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AI 编程(UI)Aceternity UI证据 L1#source-aceternity#prompt-public#not-rerun#license-review

Stateful Button

AU创作者Aceternity UI →

// components/ui/stateful-button.tsx "use client"; import { cn } from "@/lib/utils"; import React from "react"; import { motion, AnimatePresence, useAnimate } from "motion/react"; interface ButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> { className?: string; children: React.ReactNode; } export const Button = ({ className, children, ...props }: ButtonProps) => { const [scope, animate] = useAnimate(); const animateLoading = async () => { await animate( ".loader", { width: "20px", scale: 1, display: "block", }, { duration: 0.2, }, ); }; const animateSuccess = async () => { await animate( ".loader", { width: "0px", scale: 0, display: "none", }, { duration: 0.2, }, ); await animate( ".check", { width: "20px", scale: 1, display: "block", }, { duration: 0.2, }, ); await animate( ".check", { width: "0px", scale: 0, display: "none", }, { delay: 2, duration: 0.2, }, ); }; const…

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Stateful Button

Prompt

// components/ui/stateful-button.tsx
"use client";
import { cn } from "@/lib/utils";
import React from "react";
import { motion, AnimatePresence, useAnimate } from "motion/react";

interface ButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {
  className?: string;
  children: React.ReactNode;
}

export const Button = ({ className, children, ...props }: ButtonProps) => {
  const [scope, animate] = useAnimate();

  const animateLoading = async () => {
    await animate(
      ".loader",
      {
        width: "20px",
        scale: 1,
        display: "block",
      },
      {
        duration: 0.2,
      },
    );
  };

  const animateSuccess = async () => {
    await animate(
      ".loader",
      {
        width: "0px",
        scale: 0,
        display: "none",
      },
      {
        duration: 0.2,
      },
    );
    await animate(
      ".check",
      {
        width: "20px",
        scale: 1,
        display: "block",
      },
      {
        duration: 0.2,
      },
    );

    await animate(
      ".check",
      {
        width: "0px",
        scale: 0,
        display: "none",
      },
      {
        delay: 2,
        duration: 0.2,
      },
    );
  };

  const handleClick = async (event: React.MouseEvent<HTMLButtonElement>) => {
    await animateLoading();
    await props.onClick?.(event);
    await animateSuccess();
  };

  const {
    onClick,
    onDrag,
    onDragStart,
    onDragEnd,
    onAnimationStart,
    onAnimationEnd,
    ...buttonProps
  } = props;

  return (
    <motion.button
      layout
      layoutId="button"
      ref={scope}
      className={cn(
        "flex min-w-[120px] cursor-pointer items-center justify-center gap-2 rounded-full bg-green-500 px-4 py-2 font-medium text-white ring-offset-2 transition duration-200 hover:ring-2 hover:ring-green-500 dark:ring-offset-black",
        className,
      )}
      {...buttonProps}
      onClick={handleClick}
    >
      <motion.div layout className="flex items-center gap-2">
        <Loader />
        <CheckIcon />
        <motion.span layout>{children}</motion.span>
      </motion.div>
    </motion.button>
  );
};

const Loader = () => {
  return (
    <motion.svg
      animate={{
        rotate: [0, 360],
      }}
      initial={{
        scale: 0,
        width: 0,
        display: "none",
      }}
      style={{
        scale: 0.5,
        display: "none",
      }}
      transition={{
        duration: 0.3,
        repeat: Infinity,
        ease: "linear",
      }}
      xmlns="http://www.w3.org/2000/svg"
      width="24"
      height="24"
      viewBox="0 0 24 24"
      fill="none"
      stroke="currentColor"
      strokeWidth="2"
      strokeLinecap="round"
      strokeLinejoin="round"
      className="loader text-white"
    >
      <path stroke="none" d="M0 0h24v24H0z" fill="none" />
      <path d="M12 3a9 9 0 1 0 9 9" />
    </motion.svg>
  );
};

const CheckIcon = () => {
  return (
    <motion.svg
      initial={{
        scale: 0,
        width: 0,
        display: "none",
      }}
      style={{
        scale: 0.5,
        display: "none",
      }}
      xmlns="http://www.w3.org/2000/svg"
      width="24"
      height="24"
      viewBox="0 0 24 24"
      fill="none"
      stroke="currentColor"
      strokeWidth="2"
      strokeLinecap="round"
      strokeLinejoin="round"
      className="check text-white"
    >
      <path stroke="none" d="M0 0h24v24H0z" fill="none" />
      <path d="M12 12m-9 0a9 9 0 1 0 18 0a9 9 0 1 0 -18 0" />
      <path d="M9 12l2 2l4 -4" />
    </motion.svg>
  );
};

