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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Wavy Background

AU创作者Aceternity UI →

// components/ui/wavy-background.tsx "use client"; import { cn } from "@/lib/utils"; import React, { useEffect, useRef, useState } from "react"; import { createNoise3D } from "simplex-noise"; export const WavyBackground = ({ children, className, containerClassName, colors, waveWidth, backgroundFill, blur = 10, speed = "fast", waveOpacity = 0.5, ...props }: { children?: any; className?: string; containerClassName?: string; colors?: string[]; waveWidth?: number; backgroundFill?: string; blur?: number; speed?: "slow" | "fast"; waveOpacity?: number; [key: string]: any; }) => { const noise = createNoise3D(); let w: number, h: number, nt: number, i: number, x: number, ctx: any, canvas: any; const canvasRef = useRef<HTMLCanvasElement>(null); const getSpeed = () => { switch (speed) { case "slow": return 0.001; case "fast": return 0.002; default: return 0.001; } }; const init = () => { canvas = …

查看原始来源 ↗

Prompt

// components/ui/wavy-background.tsx
"use client";
import { cn } from "@/lib/utils";
import React, { useEffect, useRef, useState } from "react";
import { createNoise3D } from "simplex-noise";

export const WavyBackground = ({
  children,
  className,
  containerClassName,
  colors,
  waveWidth,
  backgroundFill,
  blur = 10,
  speed = "fast",
  waveOpacity = 0.5,
  ...props
}: {
  children?: any;
  className?: string;
  containerClassName?: string;
  colors?: string[];
  waveWidth?: number;
  backgroundFill?: string;
  blur?: number;
  speed?: "slow" | "fast";
  waveOpacity?: number;
  [key: string]: any;
}) => {
  const noise = createNoise3D();
  let w: number,
    h: number,
    nt: number,
    i: number,
    x: number,
    ctx: any,
    canvas: any;
  const canvasRef = useRef<HTMLCanvasElement>(null);
  const getSpeed = () => {
    switch (speed) {
      case "slow":
        return 0.001;
      case "fast":
        return 0.002;
      default:
        return 0.001;
    }
  };

  const init = () => {
    canvas = canvasRef.current;
    ctx = canvas.getContext("2d");
    w = ctx.canvas.width = window.innerWidth;
    h = ctx.canvas.height = window.innerHeight;
    ctx.filter = `blur(${blur}px)`;
    nt = 0;
    window.onresize = function () {
      w = ctx.canvas.width = window.innerWidth;
      h = ctx.canvas.height = window.innerHeight;
      ctx.filter = `blur(${blur}px)`;
    };
    render();
  };

  const waveColors = colors ?? [
    "#38bdf8",
    "#818cf8",
    "#c084fc",
    "#e879f9",
    "#22d3ee",
  ];
  const drawWave = (n: number) => {
    nt += getSpeed();
    for (i = 0; i < n; i++) {
      ctx.beginPath();
      ctx.lineWidth = waveWidth || 50;
      ctx.strokeStyle = waveColors[i % waveColors.length];
      for (x = 0; x < w; x += 5) {
        var y = noise(x / 800, 0.3 * i, nt) * 100;
        ctx.lineTo(x, y + h * 0.5); // adjust for height, currently at 50% of the container
      }
      ctx.stroke();
      ctx.closePath();
    }
  };

  let animationId: number;
  const render = () => {
    ctx.fillStyle = backgroundFill || "black";
    ctx.globalAlpha = waveOpacity || 0.5;
    ctx.fillRect(0, 0, w, h);
    drawWave(5);
    animationId = requestAnimationFrame(render);
  };

  useEffect(() => {
    init();
    return () => {
      cancelAnimationFrame(animationId);
    };
  }, []);

  const [isSafari, setIsSafari] = useState(false);
  useEffect(() => {
    // I'm sorry but i have got to support it on safari.
    setIsSafari(
      typeof window !== "undefined" &&
        navigator.userAgent.includes("Safari") &&
        !navigator.userAgent.includes("Chrome")
    );
  }, []);

  return (
    <div
      className={cn(
        "h-screen flex flex-col items-center justify-center",
        containerClassName
      )}
    >
      <canvas
        className="absolute inset-0 z-0"
        ref={canvasRef}
        id="canvas"
        style={{
          ...(isSafari ? { filter: `blur(${blur}px)` } : {}),
        }}
      ></canvas>
      <div className={cn("relative z-10", className)} {...props}>
        {children}
      </div>
    </div>
  );
};

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

待补充模型
稳定度
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这条 Case 的经验 Skill 还没有沉淀。去反馈区催更 →
AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

值得学习AI 编程(UI)
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继续探索

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3D 超市包装式创意机构官网
AI 编程(UI)X@Oluwaphilemon1 →

3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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AI 编程(UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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