [50, svgHeight]),
    {
      stiffness: 500,
      damping: 90,
    },
  );
  const y2 = useSpring(
    useTransform(scrollYProgress, [0, 1], [50, svgHeight - 200]),
    {
      stiffness: 500,
      damping: 90,
    },
  );

  return (
    <motion.div
      ref={ref}
      className={cn("relative mx-auto h-full w-full max-w-4xl", className)}
    >
      <div className="absolute top-3 -left-4 md:-left-20">
        <motion.div
          transition={{
            duration: 0.2,
            delay: 0.5,
          }}
          animate={{
            boxShadow:
              scrollYProgress.get() > 0
                ? "none"
                : "rgba(0, 0, 0, 0.24) 0px 3px 8px",
          }}
          className="border-netural-200 ml-[27px] flex h-4 w-4 items-center justify-center rounded-full border shadow-sm"
        >
          <motion.div
            transition={{
              duration: 0.2,
              delay: 0.5,
            }}
            animate={{
              backgroundColor: scrollYProgress.get() > 0 ? "white" : "#10b981",
              borderColor: scrollYProgress.get() > 0 ? "white" : "#059669",
            }}
            className="h-2 w-2 rounded-full border border-neutral-300 bg-white"
          />
        </motion.div>
        <svg
          viewBox={`0 0 20 ${svgHeight}`}
          width="20"
          height={svgHeight} // Set the SVG height
          className="ml-4 block"
          aria-hidden="true"
        >
          <motion.path
            d={`M 1 0V -36 l 18 24 V ${svgHeight * 0.8} l -18 24V ${svgHeight}`}
            fill="none"
            stroke="#9091A0"
            strokeOpacity="0.16"
            transition={{
              duration: 10,
            }}
          ></motion.path>
          <motion.path
            d={`M 1 0V -36 l 18 24 V ${svgHeight * 0.8} l -18 24V ${svgHeight}`}
            fill="none"
            stroke="url(#gradient)"
            strokeWidth="1.25"
            className="motion-reduce:hidden"
            transition={{
              duration: 10,
            }}
          ></motion.path>
          <defs>
            <motion.linearGradient
              id="gradient"
              gradientUnits="userSpaceOnUse"
              x1="0"
              x2="0"
              y1={y1} // set y1 for gradient
              y2={y2} // set y2 for gradient
            >
              <stop stopColor="#18CCFC" stopOpacity="0"></stop>
              <stop stopColor="#18CCFC"></stop>
              <stop offset="0.325" stopColor="#6344F5"></stop>
              <stop offset="1" stopColor="#AE48FF" stopOpacity="0"></stop>
            </motion.linearGradient>
          </defs>
        </svg>
      </div>
      <div ref={contentRef}>{children}</div>
    </motion.div>
  );
};

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

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AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

值得学习AI 编程(UI)
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3D 超市包装式创意机构官网
AI 编程(UI)X@Oluwaphilemon1 →

3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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AI 编程(UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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