复用方法

关键决定

观察最终结果里,页面信息层级、模块顺序和 CTA 是否一口气讲清楚 是否同时成立。

换到你的题材

把“目标结果 → 产品名称、目标用户、页面模块和主按钮 → 约束条件”抽成模板,后续可复用到同类任务。

容易翻车

围绕 模块顺序、价值主张写法与 CTA 位置 做单变量对照,并记录模型、成本和失败结果;重复成立后再沉淀为 Skill。

建议模型

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AU

创作者

Aceternity UI

Aceternity UI 长期扎根Aceternity UI,交付可运行的界面,《Parallax Hero Images》配了完整实现思路。

值得学习AI 编程(UI)
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3D 超市包装式创意机构官网
AI 编程(UI)X@Oluwaphilemon1 →

3D 超市包装式创意机构官网

@Oluwaphilemon1 使用 Claude Fable 5 · Three.js · Blender · GSAP完成的网页案例,包含公开结果、完整 Prompt 与原始来源。

Skill · 3D / 动效 HeroSkill · 个人作品集叙事

提示语

Claude Fable 5 和 GPT-5.6 很强🥵🥵🥵 下面是我如何使用 Claude 构建的 👇 提示词:「设计一个机构网站,把服务以 3D 超市商品包装的形式呈现」 使用 Three.js 和 WebGL 在浏览器中实时渲染所有产品 使用 Blender 制作包装模型,然后导出为 GLTF 以加载到 Three.js 中 使用 GSAP 实现流畅的产品旋转和悬停交互 如果你想做一个让客户感觉像是在购买高级商品的作品集,请保存这条 🛒

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AI 编程(UI)Aceternity UIAceternity UI →

3D Animated Pin

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName, }: { children: React.ReactNode; title?: string; href?: string; className?: string; containerClassName?: string; }) => { const [transform, setTransform] = useState( "translate(-50%,-50%) rotateX(0deg)" ); const onMouseEnter = () => { setTransform("translate(-50%,-50%) rotateX(40deg) scale(0.8)"); }; const onMouseLeave = () => { setTransform("translate(-50%,-50%) rotateX(0deg) scale(1)"); }; return ( <a className={cn( "relative group/pin z-50 cursor-pointer", containerClassName )} onMouseEnter={onMouseEnter} onMouseLeave={onMouseLeave} href={href || "/"} > <div style={{ perspective: "1000px", transform: "rotateX(70deg) translateZ(0deg)", }} className="…

Skill · 3D / 动效 Hero

提示语

// components/ui/3d-pin.tsx "use client"; import React, { useState } from "react"; import { motion } from "motion/react"; import { cn } from "@/lib/utils"; export const PinContainer = ({ children, title, href, className, containerClassName…

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3D Collectible Hero
AI 编程(UI)MotionSitesMotionSites →

3D Collectible Hero

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link href="https://fonts.googleapis.com/css2?family=Anton&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" /> ``` Body font: `'Inter', sans-serif`. Display font (huge ghost text + bottom-right link): `'Anton', sans-serif`. **Image data (4 items, exact URLs and colors):** ```ts const IMAGES = [ { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4de492f6d9cf8244ad5293233e5c6f52407d42fc/1.02464a56.png', bg: '#F4845F', panel: '#F79B7F' }, { src: 'https://fifth-gentle-45902158.figma.site/_components/v2/4d…

Skill · 3D / 动效 HeroSkill · 落地页信息结构

提示语

Build a single full-viewport hero section in React + TypeScript + Vite + Tailwind CSS, using `lucide-react` for icons. The component is a character-figurine carousel called "TOONHUB". **Fonts (load in `index.html` head):** ```html <link re…

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